{
  "schema_version": 2,
  "release_version": "v0.7.2",
  "source_version": "v0.7.2",
  "source_authority": "/packages/game-data/current-game.json",
  "status": "release-candidate",
  "frozen_authority_set_id": "ab0125ae280accfb03d53bdadf5b6ae006f98aeab897e20a4b2269d89ed9eb84",
  "provenance": {
    "current_game_authority": "packages/game-data/current-game.json",
    "complete_rules_authority": "packages/rules/comprehensive/comprehensive-rules.md",
    "historical_derivation": {
      "historicalBaseVersion": "v0.6.3",
      "transitionalSourceVersion": "v0.6.4-candidate",
      "note": "The historical and approved-design inputs below document how the current authority was derived. They are provenance only, not runtime inputs, override layers, or current authorities.",
      "historicalInputs": {
        "baseGameplay": "/artifacts/reconstruction/clean-v0.6.3/complete-authority/canonical-structured-data.json",
        "cardChanges": "/docs/v0.6.4-card-additions.json",
        "territories": "/docs/v0.6.4-territories.json",
        "proposals": "/docs/v0.6.4-diplomat-proposals.json",
        "arcaneSymbol": "/docs/v0.6.4-arcane-symbol.json",
        "rules": "/docs/v0.6.4-rules.json",
        "componentContract": "/config/tts-component-contract.json",
        "starterDecks": "/deckbuilder/starter-decks.json"
      },
      "currentDevelopmentInputs": {
        "mysticsRites": "/docs/v0.7.1-mystics-rites.json",
        "v072TimingAndCaptureCleanup": "/docs/v0.7.2-timing-and-capture-cleanup.json",
        "v072BattleCommitmentOrderRestoration": "/docs/v0.7.2-battle-commitment-order-restoration.json",
        "v072SharedBaselineRestoration": "/docs/v0.7.2-shared-baseline-restoration.json",
        "v072RunTheGauntletVictoryClarification": "/docs/v0.7.2-run-the-gauntlet-victory-clarification.json",
        "v072IntelligenceEconomy": "/docs/v0.7.2-intelligence-intel-generation.json",
        "v072InquisitionPurificationTuning": "/docs/v0.7.2-inquisition-purification-tuning.json",
        "v072FinancierEconomy": "/docs/v0.7.2-financier-action-economy.json",
        "v072NewRecruitsLiquidity": "/docs/v0.7.2-new-recruits-liquidity.json",
        "v072StarterDeckCompetitiveReaudit": "/docs/v0.7.2-starter-deck-competitive-reaudit.md"
      }
    },
    "note": "Staged v0.7.2 release data is a deterministic snapshot of the frozen current-game authority. Historical inputs remain provenance only."
  },
  "gameplay": {
    "deck_construction": {
      "maximum_deckbuilding_value": 60,
      "opening_hand": 3,
      "hand_limit": 3,
      "territories_per_player": 3,
      "maximum_arenas": 1,
      "factions_per_deck": 1,
      "leaders_per_deck": 1,
      "minimum_cards": 30,
      "opening_draw": 4,
      "opening_discard": 1,
      "opening_discard_face_up": true,
      "territory_arrangement_after_opening_selection": true,
      "first_player_after_territory_arrangement": true,
      "allowed_playable_cards": "A Deck may contain only Neutral cards and cards belonging to the selected faction.",
      "unique_copy_limit": 1,
      "non_unique_copy_rule": "Unless marked Unique, a card may appear in any quantity permitted by the available card pool.",
      "territories_must_be_different": true,
      "territories_are_part_of_deck": false,
      "territories_count_toward_minimum_cards": false,
      "territories_count_toward_deckbuilding_value": false,
      "opponents_may_choose_same_territory_titles": true,
      "leader_begins_face_up": true,
      "supplemental_components": {
        "default_part_of_deck": false,
        "default_shuffled_into_draw_pile": false,
        "default_drawable": false,
        "default_playable": false,
        "default_discardable": false,
        "default_bankable": false,
        "default_graveyard_eligible": false,
        "count_toward_deck_size": false,
        "count_toward_card_value": false,
        "exception": "A specific rule may override these defaults."
      }
    },
    "battlefield": {
      "gauntlet": "Six Territory Cards arranged in one column.",
      "starting_position": "Each Player Token begins on the Territory at that player's own end of the Gauntlet. Setup placement is not movement and does not count as entering.",
      "capture": "During Capture, if your token is on or beyond the next opposing Territory immediately beyond your Front Line, add that Territory to your Front Line. Normal Capture advances the Front Line by at most one Territory per turn. When Capture adds the final opposing Territory to your Front Line, your Front Line spans the entire Gauntlet; you immediately run the Gauntlet and win.",
      "victory": "Run the Gauntlet and win immediately by either controlling the entire Gauntlet—extending your Front Line across all six Territories—or forcing the opponent to make a Last Stand and winning the resulting battle.",
      "last_stand": {
        "defensive_edge": true,
        "defender_bonus": 1,
        "text": "The defender normally has Defensive Edge and separately adds +1 to their battle total.",
        "access": "After the opponent is forced beyond their own end, an attacker on the opponent's final Territory may initiate the Last Stand by using a separate legal movement sequence to Advance beyond that end.",
        "final_territory_control_required": false,
        "final_territory_capture_required": false,
        "separate_movement_sequence_required": true
      },
      "front_line": "The unbroken sequence of Territories a player controls from their own end. Control cannot skip an opposing Territory, although a Player Token may move beyond its Front Line.",
      "position": "A Position is any Territory or off-board space where a Player Token may be placed under the positioning rules.",
      "movement_rules": {
        "voluntary_fall_back_boundary": "A player cannot voluntarily Fall Back beyond their own end of the Gauntlet.",
        "tokens_cannot_pass": "Player Tokens cannot move through or past one another.",
        "additional_movement": "If an effect grants additional movement, resolve it one Position at a time unless the effect says otherwise.",
        "battle_ends_sequence": "When movement initiates a battle, that movement sequence ends and all unused movement from that sequence is lost, even if the battle sequence ends during Onset.",
        "new_sequence_after_battle": "A player moves again after a battle only when a rule or effect directly permits another movement sequence.",
        "normal_distance": 1,
        "choices": {
          "advance": "Move one Position toward the opponent’s end.",
          "hold": "Remain in your current Position.",
          "fall_back": "Move one Position toward your own end."
        },
        "resolve_one_position_at_a_time": true,
        "entering_opponent_position": [
          "Move the attacking token into the contested Position.",
          "Establish the attacker, defender, contested Position, and the attacker’s previous Position.",
          "Enter Onset immediately."
        ]
      },
      "occupation": "Occupation is the state in which a player's token is on an opposing Territory that player does not control. That player is the occupier. Occupation does not itself change control.",
      "counterattack": "A Counterattack is a battle initiated by the controller of a Territory against an opponent who is the occupier of that Territory."
    },
    "battle": {
      "normal_reserve_size": 3,
      "normal_gambits": 1,
      "normal_tactics": 1,
      "gambit_destination": "Graveyard",
      "tactic_destination": "Discard Pile",
      "remaining_reserve_destination": "Discard Pile",
      "sequence": [
        "onset",
        "set_gambits",
        "form_reserves",
        "reveal_gambits",
        "choose_tactics",
        "reveal_tactics",
        "outcome",
        "aftermath"
      ],
      "commitment_order": {
        "gambits": [
          "attacker",
          "defender"
        ],
        "tactics": [
          "attacker",
          "defender"
        ],
        "face_state": "Commitments are face down unless a rule or effect says otherwise.",
        "text": "During the normal battle sequence, the attacker sets a Gambit or passes first, then the defender sets a Gambit or passes. After Reserves are formed, the attacker chooses a Tactic or passes first, then the defender chooses a Tactic or passes. A specific rule or effect may change this order or face state."
      },
      "defensive_edge": "When the defender has Defensive Edge, the defender wins tied battle totals. The defender normally has it while controlling the contested Territory or making a Last Stand, unless an effect removes it.",
      "tiebreak_roll": "Each player rolls one die. Do not apply advantage, disadvantage, card effects, numerical modifiers, or previous battle totals. Higher roll wins; reroll further ties.",
      "withdrawal": "Withdrawal during Onset ends the battle sequence without a winner or battle result. No Gambits are set and no Aftermath occurs. After Onset has completed and the battle has proceeded to Gambits, a later withdrawal completes the remaining non-result Aftermath steps and clears committed battle cards normally.",
      "retreat": "A losing player retreats. Retreat follows a battle result and applies normal win, loss, Occupation, and result effects.",
      "onset": "When movement initiates a battle, enter Onset. Establish the attacker, defender, contested Position, and attacker's previous Position. Resolve Terms first when applicable. If the battle is prevented or a player withdraws during Onset, end the battle sequence without setting Gambits and without a battle result. Otherwise resolve other effects that apply during Onset or before Gambits are set, then proceed to Gambits.",
      "onset_steps": [
        "Establish the attacker, defender, contested Position, and attacker's previous Position.",
        "Resolve Terms first when applicable.",
        "If the battle has been prevented or a player withdraws, end the battle sequence.",
        "Resolve other effects that apply during Onset or before Gambits are set.",
        "If the battle still proceeds, continue to Gambits."
      ],
      "battle_fought": "A battle sequence that ends during Onset is not a battle fought, won, or lost. Once Onset completes and the sequence proceeds to Gambits, the battle has proceeded for effects that care whether a battle occurred.",
      "movement": "Entering the opponent's Position initiates a battle and ends that movement sequence. Effects that grant movement may initiate a battle unless they say otherwise.",
      "terms": "Terms are resolved during Onset after the attacker, defender, contested Position, and attacker's previous Position are established, and before other pre-Gambit effects. The attacker has the first opportunity to offer Terms. If the attacker passes, the defender may offer. Once either player offers Terms, the other cannot offer Terms in that battle sequence even if the Proposal is refused. Accepted Terms end the battle sequence during Onset. Refused Terms apply their Refused effect and any refusal modifiers, then Onset continues unless that effect ends the sequence.",
      "battle_total": {
        "ordinary_die_count": 1,
        "calculation": "A player's battle total is the selected battle die result plus all applicable numerical battle-total modifiers.",
        "winner": "The higher battle total wins, subject to Defensive Edge and the Tiebreak Roll rules."
      },
      "advantage_disadvantage": {
        "instances_stack": true,
        "cancellation": "Before rolling battle dice, combine all advantage and disadvantage affecting each player and cancel opposing instances one-for-one.",
        "advantage_roll": "If N advantage remains, roll N + 1 dice and use the highest result.",
        "disadvantage_roll": "If N disadvantage remains, roll N + 1 dice and use the lowest result.",
        "neutral_roll": "If neither advantage nor disadvantage remains, roll one die normally.",
        "fixed_stacking_cap": null
      },
      "normal_result": {
        "losing_attacker": "A losing attacker returns to the Position from which they entered the contested Position.",
        "losing_defender": "A losing defender retreats one Position toward their own end.",
        "winning_attacker": "A winning attacker takes the contested Position and becomes its occupier if it is an opposing Territory they do not control.",
        "winning_defender": "A winning defender remains in the contested Position.",
        "additional_retreat": "Carry out additional retreats one Position at a time. A player cannot retreat through the opponent. A player on their final Territory may retreat beyond the Gauntlet normally."
      },
      "aftermath": {
        "sequence": [
          "determine_result",
          "replace_loss_with_withdrawal",
          "immediate_result_triggers",
          "normal_retreat_and_occupation",
          "additional_position_effects",
          "other_pre_clear_aftermath_effects",
          "clear_battle_cards",
          "card_movement_triggers",
          "end_of_aftermath"
        ],
        "steps": {
          "determine_result": "Determine the battle result, or record that the battle ended without a winner.",
          "replace_loss_with_withdrawal": "Apply effects that replace losing with withdrawal.",
          "immediate_result_triggers": "If the battle still has a winner, apply immediate result triggers.",
          "normal_retreat_and_occupation": "If there is a winner, carry out normal retreat and determine whether the winner becomes the occupier, including replacements.",
          "additional_position_effects": "Carry out additional retreats, withdrawals, and final-position effects as applicable.",
          "other_pre_clear_aftermath_effects": "Apply other Aftermath effects that occur before cards leave battle.",
          "clear_battle_cards": "Clear the battle cards.",
          "card_movement_triggers": "Apply effects triggered by cards leaving battle or entering another zone.",
          "end_of_aftermath": "Apply end-of-Aftermath effects, including any that grant follow-up movement."
        },
        "battle_card_clear": {
          "gambits": "Gambits go to their owners' Graveyards.",
          "tactics": "Tactics go to their owners' Discard Piles.",
          "remaining_reserve": "Cards remaining in Reserve go to their owners' Discard Piles.",
          "specific_destination_override": "If a card tells you to put it somewhere else, follow the card.",
          "source_return": "A card returned to its source returns to the zone from which it entered battle unless another rule says otherwise."
        }
      },
      "commitment_sources": {
        "gambit": "Hand",
        "tactic": "Reserve unless a rule or effect names another source"
      },
      "reserve": {
        "source": "Draw Pile",
        "temporary_private_zone": true,
        "hand_set_aside_without_zone_change": true,
        "owner_may_inspect_and_arrange": true,
        "formation": "After Gambits are set, set Hands physically aside without changing their zone and draw the applicable number of cards from the Draw Pile to form each player’s Reserve."
      },
      "withdrawal_procedure": {
        "positional_default": {
          "attacker": "Return to the Position from which the attacker entered the contested Position.",
          "defender": "Move one Position toward the defender’s own end."
        },
        "only_attacker_withdraws": "The defender remains in the contested Position.",
        "only_defender_withdraws": "The attacker remains in the contested Position and becomes its occupier if it is an opposing Territory the attacker does not control.",
        "both_withdraw": "Move the attacker first, then the defender. Neither becomes the occupier because of that withdrawal.",
        "result_semantics": "Withdrawal ends the battle sequence without determining a winner. There is no winner or loser, and victory, loss, and retreat triggers do not occur.",
        "onset": "Withdrawal during Onset ends the battle sequence without setting Gambits, without a battle result, and without an Aftermath.",
        "after_onset": "After Onset has completed and the battle has proceeded to Gambits, a later withdrawal completes remaining applicable non-result Aftermath procedures and clears committed battle cards normally.",
        "classification": "Withdrawal does not count as Fall Back or ordinary movement unless an effect says otherwise."
      }
    },
    "factions": [
      {
        "id": "military",
        "name": "Military",
        "color": "crimson red",
        "resource": "Command (maximum 2)",
        "leaders": [
          {
            "id": "general",
            "faction": "military",
            "factionLabel": "Military",
            "name": "General",
            "image": "/images/general.png",
            "note": "Movement and attack",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Run the Gauntlet",
                "text": "Control the entire Gauntlet, or force a Last Stand and win the resulting battle."
              },
              {
                "classification": "Leader Ability",
                "name": "Orders",
                "items": [
                  {
                    "name": "Onward",
                    "cost": "1 Command",
                    "descriptor": "No Action · During Movement",
                    "text": "During your Movement, move one additional Position. This may start a Battle."
                  },
                  {
                    "name": "Rally",
                    "cost": "1 Command",
                    "descriptor": "No Action · Before dice · Attacking",
                    "text": "Add +1 to your battle total in a battle you initiated."
                  },
                  {
                    "name": "Rout",
                    "cost": "2 Command",
                    "descriptor": "No Action · End of Aftermath · Win as attacker",
                    "text": "Advance one Position. This movement may initiate a battle."
                  }
                ]
              },
              {
                "classification": "Resource",
                "name": "Command",
                "descriptor": "Begin with 0 · Maximum 2",
                "text": "The first time each turn you win a battle, gain 1 Command."
              }
            ]
          },
          {
            "id": "commandant",
            "faction": "military",
            "factionLabel": "Military",
            "name": "Commandant",
            "image": "/images/commandant.png",
            "note": "Defense and control",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Run the Gauntlet",
                "text": "Control the entire Gauntlet, or force a Last Stand and win the resulting battle."
              },
              {
                "classification": "Leader Ability",
                "name": "Orders",
                "items": [
                  {
                    "name": "Entrench",
                    "cost": "1 Command",
                    "descriptor": "No Action · Before dice · Defending",
                    "text": "Add +1 to your battle total in a battle you did not initiate."
                  },
                  {
                    "name": "Repel",
                    "cost": "1 Command",
                    "descriptor": "No Action · Aftermath · Win as defender",
                    "text": "After the opponent's normal retreat, they retreat one additional Position, if able."
                  },
                  {
                    "name": "Fortify",
                    "cost": "2 Command",
                    "descriptor": "No Action · Aftermath · Win while occupying enemy Territory",
                    "text": "Capture the Territory you occupy, if able."
                  }
                ]
              },
              {
                "classification": "Resource",
                "name": "Command",
                "descriptor": "Begin with 0 · Maximum 2",
                "text": "The first time each turn you win a battle, gain 1 Command."
              }
            ]
          }
        ],
        "victory": "Run the Gauntlet.",
        "card_count": 15
      },
      {
        "id": "diplomats",
        "name": "Diplomats",
        "color": "royal blue",
        "resource": "Influence (0–10)",
        "leaders": [
          {
            "id": "ambassador",
            "faction": "diplomats",
            "factionLabel": "Diplomats",
            "name": "Ambassador",
            "image": "/images/ambassador.png",
            "note": "Agreement and card flow",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Peace Treaty",
                "text": "At the start of your turn, if 6 different Proposals are ratified, you win."
              },
              {
                "classification": "Leader Ability",
                "name": "Cordiality",
                "descriptor": "No Action · Once per turn · After accepted Terms",
                "text": "After the opponent accepts your Terms, draw one card."
              },
              {
                "classification": "Resource",
                "name": "Influence",
                "descriptor": "Begin with 1 · Maximum 10"
              }
            ]
          },
          {
            "id": "senator",
            "faction": "diplomats",
            "factionLabel": "Diplomats",
            "name": "Senator",
            "image": "/images/senator.png",
            "note": "Risk management and resilience",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Peace Treaty",
                "text": "At the start of your turn, if 6 different Proposals are ratified, you win."
              },
              {
                "classification": "Leader Ability",
                "name": "Political Capital",
                "descriptor": "No Action · Once per turn · After losing following refused Terms",
                "text": "When you would lose staked Influence, put up to that many cards from Hand in your Graveyard. Recover 1 staked Influence per card; lose the rest."
              },
              {
                "classification": "Resource",
                "name": "Influence",
                "descriptor": "Begin with 1 · Maximum 10"
              }
            ]
          }
        ],
        "victory": "Peace Treaty: after the Capture step, have six different ratified Proposals.",
        "card_count": 15,
        "factionRules": {
          "peace_treaty_threshold": 6
        }
      },
      {
        "id": "financiers",
        "name": "Financiers",
        "color": "emerald green",
        "resource": "Capital (dynamic limit)",
        "leaders": [
          {
            "id": "banker",
            "faction": "financiers",
            "factionLabel": "Financiers",
            "name": "Banker",
            "image": "/images/banker.png",
            "note": "Collateral and flexible financing",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Controlling Interest",
                "text": "If you own the Deeds to every Territory currently in the Gauntlet, you win immediately."
              },
              {
                "classification": "Leader Ability",
                "name": "Line of Credit",
                "descriptor": "No Action · First Deed purchase each turn · Collateral",
                "text": "Use one card from Hand or Treasury as collateral. It contributes up to half the purchase cost, rounded down; pay the rest with Capital, then discard the collateral."
              },
              {
                "classification": "Resource",
                "name": "Capital",
                "descriptor": "Begin with 2 · Dynamic Capital Limit",
                "text": "Capital Limit = Territories you control + total card value in Treasury."
              }
            ]
          },
          {
            "id": "executive",
            "faction": "financiers",
            "factionLabel": "Financiers",
            "name": "Executive",
            "image": "/images/executive.png",
            "note": "Offensive acquisition and control",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Controlling Interest",
                "text": "If you own the Deeds to every Territory currently in the Gauntlet, you win immediately."
              },
              {
                "classification": "Leader Ability",
                "name": "Hostile Takeover",
                "descriptor": "1 Action · Denouement · After winning as attacker",
                "text": "While occupying that enemy Territory, buy or buy out its Deed. Treat yourself as occupier for cost. If successful, capture that Territory, if able.",
                "financialCapacityQualifying": true
              },
              {
                "classification": "Resource",
                "name": "Capital",
                "descriptor": "Begin with 2 · Dynamic Capital Limit",
                "text": "Capital Limit = Territories you control + total card value in Treasury."
              }
            ]
          }
        ],
        "victory": "Run the Gauntlet or achieve Controlling Interest.",
        "card_count": 15
      },
      {
        "id": "intelligence",
        "name": "Intelligence",
        "color": "charcoal/black",
        "resource": "Intel (no maximum)",
        "leaders": [
          {
            "id": "ranger",
            "faction": "intelligence",
            "factionLabel": "Intelligence",
            "name": "Ranger",
            "image": "/images/ranger.png",
            "note": "Terrain and field operations",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Special Operation",
                "text": "When Operation Progress exceeds opposing controlled Territories, complete a prepared Special Operation and pay its Intel cost to win."
              },
              {
                "classification": "Leader Ability",
                "name": "Fieldcraft",
                "cost": "1 Intel",
                "descriptor": "No Action · Once per turn · Territory effect",
                "text": "When a printed Territory effect would affect you, your movement, or the battle, ignore that effect until the end of the turn."
              },
              {
                "classification": "Resource",
                "name": "Intel",
                "descriptor": "Begin at 0 · No maximum",
                "text": "At the start of your turn, gain Intel equal to your Operation Progress. Spend Intel on Intelligence features and effects."
              },
              {
                "classification": "Progression",
                "name": "Operation Progress",
                "descriptor": "Begin at 0",
                "text": "Increment by 1 each time you complete a normal Mission. Operation Progress records completed normal Missions and is not normally spent."
              }
            ]
          },
          {
            "id": "spymaster",
            "faction": "intelligence",
            "factionLabel": "Intelligence",
            "name": "Spymaster",
            "image": "/images/spymaster.png",
            "note": "Mission tempo and coordination",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Special Operation",
                "text": "When Operation Progress exceeds opposing controlled Territories, complete a prepared Special Operation and pay its Intel cost to win."
              },
              {
                "classification": "Leader Ability",
                "name": "Mission Control",
                "descriptor": "No Action · Once per turn · After completing a normal Mission",
                "text": "Immediately start another eligible Mission from Hand. It cannot complete that turn and cannot be a Special Operation."
              },
              {
                "classification": "Resource",
                "name": "Intel",
                "descriptor": "Begin at 0 · No maximum",
                "text": "At the start of your turn, gain Intel equal to your Operation Progress. Spend Intel on Intelligence features and effects."
              },
              {
                "classification": "Progression",
                "name": "Operation Progress",
                "descriptor": "Begin at 0",
                "text": "Increment by 1 each time you complete a normal Mission. Operation Progress records completed normal Missions and is not normally spent."
              }
            ]
          }
        ],
        "victory": "Run the Gauntlet or complete a Special Operation.",
        "card_count": 15,
        "progression": "Operation Progress"
      },
      {
        "id": "mystics",
        "name": "Mystics",
        "color": "deep violet",
        "resource": null,
        "leaders": [
          {
            "id": "alchemist",
            "faction": "mystics",
            "factionLabel": "Mystics",
            "name": "Alchemist",
            "image": "/images/alchemist.png",
            "note": "Sacrifice sequencing and conversion",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Ritual of Ascension",
                "text": "After completing all three Rites, begin the Ritual; initiate and win a battle while all three Ritual cards remain bound."
              },
              {
                "classification": "Leader Ability",
                "name": "Materia Prima",
                "descriptor": "No Action · Once per turn · First qualifying sacrifice from Hand",
                "text": "Draw one card the first time on your turn that a card from Hand enters your Graveyard for a Rite, Transmutation, or Arcane card effect. During battle, draw after the Aftermath."
              },
              {
                "classification": "Progression",
                "name": "Rites",
                "descriptor": "1st — Invocation · 2nd — Transmutation · 3rd — Convergence + Ritual"
              }
            ]
          },
          {
            "id": "spirit-walker",
            "faction": "mystics",
            "factionLabel": "Mystics",
            "name": "Spirit Walker",
            "image": "/images/spirit%20walker.png",
            "note": "Ritual endurance and protection",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Ritual of Ascension",
                "text": "After completing all three Rites, begin the Ritual; initiate and win a battle while all three Ritual cards remain bound."
              },
              {
                "classification": "Leader Ability",
                "name": "Guardians of the Circle",
                "descriptor": "No Action · Once per turn · Battle loss would interrupt Rite or Ritual",
                "text": "Put one Arcane card from Hand in your Graveyard whose value is at least 1 plus your completed Rites. If you do, prevent that interruption."
              },
              {
                "classification": "Progression",
                "name": "Rites",
                "descriptor": "1st — Invocation · 2nd — Transmutation · 3rd — Convergence + Ritual"
              }
            ]
          }
        ],
        "victory": "Run the Gauntlet or complete the Ritual of Ascension.",
        "card_count": 15,
        "progression": "Rites"
      },
      {
        "id": "inquisition",
        "name": "Inquisition",
        "color": "antique gold/ochre",
        "resource": "Conviction (maximum 4)",
        "leaders": [
          {
            "id": "grand-inquisitor",
            "faction": "inquisition",
            "factionLabel": "Inquisition",
            "name": "Grand Inquisitor",
            "image": "/images/grand%20inquisitor.png",
            "note": "Judgment and efficient Purges",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Purification",
                "text": "If the opponent's normal start-of-turn draw fails because both their Draw Pile and Discard Pile are empty, you win immediately."
              },
              {
                "classification": "Leader Ability",
                "name": "Final Judgment",
                "descriptor": "No Action · Once per turn · After winning a battle",
                "text": "After battle cards are cleared, immediately Purge. Reduce that Purge's Conviction cost by 1, to a minimum of 1."
              },
              {
                "classification": "Resource",
                "name": "Conviction",
                "descriptor": "Begin at 0 · Maximum 4",
                "text": "The first time each turn opposing cards enter the Graveyard during the Aftermath, gain 1 Conviction if exactly one opposing card entered, or 2 Conviction if two or more entered."
              }
            ]
          },
          {
            "id": "witch-hunter",
            "faction": "inquisition",
            "factionLabel": "Inquisition",
            "name": "Witch Hunter",
            "image": "/images/witch%20hunter.png",
            "note": "Defense, retaliation, and pursuit",
            "sections": [
              {
                "classification": "Faction Victory",
                "name": "Purification",
                "text": "If the opponent's normal start-of-turn draw fails because both their Draw Pile and Discard Pile are empty, you win immediately."
              },
              {
                "classification": "Leader Ability",
                "name": "Relentless Pursuit",
                "cost": "2 Conviction",
                "descriptor": "No Action · Once per turn · After defeating an attacking opponent",
                "text": "End their turn, then advance one Position toward their end. If this movement initiates a battle, you are the attacker."
              },
              {
                "classification": "Resource",
                "name": "Conviction",
                "descriptor": "Begin at 0 · Maximum 4",
                "text": "The first time each turn opposing cards enter the Graveyard during the Aftermath, gain 1 Conviction if exactly one opposing card entered, or 2 Conviction if two or more entered."
              }
            ]
          }
        ],
        "victory": "Run the Gauntlet or achieve Purification.",
        "card_count": 15
      }
    ],
    "card_pool_summary": {
      "Mystics": {
        "count": 15,
        "total_value": 46,
        "unique": [
          "Necromancy"
        ],
        "cost_curve": {
          "1": 1,
          "2": 4,
          "3": 4,
          "4": 5,
          "5": 1
        }
      },
      "Inquisition": {
        "count": 15,
        "total_value": 49,
        "unique": [
          "Martyrdom"
        ],
        "cost_curve": {
          "1": 1,
          "2": 3,
          "3": 5,
          "4": 3,
          "5": 3
        }
      },
      "Neutral": {
        "count": 52,
        "total_value": 126,
        "unique": [
          "Manifest Destiny"
        ],
        "cost_curve": {
          "1": 10,
          "2": 21,
          "3": 11,
          "4": 9,
          "5": 1
        }
      },
      "Intelligence": {
        "count": 15,
        "total_value": 47,
        "unique": [
          "Sleeper Network"
        ],
        "cost_curve": {
          "1": 1,
          "2": 3,
          "3": 5,
          "4": 5,
          "5": 1
        }
      },
      "Military": {
        "count": 15,
        "total_value": 47,
        "unique": [
          "Shock and Awe"
        ],
        "cost_curve": {
          "1": 1,
          "2": 4,
          "3": 3,
          "4": 6,
          "5": 1
        }
      },
      "Financiers": {
        "count": 15,
        "total_value": 47,
        "unique": [
          "Corner the Market"
        ],
        "cost_curve": {
          "1": 1,
          "2": 3,
          "3": 5,
          "4": 5,
          "5": 1
        }
      },
      "Diplomats": {
        "count": 15,
        "total_value": 45,
        "unique": [
          "Plenipotentiary"
        ],
        "cost_curve": {
          "1": 1,
          "2": 3,
          "3": 7,
          "4": 3,
          "5": 1
        }
      }
    },
    "cards": [
      {
        "id": "mystics-accursed-wager",
        "name": "Accursed Wager",
        "allegiance": "Mystics",
        "cost": 2,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "After the next battle you initiate this turn, the losing player puts one card from their Hand in their Graveyard, if able."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, the losing player puts one card from their Hand in their Graveyard, if able."
          }
        ],
        "action": "After the next battle you initiate this turn, the losing player puts one card from their Hand in their Graveyard, if able.",
        "gambit_tactic": "In the Aftermath, the losing player puts one card from their Hand in their Graveyard, if able."
      },
      {
        "id": "inquisition-accusation",
        "name": "Accusation",
        "allegiance": "Inquisition",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one card in the opponent's Discard Pile. They put it on top of their Draw Pile or in their Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, choose one card in the opponent's Discard Pile. They put it on top of their Draw Pile or in their Graveyard."
          }
        ],
        "action": "Choose one card in the opponent's Discard Pile. They put it on top of their Draw Pile or in their Graveyard.",
        "gambit_tactic": "In the Aftermath, choose one card in the opponent's Discard Pile. They put it on top of their Draw Pile or in their Graveyard."
      },
      {
        "id": "inquisition-act-of-faith",
        "name": "Act of Faith",
        "allegiance": "Inquisition",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Reveal up to three cards from the top of the opponent's Draw Pile. Put one in their Graveyard and the rest in their Discard Pile."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, reveal up to two cards from the top of the opponent's Draw Pile. Put one in their Graveyard and the rest in their Discard Pile."
          }
        ],
        "action": "Reveal up to three cards from the top of the opponent's Draw Pile. Put one in their Graveyard and the rest in their Discard Pile.",
        "rules_notes": [
          "If only one card is revealed, put it in the Graveyard."
        ],
        "gambit_tactic": "In the Aftermath, reveal up to two cards from the top of the opponent's Draw Pile. Put one in their Graveyard and the rest in their Discard Pile."
      },
      {
        "id": "neutral-advance-guard",
        "name": "Advance Guard",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only during Opening. During your Movement this turn, you may move one additional Position. If that additional movement initiates a battle, you cannot set a Gambit in that battle."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Attacker without a Gambit — gain Advantage."
          }
        ],
        "action": "Play only during Opening. During your Movement this turn, you may move one additional Position. If that additional movement initiates a battle, you cannot set a Gambit in that battle.",
        "gambit_tactic": "Attacker without a Gambit — gain Advantage.",
        "action_phase": "Opening"
      },
      {
        "id": "neutral-arcane-knowledge",
        "name": "Arcane Knowledge",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Move one card from your Graveyard to your Discard Pile."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Apply the Gambit or Tactic effect of one card in your Graveyard that can apply now."
          }
        ],
        "action": "Move one card from your Graveyard to your Discard Pile.",
        "gambit_tactic": "Apply the Gambit or Tactic effect of one card in your Graveyard that can apply now."
      },
      {
        "id": "neutral-armistice",
        "name": "Armistice",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Neither player can start a battle. At the start of your Opening, discard two cards from your Hand or discard this card. You cannot voluntarily discard this card at another time."
          },
          {
            "label": "Gambit/Tactic",
            "text": "The attacker withdraws. Put every other Gambit and Tactic still in battle in its owner's Discard Pile, then put this card in its owner's Graveyard."
          }
        ],
        "asset": "Neither player can start a battle. At the start of your Opening, discard two cards from your Hand or discard this card. You cannot voluntarily discard this card at another time.",
        "gambit_tactic": "The attacker withdraws. Put every other Gambit and Tactic still in battle in its owner's Discard Pile, then put this card in its owner's Graveyard."
      },
      {
        "id": "intelligence-assassins",
        "name": "Assassins",
        "allegiance": "Intelligence",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Reveal the opponent's Hand. Choose one card there and discard it."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Negate one opposing Gambit. If the opponent set no Gambit, the opponent gains Disadvantage."
          },
          {
            "label": "Mission",
            "text": "Complete after you reveal one or more cards in the opponent's Hand outside a battle, then win a battle against that opponent in which they set a Gambit."
          }
        ],
        "action": "Reveal the opponent's Hand. Choose one card there and discard it.",
        "mission": "Complete after you reveal one or more cards in the opponent's Hand outside a battle, then win a battle against that opponent in which they set a Gambit.",
        "gambit_tactic": "Negate one opposing Gambit. If the opponent set no Gambit, the opponent gains Disadvantage."
      },
      {
        "id": "neutral-assimilation",
        "name": "Assimilation",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "In the Aftermath, if you initiated and won this battle on a Territory the opponent controls, you may put this card in your Graveyard to capture that Territory, if able, instead of occupying it."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win as the attacker on a Territory the opponent controls, capture that Territory, if able, instead of occupying it. Then put this card in your Graveyard."
          }
        ],
        "gambit_tactic": "In the Aftermath, if you win as the attacker on a Territory the opponent controls, capture that Territory, if able, instead of occupying it. Then put this card in your Graveyard.",
        "asset": "In the Aftermath, if you initiated and won this battle on a Territory the opponent controls, you may put this card in your Graveyard to capture that Territory, if able, instead of occupying it."
      },
      {
        "id": "neutral-attrition",
        "name": "Attrition",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "In the Aftermath, if the opponent lost, put each opposing Tactic from this battle in their Graveyard instead of their Discard Pile."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if the opponent loses, put every card from their initial Reserve in their Graveyard."
          }
        ],
        "asset": "In the Aftermath, if the opponent lost, put each opposing Tactic from this battle in their Graveyard instead of their Discard Pile.",
        "gambit_tactic": "In the Aftermath, if the opponent loses, put every card from their initial Reserve in their Graveyard."
      },
      {
        "id": "military-battlefield-promotion",
        "name": "Battlefield Promotion",
        "allegiance": "Military",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only during Denouement if you won a battle this turn. Return one Tactic you chose during that battle from your Discard Pile to your Hand."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win, return one other Tactic you chose to your Hand instead of putting it in your Discard Pile."
          }
        ],
        "action": "Play only during Denouement if you won a battle this turn. Return one Tactic you chose during that battle from your Discard Pile to your Hand.",
        "gambit_tactic": "In the Aftermath, if you win, return one other Tactic you chose to your Hand instead of putting it in your Discard Pile.",
        "action_phase": "Denouement"
      },
      {
        "id": "mystics-black-covenant",
        "name": "Black Covenant",
        "allegiance": "Mystics",
        "cost": 4,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Tactic",
            "text": "Gain Advantage. +1 Tactic from Hand. In the Aftermath, put this card and that card in your Graveyard."
          }
        ],
        "tactic": "Gain Advantage. +1 Tactic from Hand. In the Aftermath, put this card and that card in your Graveyard."
      },
      {
        "id": "neutral-bombardment",
        "name": "Bombardment",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "The first enemy-controlled Territory ahead of you without an Overlay."
          },
          {
            "label": "Overlay",
            "text": "This Territory's printed effect is inactive. When you attack here: Win — turn this Overlay into Ruins. Lose — put it in your Graveyard. If you capture this Territory without a battle, turn this Overlay into Ruins."
          },
          {
            "label": "Gambit/Tactic",
            "text": "When attacking on an enemy-controlled Territory, place this Overlay face up there."
          }
        ],
        "gambit_tactic": "When attacking on an enemy-controlled Territory, place this Overlay face up there.",
        "action": "The first enemy-controlled Territory ahead of you without an Overlay.",
        "overlay": "This Territory's printed effect is inactive. When you attack here: Win — turn this Overlay into Ruins. Lose — put it in your Graveyard. If you capture this Territory without a battle, turn this Overlay into Ruins."
      },
      {
        "id": "military-brothers-in-arms",
        "name": "Brothers in Arms",
        "allegiance": "Military",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When choosing Tactics, if you did not set a Gambit, you may discard this card for +1 Tactic from Hand."
          },
          {
            "label": "Tactic",
            "text": "When you choose this card as your Tactic, if you did not set a Gambit: +1 Tactic from Hand. In the Aftermath, put that card in your Graveyard instead of your Discard Pile."
          }
        ],
        "tactic": "When you choose this card as your Tactic, if you did not set a Gambit: +1 Tactic from Hand. In the Aftermath, put that card in your Graveyard instead of your Discard Pile.",
        "asset": "When choosing Tactics, if you did not set a Gambit, you may discard this card for +1 Tactic from Hand."
      },
      {
        "id": "inquisition-burning-at-the-stake",
        "name": "Burning at the Stake",
        "allegiance": "Inquisition",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "The opponent reveals their Hand. Put the card there with the highest card value in their Graveyard; choose among ties. If it has the Arcane trait, +1 Conviction."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if the opponent lost, they reveal their Hand. Put the card there with the highest card value in their Graveyard; choose among ties. If it has the Arcane trait, +1 Conviction."
          }
        ],
        "action": "The opponent reveals their Hand. Put the card there with the highest card value in their Graveyard; choose among ties. If it has the Arcane trait, +1 Conviction.",
        "rules_notes": [
          "If the opponent has no cards in Hand, the effect does nothing."
        ],
        "gambit_tactic": "In the Aftermath, if the opponent lost, they reveal their Hand. Put the card there with the highest card value in their Graveyard; choose among ties. If it has the Arcane trait, +1 Conviction."
      },
      {
        "id": "financiers-capital-gains",
        "name": "Capital Gains",
        "allegiance": "Financiers",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Bind this card to a card in your Treasury. After income on your next turn, return that card to your Hand, gain Capital equal to its value, and discard this card. Before then, if you lose a battle, discard both; if that card leaves your Treasury, discard this card."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win, choose one other Gambit, Tactic, or Reserve card. Place it face up in your Treasury instead."
          }
        ],
        "action": "Bind this card to a card in your Treasury. After income on your next turn, return that card to your Hand, gain Capital equal to its value, and discard this card. Before then, if you lose a battle, discard both; if that card leaves your Treasury, discard this card.",
        "gambit_tactic": "In the Aftermath, if you win, choose one other Gambit, Tactic, or Reserve card. Place it face up in your Treasury instead."
      },
      {
        "id": "neutral-capital-punishment",
        "name": "Capital Punishment",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "If you won a battle this turn, put 1 opposing Asset in its owner's Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Negate one opposing Gambit or Tactic that has not taken effect. In the Aftermath, if you win, put the chosen card in its owner's Graveyard."
          }
        ],
        "action": "If you won a battle this turn, put 1 opposing Asset in its owner's Graveyard.",
        "gambit_tactic": "Negate one opposing Gambit or Tactic that has not taken effect. In the Aftermath, if you win, put the chosen card in its owner's Graveyard."
      },
      {
        "id": "mystics-circle-of-bones",
        "name": "Circle of Bones",
        "allegiance": "Mystics",
        "cost": 4,
        "trait": "Arcane",
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Place this Overlay on your current Territory or an adjacent Territory."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, place this Overlay on the contested Territory."
          },
          {
            "label": "Overlay",
            "text": "Once during each battle here, after dice are rolled, you may put one card from your Hand in your Graveyard to make either player reroll. When this Territory is captured, put this card in its owner's Graveyard."
          }
        ],
        "action": "Place this Overlay on your current Territory or an adjacent Territory.",
        "overlay": "Once during each battle here, after dice are rolled, you may put one card from your Hand in your Graveyard to make either player reroll. When this Territory is captured, put this card in its owner's Graveyard.",
        "gambit_tactic": "In the Aftermath, place this Overlay on the contested Territory."
      },
      {
        "id": "diplomats-clemency",
        "name": "Clemency",
        "allegiance": "Diplomats",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one card in the opponent's Graveyard. They choose one:\n\n- Move it to their Discard Pile; +1 Influence.\n- Leave it there; +1 Card."
          }
        ],
        "action": "Choose one card in the opponent's Graveyard. They choose one:\n\n- Move it to their Discard Pile; +1 Influence.\n- Leave it there; +1 Card."
      },
      {
        "id": "financiers-compound-interest",
        "name": "Compound Interest",
        "allegiance": "Financiers",
        "cost": 4,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. You may have only one banked Compound Interest."
          },
          {
            "label": "Asset",
            "text": "After your normal Draw, if your Treasury contains at least one card, you may reveal the top card of your Draw Pile. Place it face up in your Treasury or put it in your Discard Pile."
          }
        ],
        "action": "Bank this card. You may have only one banked Compound Interest.",
        "asset": "After your normal Draw, if your Treasury contains at least one card, you may reveal the top card of your Draw Pile. Place it face up in your Treasury or put it in your Discard Pile."
      },
      {
        "id": "inquisition-confession",
        "name": "Confession",
        "allegiance": "Inquisition",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Reveal the opponent's Hand. Choose one eligible Gambit there. Until the end of the turn, if they set a Gambit, they must set that card if able."
          },
          {
            "label": "Tactic",
            "text": "After Tactics are chosen, before they are normally revealed, reveal this card if it is face down. Reveal one opposing face-down Tactic. You may return this card to your Reserve and choose another eligible Tactic from your Reserve face down."
          }
        ],
        "action": "Reveal the opponent's Hand. Choose one eligible Gambit there. Until the end of the turn, if they set a Gambit, they must set that card if able.",
        "tactic": "After Tactics are chosen, before they are normally revealed, reveal this card if it is face down. Reveal one opposing face-down Tactic. You may return this card to your Reserve and choose another eligible Tactic from your Reserve face down."
      },
      {
        "id": "neutral-conscription",
        "name": "Conscription",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "+1 Card. You may immediately play one card from your Hand whose Action effect banks it."
          },
          {
            "label": "Gambit",
            "text": "When Gambits are revealed: +1 Reserve, +1 Tactic."
          }
        ],
        "action": "+1 Card. You may immediately play one card from your Hand whose Action effect banks it.",
        "gambit": "When Gambits are revealed: +1 Reserve, +1 Tactic."
      },
      {
        "id": "neutral-consolidation",
        "name": "Consolidation",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only if you captured a Territory this turn. +2 Cards."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you won as the attacker on a Territory your opponent controls, +1 Card."
          }
        ],
        "action": "Play only if you captured a Territory this turn. +2 Cards.",
        "gambit_tactic": "In the Aftermath, if you won as the attacker on a Territory your opponent controls, +1 Card."
      },
      {
        "id": "neutral-contingency-plan",
        "name": "Contingency Plan",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "If this card is Removed, +1 Card."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If your opponent controls more Territories than you, +2 Battle Total."
          }
        ],
        "asset": "If this card is Removed, +1 Card.",
        "gambit_tactic": "If your opponent controls more Territories than you, +2 Battle Total."
      },
      {
        "id": "neutral-contraband",
        "name": "Contraband",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Return one card from your Discard Pile to your Hand."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Choose one eligible card in your Discard Pile whose Gambit or Tactic effect can apply now. Put this card in your Graveyard and place the chosen card face up in the same role. In the Aftermath, put the chosen card in your Graveyard unless its text says otherwise."
          }
        ],
        "action": "Return one card from your Discard Pile to your Hand.",
        "gambit_tactic": "Choose one eligible card in your Discard Pile whose Gambit or Tactic effect can apply now. Put this card in your Graveyard and place the chosen card face up in the same role. In the Aftermath, put the chosen card in your Graveyard unless its text says otherwise."
      },
      {
        "id": "financiers-corner-the-market",
        "name": "Corner the Market",
        "allegiance": "Financiers",
        "cost": 5,
        "trait": null,
        "card_form": null,
        "unique": true,
        "unique_rule": "Maximum one copy per Deck",
        "effects": [
          {
            "label": "Action",
            "text": "Buy or buy out any number of Deeds. Complete each purchase before calculating the next cost."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win, you may buy or buy out any number of Deeds. Complete each purchase before calculating the next cost."
          }
        ],
        "action": "Buy or buy out any number of Deeds. Complete each purchase before calculating the next cost.",
        "gambit_tactic": "In the Aftermath, if you win, you may buy or buy out any number of Deeds. Complete each purchase before calculating the next cost."
      },
      {
        "id": "military-countercharge",
        "name": "Countercharge",
        "allegiance": "Military",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "At the end of the Aftermath, if you won and did not initiate this battle, you may put this card in your Graveyard to advance one Position."
          },
          {
            "label": "Gambit/Tactic",
            "text": "At the end of the Aftermath, if you won and did not initiate this battle, put this card in your Graveyard, then advance one Position."
          }
        ],
        "gambit_tactic": "At the end of the Aftermath, if you won and did not initiate this battle, put this card in your Graveyard, then advance one Position.",
        "asset": "At the end of the Aftermath, if you won and did not initiate this battle, you may put this card in your Graveyard to advance one Position."
      },
      {
        "id": "neutral-counterintelligence",
        "name": "Counterintelligence",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Opposing effects cannot reveal your Hand, Reserve, or face-down Gambits or Tactics. This does not prevent reveals required by the rules."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If an opposing effect would reveal this card or another face-down Gambit or Tactic you control at this card's reveal stage before the normal reveal, reveal this card and prevent that entire effect. +1 Battle Total."
          }
        ],
        "asset": "Opposing effects cannot reveal your Hand, Reserve, or face-down Gambits or Tactics. This does not prevent reveals required by the rules.",
        "rules_notes": [
          "Counterintelligence does not prevent a card from being set face up by a rule such as Watchtower."
        ],
        "gambit_tactic": "If an opposing effect would reveal this card or another face-down Gambit or Tactic you control at this card's reveal stage before the normal reveal, reveal this card and prevent that entire effect. +1 Battle Total."
      },
      {
        "id": "neutral-counterworks",
        "name": "Counterworks",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When an opposing effect would place an Overlay on a Territory, you may discard this card to prevent that Overlay. The card that would become that Overlay is discarded."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Choose one: one Overlay on the contested Territory is inactive during this battle; or the next opposing Overlay that would be placed there during this battle or its Aftermath is not placed. The card that would become that Overlay is discarded."
          }
        ],
        "gambit_tactic": "Choose one: one Overlay on the contested Territory is inactive during this battle; or the next opposing Overlay that would be placed there during this battle or its Aftermath is not placed. The card that would become that Overlay is discarded.",
        "asset": "When an opposing effect would place an Overlay on a Territory, you may discard this card to prevent that Overlay. The card that would become that Overlay is discarded."
      },
      {
        "id": "neutral-court-martial",
        "name": "Court Martial",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "In the Aftermath, if the opponent lost, after their normal retreat, you may discard this card: Retreat +1, if able."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Opponent gains Disadvantage. If they lose, after their normal retreat: Retreat +1, if able."
          }
        ],
        "gambit_tactic": "Opponent gains Disadvantage. If they lose, after their normal retreat: Retreat +1, if able.",
        "asset": "In the Aftermath, if the opponent lost, after their normal retreat, you may discard this card: Retreat +1, if able."
      },
      {
        "id": "mystics-dark-omens",
        "name": "Dark Omens",
        "allegiance": "Mystics",
        "cost": 1,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "+2 Cards, then put one of them in your Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "+1 Card. You may put it in your Graveyard to gain Advantage."
          }
        ],
        "action": "+2 Cards, then put one of them in your Graveyard.",
        "gambit_tactic": "+1 Card. You may put it in your Graveyard to gain Advantage."
      },
      {
        "id": "neutral-decoys",
        "name": "Decoys",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "If an opposing effect would Remove one or more of your other Assets, you may discard this card to keep one of them in play."
          },
          {
            "label": "Gambit/Tactic",
            "text": "An opposing effect that would negate or remove a card you have in battle must choose this card before another eligible card you control, if able."
          }
        ],
        "gambit_tactic": "An opposing effect that would negate or remove a card you have in battle must choose this card before another eligible card you control, if able.",
        "asset": "If an opposing effect would Remove one or more of your other Assets, you may discard this card to keep one of them in play."
      },
      {
        "id": "intelligence-deep-cover",
        "name": "Deep Cover",
        "allegiance": "Intelligence",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When your Active Mission would fail, you may put this card in your Graveyard to return that Mission to your Hand instead."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If an opposing effect revealed one of your Gambits or Tactics before its normal reveal, gain Advantage."
          }
        ],
        "rules_notes": [
          "Deep Cover prevents Mission failure; it does not preserve a Special Operation unless the effect expressly refers to it."
        ],
        "gambit_tactic": "If an opposing effect revealed one of your Gambits or Tactics before its normal reveal, gain Advantage.",
        "asset": "When your Active Mission would fail, you may put this card in your Graveyard to return that Mission to your Hand instead."
      },
      {
        "id": "diplomats-demilitarized-zone",
        "name": "Demilitarized Zone",
        "allegiance": "Diplomats",
        "cost": 3,
        "trait": null,
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Reaction",
            "text": "After your Terms are accepted and the Proposal's Accepted effect applies, you may place this Overlay on the contested Territory. Each player there withdraws. Neither player may enter there this turn."
          },
          {
            "label": "Overlay",
            "text": "To enter here while unoccupied, discard 1. When this Territory would be captured, discard this Overlay instead. At the start of your turn before Capture, if you are here: Discard 1 or withdraw. After the next battle here, discard this Overlay."
          }
        ],
        "reaction": "After your Terms are accepted and the Proposal's Accepted effect applies, you may place this Overlay on the contested Territory. Each player there withdraws. Neither player may enter there this turn.",
        "overlay": "To enter here while unoccupied, discard 1. When this Territory would be captured, discard this Overlay instead. At the start of your turn before Capture, if you are here: Discard 1 or withdraw. After the next battle here, discard this Overlay."
      },
      {
        "id": "diplomats-detente",
        "name": "Détente",
        "allegiance": "Diplomats",
        "cost": 3,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. You may have only one banked Détente."
          },
          {
            "label": "Asset",
            "text": "The first time each turn an opponent accepts one of your Proposals that was already ratified when you offered it, +1 Influence."
          }
        ],
        "action": "Bank this card. You may have only one banked Détente.",
        "asset": "The first time each turn an opponent accepts one of your Proposals that was already ratified when you offered it, +1 Influence.",
        "rules_notes": [
          "Détente does not trigger when the accepted Proposal becomes ratified during those Terms."
        ]
      },
      {
        "id": "diplomats-diplomatic-latitude",
        "name": "Diplomatic Latitude",
        "allegiance": "Diplomats",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Terms",
            "text": "When you offer Terms, you may reveal this card from your Hand and offer two eligible Proposals with the same Stake instead of one. Stake that amount once.\n\nAccepted — The opponent chooses which Proposal is accepted.\n\nRefused — Choose one Proposal before applying its Refused effect. Only it may be imposed. The other Proposal does not take effect or become ratified. After the Terms conclude, put this card in your Discard Pile."
          }
        ],
        "terms": "When you offer Terms, you may reveal this card from your Hand and offer two eligible Proposals with the same Stake instead of one. Stake that amount once.\n\nAccepted — The opponent chooses which Proposal is accepted.\n\nRefused — Choose one Proposal before applying its Refused effect. Only it may be imposed. The other Proposal does not take effect or become ratified. After the Terms conclude, put this card in your Discard Pile."
      },
      {
        "id": "intelligence-disinformation",
        "name": "Disinformation",
        "allegiance": "Intelligence",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Gambit",
            "text": "When Gambits are revealed, if the opponent also set a Gambit, gain Advantage. In the Aftermath, return this card to your Hand instead of putting it in your Graveyard."
          },
          {
            "label": "Mission",
            "text": "Complete after you win a battle in which the opponent set a Gambit and you did not."
          }
        ],
        "gambit": "When Gambits are revealed, if the opponent also set a Gambit, gain Advantage. In the Aftermath, return this card to your Hand instead of putting it in your Graveyard.",
        "mission": "Complete after you win a battle in which the opponent set a Gambit and you did not."
      },
      {
        "id": "neutral-disruption",
        "name": "Disruption",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "The opponent discards one random card from their Hand."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Choose one opposing Gambit or Tactic at that stage that has not taken effect. Negate it. Return a Gambit to its owner's Hand or a Tactic to its owner's Reserve. That specific card cannot be set or chosen again during this battle."
          }
        ],
        "action": "The opponent discards one random card from their Hand.",
        "gambit_tactic": "Choose one opposing Gambit or Tactic at that stage that has not taken effect. Negate it. Return a Gambit to its owner's Hand or a Tactic to its owner's Reserve. That specific card cannot be set or chosen again during this battle."
      },
      {
        "id": "financiers-divestment",
        "name": "Divestment",
        "allegiance": "Financiers",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Make one Deed you own unowned. Gain Capital equal to the number of Deeds you owned before doing so. +1 Action."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Before dice are rolled, you may make one Deed you own unowned to gain Capital equal to the number of Deeds you owned before doing so, then you may immediately Subsidize."
          }
        ],
        "action": "Make one Deed you own unowned. Gain Capital equal to the number of Deeds you owned before doing so. +1 Action.",
        "gambit_tactic": "Before dice are rolled, you may make one Deed you own unowned to gain Capital equal to the number of Deeds you owned before doing so, then you may immediately Subsidize."
      },
      {
        "id": "inquisition-divine-mercy",
        "name": "Divine Mercy",
        "allegiance": "Inquisition",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one card in the opponent's Graveyard and move it to their Discard Pile. Then +2 Conviction."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Choose one card in the opponent's Graveyard and move it to their Discard Pile. +2 Battle Total."
          }
        ],
        "action": "Choose one card in the opponent's Graveyard and move it to their Discard Pile. Then +2 Conviction.",
        "gambit_tactic": "Choose one card in the opponent's Graveyard and move it to their Discard Pile. +2 Battle Total."
      },
      {
        "id": "military-encampment",
        "name": "Encampment",
        "allegiance": "Military",
        "cost": 2,
        "trait": null,
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Place this Overlay on a Territory you occupy and control."
          },
          {
            "label": "Overlay",
            "text": "At the end of this card's owner's turn, if they occupy and control this Territory, +1 Command. When another player gains control of this Territory, put this card in its owner's Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you won while defending a Territory you control, place this Overlay there."
          }
        ],
        "action": "Place this Overlay on a Territory you occupy and control.",
        "overlay": "At the end of this card's owner's turn, if they occupy and control this Territory, +1 Command. When another player gains control of this Territory, put this card in its owner's Graveyard.",
        "rules_notes": [
          "Encampment identifies its owner because general Overlay control changes with the underlying Territory."
        ],
        "gambit_tactic": "In the Aftermath, if you won while defending a Territory you control, place this Overlay there."
      },
      {
        "id": "neutral-entrenchment",
        "name": "Entrenchment",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When the opponent advances onto a Territory adjacent to your Player Token, their movement ends and they cannot play a card for its Action effect during their Denouement that turn."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Defender — opponent gains Disadvantage."
          }
        ],
        "asset": "When the opponent advances onto a Territory adjacent to your Player Token, their movement ends and they cannot play a card for its Action effect during their Denouement that turn.",
        "gambit_tactic": "Defender — opponent gains Disadvantage."
      },
      {
        "id": "inquisition-excommunication",
        "name": "Excommunication",
        "allegiance": "Inquisition",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one or more cards in the opponent's Discard Pile with combined card value up to 5. Put them in their Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, choose one or more cards in the opponent's Discard Pile with combined card value up to 3. Put them in their Graveyard."
          }
        ],
        "action": "Choose one or more cards in the opponent's Discard Pile with combined card value up to 5. Put them in their Graveyard.",
        "gambit_tactic": "In the Aftermath, choose one or more cards in the opponent's Discard Pile with combined card value up to 3. Put them in their Graveyard."
      },
      {
        "id": "intelligence-exfiltration",
        "name": "Exfiltration",
        "allegiance": "Intelligence",
        "cost": 1,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After an opposing Gambit or Tactic is revealed, before the battle result is determined, you may discard this card to withdraw."
          },
          {
            "label": "Mission",
            "text": "Complete after you withdraw from a battle after an opposing Tactic was revealed."
          }
        ],
        "mission": "Complete after you withdraw from a battle after an opposing Tactic was revealed.",
        "asset": "After an opposing Gambit or Tactic is revealed, before the battle result is determined, you may discard this card to withdraw."
      },
      {
        "id": "intelligence-extraordinary-rendition",
        "name": "Extraordinary Rendition",
        "allegiance": "Intelligence",
        "cost": 4,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. When you do, reveal the opponent's Hand, choose one card there, and bind it face up beneath this card. You may have only one banked Extraordinary Rendition."
          },
          {
            "label": "Asset",
            "text": "The bound card cannot be played, moved, or affected except by this card. Whenever you discard one or more of your Assets, discard this card before any others, if able."
          }
        ],
        "action": "Bank this card. When you do, reveal the opponent's Hand, choose one card there, and bind it face up beneath this card. You may have only one banked Extraordinary Rendition.",
        "asset": "The bound card cannot be played, moved, or affected except by this card. Whenever you discard one or more of your Assets, discard this card before any others, if able.",
        "rules_notes": [
          "The first-discard requirement applies to voluntary Asset discard, required Asset loss, and Asset replacement."
        ]
      },
      {
        "id": "mystics-fate-s-toll",
        "name": "Fate's Toll",
        "allegiance": "Mystics",
        "cost": 2,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only during Opening. Put one other card from your Hand in your Graveyard. During your Movement this turn, you may move one additional Position."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After you roll, you may put one other card from your Hand in your Graveyard to reroll."
          }
        ],
        "action": "Play only during Opening. Put one other card from your Hand in your Graveyard. During your Movement this turn, you may move one additional Position.",
        "gambit_tactic": "After you roll, you may put one other card from your Hand in your Graveyard to reroll.",
        "action_phase": "Opening"
      },
      {
        "id": "neutral-fealty",
        "name": "Fealty",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Opposing card effects cannot give you Disadvantage."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Ignore one Disadvantage affecting you during this battle. If you have no Disadvantage, +1 Battle Total instead."
          }
        ],
        "asset": "Opposing card effects cannot give you Disadvantage.",
        "gambit_tactic": "Ignore one Disadvantage affecting you during this battle. If you have no Disadvantage, +1 Battle Total instead."
      },
      {
        "id": "military-field-command",
        "name": "Field Command",
        "allegiance": "Military",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After you use a 1-Command Order, you may discard this card to use your Leader's other 1-Command Order at its next legal timing this turn without spending Command."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After you use a 1-Command Order during this battle, you may use your Leader's other 1-Command Order once this turn at its next legal timing without spending Command. If you do, put this card in your Graveyard after that Order takes effect."
          }
        ],
        "gambit_tactic": "After you use a 1-Command Order during this battle, you may use your Leader's other 1-Command Order once this turn at its next legal timing without spending Command. If you do, put this card in your Graveyard after that Order takes effect.",
        "asset": "After you use a 1-Command Order, you may discard this card to use your Leader's other 1-Command Order at its next legal timing this turn without spending Command."
      },
      {
        "id": "intelligence-fog-of-war",
        "name": "Fog of War",
        "allegiance": "Intelligence",
        "cost": 2,
        "trait": null,
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Any Territory."
          },
          {
            "label": "Overlay",
            "text": "In the next battle here, this Territory's controller sets their Gambit and chooses their Tactics after the opponent. Discard this Overlay after that battle."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, if your opponent has both a Gambit and a Tactic, they return either one Gambit or all Tactics to their sources."
          },
          {
            "label": "Mission",
            "text": "Win a battle against an opponent who had both a Gambit and a Tactic in that battle."
          }
        ],
        "mission": "Win a battle against an opponent who had both a Gambit and a Tactic in that battle.",
        "gambit_tactic": "After Tactics are revealed, if your opponent has both a Gambit and a Tactic, they return either one Gambit or all Tactics to their sources.",
        "action": "Any Territory.",
        "overlay": "In the next battle here, this Territory's controller sets their Gambit and chooses their Tactics after the opponent. Discard this Overlay after that battle."
      },
      {
        "id": "neutral-foothold",
        "name": "Foothold",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After you win while defending against a Counterattack, you may discard this card for +2 Cards."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If you are defending against a Counterattack, gain Advantage. In the Aftermath, if you win, +1 Card."
          }
        ],
        "gambit_tactic": "If you are defending against a Counterattack, gain Advantage. In the Aftermath, if you win, +1 Card.",
        "asset": "After you win while defending against a Counterattack, you may discard this card for +2 Cards."
      },
      {
        "id": "neutral-forced-march",
        "name": "Forced March",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only during Opening. During your Movement this turn, you may move one additional Position. This additional movement cannot initiate a battle."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Attacker — +1 Battle Total."
          }
        ],
        "action": "Play only during Opening. During your Movement this turn, you may move one additional Position. This additional movement cannot initiate a battle.",
        "gambit_tactic": "Attacker — +1 Battle Total.",
        "action_phase": "Opening"
      },
      {
        "id": "financiers-foreclosure",
        "name": "Foreclosure",
        "allegiance": "Financiers",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only during Denouement. If the next opposing Territory immediately beyond your Front Line is unoccupied and you own its Deed, advance your Front Line 1."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you initiated and won this battle on a Territory whose Deed you owned when the battle began, capture that Territory, if able, instead of becoming the occupier."
          }
        ],
        "action": "Play only during Denouement. If the next opposing Territory immediately beyond your Front Line is unoccupied and you own its Deed, advance your Front Line 1.",
        "gambit_tactic": "In the Aftermath, if you initiated and won this battle on a Territory whose Deed you owned when the battle began, capture that Territory, if able, instead of becoming the occupier.",
        "action_phase": "Denouement"
      },
      {
        "id": "neutral-fortifications",
        "name": "Fortifications",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When defending, you may choose up to two Tactics instead of one."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Defender — +1 Battle Total. If you lose, after your normal retreat you may move one additional Position toward your own end."
          }
        ],
        "asset": "When defending, you may choose up to two Tactics instead of one.",
        "gambit_tactic": "Defender — +1 Battle Total. If you lose, after your normal retreat you may move one additional Position toward your own end."
      },
      {
        "id": "military-give-chase",
        "name": "Give Chase",
        "allegiance": "Military",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only during Denouement if you won a battle you initiated this turn. Advance 1 Position. Then put this card in your Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Following the Aftermath, if you won as the attacker, you may advance 1 Position. Put this card in your Graveyard.\n\nIf an advance from this card starts a battle, you cannot set a Gambit or use Orders in it. In that battle, −1 Reserve for each battle you already fought this turn beyond the first, to a minimum of 0."
          }
        ],
        "action": "Play only during Denouement if you won a battle you initiated this turn. Advance 1 Position. Then put this card in your Graveyard.",
        "gambit_tactic": "Following the Aftermath, if you won as the attacker, you may advance 1 Position. Put this card in your Graveyard.\n\nIf an advance from this card starts a battle, you cannot set a Gambit or use Orders in it. In that battle, −1 Reserve for each battle you already fought this turn beyond the first, to a minimum of 0.",
        "action_phase": "Denouement"
      },
      {
        "id": "diplomats-good-faith",
        "name": "Good Faith",
        "allegiance": "Diplomats",
        "cost": 3,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When you offer Terms, before the opponent accepts or refuses, you may discard this card for +1 Card, then reveal one card from your Hand and set it aside.\n\nAccepted — Put that card in your Graveyard, then +1 Influence.\n\nRefused — Return it to your Hand before Gambits are set."
          }
        ],
        "asset": "When you offer Terms, before the opponent accepts or refuses, you may discard this card for +1 Card, then reveal one card from your Hand and set it aside.\n\nAccepted — Put that card in your Graveyard, then +1 Influence.\n\nRefused — Return it to your Hand before Gambits are set."
      },
      {
        "id": "mystics-grave-ward",
        "name": "Grave Ward",
        "allegiance": "Mystics",
        "cost": 2,
        "trait": "Arcane",
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When a card enters your Graveyard, you may discard this card to move that card from your Graveyard to your Discard Pile."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, after Gambits enter your Graveyard, choose one other Gambit you set during this battle. Move it from your Graveyard to your Discard Pile."
          }
        ],
        "gambit_tactic": "In the Aftermath, after Gambits enter your Graveyard, choose one other Gambit you set during this battle. Move it from your Graveyard to your Discard Pile.",
        "asset": "When a card enters your Graveyard, you may discard this card to move that card from your Graveyard to your Discard Pile."
      },
      {
        "id": "inquisition-guilt-by-association",
        "name": "Guilt by Association",
        "allegiance": "Inquisition",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one card in the opponent's Discard Pile. Put every card there with that title in their Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, choose one opposing Gambit, Tactic, or other card the opponent controlled in this battle. Put every card in the opponent's Discard Pile with that title in their Graveyard."
          }
        ],
        "action": "Choose one card in the opponent's Discard Pile. Put every card there with that title in their Graveyard.",
        "gambit_tactic": "In the Aftermath, choose one opposing Gambit, Tactic, or other card the opponent controlled in this battle. Put every card in the opponent's Discard Pile with that title in their Graveyard."
      },
      {
        "id": "diplomats-gunboat-diplomacy",
        "name": "Gunboat Diplomacy",
        "allegiance": "Diplomats",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Terms",
            "text": "When you offer Terms, before the opponent accepts or refuses, you may reveal this card from your Hand.\n\nAccepted — Put this card in your Discard Pile.\n\nRefused — Set this card face up as an additional Gambit in the resulting battle. It does not count against your Gambit limit."
          },
          {
            "label": "Gambit/Tactic",
            "text": "+2 Battle Total."
          }
        ],
        "terms": "When you offer Terms, before the opponent accepts or refuses, you may reveal this card from your Hand.\n\nAccepted — Put this card in your Discard Pile.\n\nRefused — Set this card face up as an additional Gambit in the resulting battle. It does not count against your Gambit limit.",
        "gambit_tactic": "+2 Battle Total."
      },
      {
        "id": "inquisition-hellfire",
        "name": "Hellfire",
        "allegiance": "Inquisition",
        "cost": 5,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Spend any amount of Conviction. Put that many cards from the top of the opponent's Draw Pile in their Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, spend any amount of Conviction. For each Conviction spent, choose one: +1 Battle Total; or, if you win, put the top card of the opponent's Draw Pile in their Graveyard in the Aftermath. You may choose either option more than once."
          }
        ],
        "action": "Spend any amount of Conviction. Put that many cards from the top of the opponent's Draw Pile in their Graveyard.",
        "rules_notes": [
          "Each Conviction provides only one chosen benefit."
        ],
        "gambit_tactic": "After Tactics are revealed, spend any amount of Conviction. For each Conviction spent, choose one: +1 Battle Total; or, if you win, put the top card of the opponent's Draw Pile in their Graveyard in the Aftermath. You may choose either option more than once."
      },
      {
        "id": "inquisition-heresy",
        "name": "Heresy",
        "allegiance": "Inquisition",
        "cost": 5,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Gambit/Tactic",
            "text": "You may spend 4 Conviction to apply the Gambit or Tactic effect of one card in the opponent's Graveyard that can apply now."
          }
        ],
        "gambit_tactic": "You may spend 4 Conviction to apply the Gambit or Tactic effect of one card in the opponent's Graveyard that can apply now."
      },
      {
        "id": "military-hold-the-line",
        "name": "Hold the Line",
        "allegiance": "Military",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "During Onset while defending a Territory you control, you may put this card in your Graveyard to apply its Gambit/Tactic effect after Tactics are revealed."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If you are defending a Territory you control, after Tactics are revealed, +2 Reserve; +1 Tactic from those cards. If you lose, after you retreat, the attacker captures that Territory. In the Aftermath, put this card in your Graveyard."
          }
        ],
        "gambit_tactic": "If you are defending a Territory you control, after Tactics are revealed, +2 Reserve; +1 Tactic from those cards. If you lose, after you retreat, the attacker captures that Territory. In the Aftermath, put this card in your Graveyard.",
        "asset": "During Onset while defending a Territory you control, you may put this card in your Graveyard to apply its Gambit/Tactic effect after Tactics are revealed."
      },
      {
        "id": "neutral-illegal-occupation",
        "name": "Illegal Occupation",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "While the opponent occupies a Territory you control, their Assets are inactive."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Counterattack — their Assets are inactive during this battle; gain Advantage."
          }
        ],
        "asset": "While the opponent occupies a Territory you control, their Assets are inactive.",
        "gambit_tactic": "Counterattack — their Assets are inactive during this battle; gain Advantage."
      },
      {
        "id": "neutral-insurrection",
        "name": "Insurrection",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Discard your Hand. Each player shuffles their Discard Pile into their Draw Pile. +3 Cards. +1 Action."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Counterattack — gain double Advantage. Otherwise, Attacker — gain Advantage."
          }
        ],
        "action": "Discard your Hand. Each player shuffles their Discard Pile into their Draw Pile. +3 Cards. +1 Action.",
        "gambit_tactic": "Counterattack — gain double Advantage. Otherwise, Attacker — gain Advantage."
      },
      {
        "id": "intelligence-intercepted-orders",
        "name": "Intercepted Orders",
        "allegiance": "Intelligence",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When the opponent forms their Reserve, before they choose Tactics, you may discard this card to reveal that Reserve and choose 1 card they cannot choose this battle."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Reveal each opposing face-down Tactic and the opponent's Reserve. Return 1 opposing Tactic to that Reserve; it cannot be chosen again this battle. The opponent may choose 1 eligible replacement from the Reserve."
          }
        ],
        "gambit_tactic": "Reveal each opposing face-down Tactic and the opponent's Reserve. Return 1 opposing Tactic to that Reserve; it cannot be chosen again this battle. The opponent may choose 1 eligible replacement from the Reserve.",
        "asset": "When the opponent forms their Reserve, before they choose Tactics, you may discard this card to reveal that Reserve and choose 1 card they cannot choose this battle."
      },
      {
        "id": "military-invasion",
        "name": "Invasion",
        "allegiance": "Military",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Play only during Opening. During your Movement this turn, you may advance up to two additional Positions. This additional movement may only be used to advance."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Attacker — +1 Reserve, +1 Tactic."
          }
        ],
        "action": "Play only during Opening. During your Movement this turn, you may advance up to two additional Positions. This additional movement may only be used to advance.",
        "action_phase": "Opening",
        "gambit_tactic": "Attacker — +1 Reserve, +1 Tactic."
      },
      {
        "id": "neutral-landslide",
        "name": "Landslide",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": null,
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Place this Overlay on any Territory that does not already have a Landslide."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you lose and retreat from a Territory, after retreating you may place this Overlay on the contested Territory."
          },
          {
            "label": "Overlay",
            "text": "When a player retreats onto this Territory: Retreat +1, if able. Then put this card in its owner's Discard Pile."
          }
        ],
        "action": "Place this Overlay on any Territory that does not already have a Landslide.",
        "overlay": "When a player retreats onto this Territory: Retreat +1, if able. Then put this card in its owner's Discard Pile.",
        "rules_notes": [
          "Maximum one Landslide may be on each Territory.",
          "Landslide triggers only from retreat, not Fall Back or withdrawal, and may chain across consecutive Territories."
        ],
        "gambit_tactic": "In the Aftermath, if you lose and retreat from a Territory, after retreating you may place this Overlay on the contested Territory."
      },
      {
        "id": "financiers-leveraged-buyout",
        "name": "Leveraged Buyout",
        "allegiance": "Financiers",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Buy one Deed using any cards from your Hand or Treasury as collateral."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, before battle cards are cleared, if you won, you may buy this Territory's Deed using any of your other Gambits, Tactics, or Reserve cards as collateral. Each collateral card contributes its value toward the cost. Action collateral goes to your Graveyard after the purchase; battle collateral goes there when battle cards are cleared. Collateral may pay the entire cost."
          }
        ],
        "action": "Buy one Deed using any cards from your Hand or Treasury as collateral.",
        "gambit_tactic": "In the Aftermath, before battle cards are cleared, if you won, you may buy this Territory's Deed using any of your other Gambits, Tactics, or Reserve cards as collateral. Each collateral card contributes its value toward the cost. Action collateral goes to your Graveyard after the purchase; battle collateral goes there when battle cards are cleared. Collateral may pay the entire cost."
      },
      {
        "id": "neutral-liberation",
        "name": "Liberation",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After you win a Counterattack, +1 Card. During your Denouement that turn: +1 Action."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Counterattack — +1 Reserve, +1 Tactic."
          }
        ],
        "asset": "After you win a Counterattack, +1 Card. During your Denouement that turn: +1 Action.",
        "gambit_tactic": "Counterattack — +1 Reserve, +1 Tactic."
      },
      {
        "id": "financiers-liquidation",
        "name": "Liquidation",
        "allegiance": "Financiers",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one card in your Treasury and put it in your Discard Pile. Gain Capital equal to its value, then you may immediately buy or buy out one Deed."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Before dice are rolled, you may put one card from your Treasury in your Discard Pile to gain Capital equal to its value, then you may immediately Subsidize."
          }
        ],
        "action": "Choose one card in your Treasury and put it in your Discard Pile. Gain Capital equal to its value, then you may immediately buy or buy out one Deed.",
        "gambit_tactic": "Before dice are rolled, you may put one card from your Treasury in your Discard Pile to gain Capital equal to its value, then you may immediately Subsidize."
      },
      {
        "id": "neutral-manifest-destiny",
        "name": "Manifest Destiny",
        "allegiance": "Neutral",
        "cost": 5,
        "trait": null,
        "card_form": null,
        "unique": true,
        "unique_rule": "Maximum one copy per Deck",
        "effects": [
          {
            "label": "Action",
            "text": "Put all other cards in your Hand and at least one Asset, totaling a minimum of three cards, in your Graveyard. Add this card to your end of the Gauntlet as a blank Territory you control."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win as the attacker, insert this card into the Gauntlet at your Front Line as a blank Territory you control."
          }
        ],
        "action": "Put all other cards in your Hand and at least one Asset, totaling a minimum of three cards, in your Graveyard. Add this card to your end of the Gauntlet as a blank Territory you control.",
        "gambit_tactic": "In the Aftermath, if you win as the attacker, insert this card into the Gauntlet at your Front Line as a blank Territory you control.",
        "rules_notes": [
          "After entering the Gauntlet, this card is a normal Territory with a normal Deed."
        ]
      },
      {
        "id": "financiers-margin-loan",
        "name": "Margin Loan",
        "allegiance": "Financiers",
        "cost": 3,
        "trait": null,
        "card_form": "Asset with collateral",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card; bind 1 card from your Hand or Treasury to it face up as collateral. Gain Capital equal to its value +2. +1 Action."
          },
          {
            "label": "Asset",
            "text": "After income, you may choose:\nRepay — Pay Capital equal to the collateral's value +3; return it to your Hand and discard this card.\nDefault — Put both cards in your Graveyard.\nWhile this remains banked, you may not draw at the start of your turn.\nIf this card is Removed, Default."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Before dice are rolled, you may bind 1 card from your Hand or Treasury to this card face up as collateral to gain Capital equal to its value; you may then Subsidize. In the Aftermath: Win — return collateral to your Hand. Otherwise — Default."
          }
        ],
        "action": "Bank this card; bind 1 card from your Hand or Treasury to it face up as collateral. Gain Capital equal to its value +2. +1 Action.",
        "loan": "At the start of your next turn, after the Capture step and income, choose one:\n\n- Repay: Pay Capital equal to the collateral card's value plus 3. Return the collateral to your Hand, then put this card in your Discard Pile.\n- Default: Put this card and its collateral in your Graveyard.",
        "asset": "After income, you may choose:\nRepay — Pay Capital equal to the collateral's value +3; return it to your Hand and discard this card.\nDefault — Put both cards in your Graveyard.\nWhile this remains banked, you may not draw at the start of your turn.\nIf this card is Removed, Default.",
        "gambit_tactic": "Before dice are rolled, you may bind 1 card from your Hand or Treasury to this card face up as collateral to gain Capital equal to its value; you may then Subsidize. In the Aftermath: Win — return collateral to your Hand. Otherwise — Default."
      },
      {
        "id": "inquisition-martyrdom",
        "name": "Martyrdom",
        "allegiance": "Inquisition",
        "cost": 5,
        "trait": null,
        "card_form": null,
        "unique": true,
        "unique_rule": "Maximum one copy per Deck",
        "effects": [
          {
            "label": "Reaction",
            "text": "In the Aftermath before battle cards are cleared, if you lost and this card is in your Hand, you may play it. If you do, put cards remaining in the opponent's Reserve in their Graveyard instead of their Discard Pile. After battle cards are cleared, Conviction = 4; put this card in your Graveyard."
          }
        ],
        "reaction": "In the Aftermath before battle cards are cleared, if you lost and this card is in your Hand, you may play it. If you do, put cards remaining in the opponent's Reserve in their Graveyard instead of their Discard Pile. After battle cards are cleared, Conviction = 4; put this card in your Graveyard."
      },
      {
        "id": "financiers-monetary-crisis",
        "name": "Monetary Crisis",
        "allegiance": "Financiers",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Each player discards their Hand, then draws two cards."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, each player with more than one card in Hand chooses one and discards the rest."
          }
        ],
        "action": "Each player discards their Hand, then draws two cards.",
        "gambit_tactic": "In the Aftermath, each player with more than one card in Hand chooses one and discards the rest."
      },
      {
        "id": "mystics-nature-s-altar",
        "name": "Nature's Altar",
        "allegiance": "Mystics",
        "cost": 4,
        "trait": "Arcane",
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Place this Overlay on your current Territory or an adjacent Territory."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win, you may place this Overlay on the contested Territory."
          },
          {
            "label": "Overlay",
            "text": "During your Opening, while you are here, you may use the Begin a Rite Faction Feature. A Rite begun this way may complete this turn if you control this Territory when its completion condition and timing are satisfied."
          }
        ],
        "action": "Place this Overlay on your current Territory or an adjacent Territory.",
        "overlay": "During your Opening, while you are here, you may use the Begin a Rite Faction Feature. A Rite begun this way may complete this turn if you control this Territory when its completion condition and timing are satisfied.",
        "gambit_tactic": "In the Aftermath, if you win, you may place this Overlay on the contested Territory."
      },
      {
        "id": "mystics-necromancy",
        "name": "Necromancy",
        "allegiance": "Mystics",
        "cost": 5,
        "trait": "Arcane",
        "card_form": null,
        "unique": true,
        "unique_rule": "Maximum one copy per Deck",
        "effects": [
          {
            "label": "Action",
            "text": "Choose one:\n\n- Place this card face down beneath your Draw Pile; +1 Card, +1 Action.\n- Apply the effect below, then put this card in your Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, after Gambits enter your Graveyard, apply the effect below.\n\nChoose up to three non-Necromancy cards in your Graveyard. Put all cards in your Hand in your Graveyard, then return the chosen cards to your Hand."
          }
        ],
        "action": "Choose one:\n\n- Place this card face down beneath your Draw Pile; +1 Card, +1 Action.\n- Apply the effect below, then put this card in your Graveyard.",
        "gambit_tactic": "In the Aftermath, after Gambits enter your Graveyard, apply the effect below.\n\nChoose up to three non-Necromancy cards in your Graveyard. Put all cards in your Hand in your Graveyard, then return the chosen cards to your Hand."
      },
      {
        "id": "diplomats-neutral-observers",
        "name": "Neutral Observers",
        "allegiance": "Diplomats",
        "cost": 2,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After Terms are refused, before Gambits are set, you may discard this card. The opponent sets a Gambit face up or passes. Then you set a Gambit face down or pass. This overrides other Gambit-order effects."
          }
        ],
        "rules_notes": [
          "Neutral Observers does not change Tactic order. Fog may still determine Tactic order."
        ],
        "asset": "After Terms are refused, before Gambits are set, you may discard this card. The opponent sets a Gambit face up or passes. Then you set a Gambit face down or pass. This overrides other Gambit-order effects."
      },
      {
        "id": "neutral-new-recruits",
        "name": "New Recruits",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Discard one other card from your Hand if able, then +3 Cards."
          },
          {
            "label": "Gambit/Tactic",
            "text": "+1 Battle Total."
          }
        ],
        "action": "Discard one other card from your Hand if able, then +3 Cards.",
        "gambit_tactic": "+1 Battle Total."
      },
      {
        "id": "diplomats-nonbinding-resolution",
        "name": "Nonbinding Resolution",
        "allegiance": "Diplomats",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Terms",
            "text": "When you offer Terms, before the opponent accepts or refuses, you may reveal this card from your Hand and set it aside.\n\nAccepted — If the Proposal is unratified, the opponent chooses one before ratification:\n- Ratify it normally.\n- Leave it unratified; +2 Influence. After the accepted Terms conclude, put this card in your Discard Pile, then +1 Card.\n\nRefused — Put this card in your Discard Pile, then +1 Card before Gambits are set."
          }
        ],
        "terms": "When you offer Terms, before the opponent accepts or refuses, you may reveal this card from your Hand and set it aside.\n\nAccepted — If the Proposal is unratified, the opponent chooses one before ratification:\n- Ratify it normally.\n- Leave it unratified; +2 Influence. After the accepted Terms conclude, put this card in your Discard Pile, then +1 Card.\n\nRefused — Put this card in your Discard Pile, then +1 Card before Gambits are set."
      },
      {
        "id": "intelligence-operational-reassessment",
        "name": "Operational Reassessment",
        "allegiance": "Intelligence",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Return your Active Mission to your Hand, then place another eligible Intelligence card from your Hand face down as your Active Mission. It cannot complete this turn."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, choose one: withdraw; or replace this card with an eligible card from your Hand, face up. If you replace it, put this card in your Graveyard."
          }
        ],
        "action": "Return your Active Mission to your Hand, then place another eligible Intelligence card from your Hand face down as your Active Mission. It cannot complete this turn.",
        "gambit_tactic": "After Tactics are revealed, choose one: withdraw; or replace this card with an eligible card from your Hand, face up. If you replace it, put this card in your Graveyard."
      },
      {
        "id": "neutral-palisade-wall",
        "name": "Palisade Wall",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "During Onset while you are the defender, you may discard this card to make the opponent's Assets inactive during that battle."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If you are the defender, negate one opposing Gambit that has not taken effect. If there is no eligible Gambit, gain Advantage instead."
          }
        ],
        "gambit_tactic": "If you are the defender, negate one opposing Gambit that has not taken effect. If there is no eligible Gambit, gain Advantage instead.",
        "asset": "During Onset while you are the defender, you may discard this card to make the opponent's Assets inactive during that battle."
      },
      {
        "id": "neutral-pathfinders",
        "name": "Pathfinders",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one Territory. Its printed effect is inactive during your movement this turn."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If this battle is on a Territory with an active printed effect, +1 Battle Total."
          }
        ],
        "action": "Choose one Territory. Its printed effect is inactive during your movement this turn.",
        "gambit_tactic": "If this battle is on a Territory with an active printed effect, +1 Battle Total."
      },
      {
        "id": "mystics-paths-of-shadow",
        "name": "Paths of Shadow",
        "allegiance": "Mystics",
        "cost": 3,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Move to any Territory you control. This movement cannot start a battle."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you lose, you may move to any Territory you control instead of retreating normally."
          }
        ],
        "action": "Move to any Territory you control. This movement cannot start a battle.",
        "gambit_tactic": "In the Aftermath, if you lose, you may move to any Territory you control instead of retreating normally."
      },
      {
        "id": "inquisition-penance",
        "name": "Penance",
        "allegiance": "Inquisition",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "The opponent chooses one: put one card from their Hand in their Graveyard; or +1 Conviction."
          },
          {
            "label": "Gambit/Tactic",
            "text": "The opponent chooses one: put one card from their Hand in their Graveyard; or +1 Battle Total."
          }
        ],
        "action": "The opponent chooses one: put one card from their Hand in their Graveyard; or +1 Conviction.",
        "gambit_tactic": "The opponent chooses one: put one card from their Hand in their Graveyard; or +1 Battle Total."
      },
      {
        "id": "financiers-property-dues",
        "name": "Property Dues",
        "allegiance": "Financiers",
        "cost": 4,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "The first time each turn your opponent advances onto a Territory whose Deed you own, they choose one: discard one card from Hand; or +2 Capital."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If this battle takes place on a Territory whose Deed you own, your opponent chooses one: discard one card from Hand; or +3 Capital in the Aftermath."
          }
        ],
        "asset": "The first time each turn your opponent advances onto a Territory whose Deed you own, they choose one: discard one card from Hand; or +2 Capital.",
        "gambit_tactic": "If this battle takes place on a Territory whose Deed you own, your opponent chooses one: discard one card from Hand; or +3 Capital in the Aftermath."
      },
      {
        "id": "neutral-protracted-siege",
        "name": "Protracted Siege",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When the opponent would capture a Territory you control, put this card in your Graveyard to prevent that capture."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you lose while defending a Territory you control, place this Overlay there."
          },
          {
            "label": "Overlay",
            "text": "When the opponent would capture this Territory, prevent that capture, then put this card in your Graveyard. If the opposing Player Token leaves first, put this card in your Graveyard."
          }
        ],
        "overlay": "When the opponent would capture this Territory, prevent that capture, then put this card in your Graveyard. If the opposing Player Token leaves first, put this card in your Graveyard.",
        "asset": "When the opponent would capture a Territory you control, put this card in your Graveyard to prevent that capture.",
        "gambit_tactic": "In the Aftermath, if you lose while defending a Territory you control, place this Overlay there."
      },
      {
        "id": "neutral-rallying-cry",
        "name": "Rallying Cry",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "+1 Card."
          },
          {
            "label": "Gambit/Tactic",
            "text": "+1 Battle Total."
          }
        ],
        "action": "+1 Card.",
        "gambit_tactic": "+1 Battle Total."
      },
      {
        "id": "military-rearguard",
        "name": "Rearguard",
        "allegiance": "Military",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After you lose and retreat, when the opponent would use an Order or card effect to enter your Position that turn, you may discard this card to prevent that movement. No Command is spent; return any card used to its owner's Hand. That Order or card cannot be used again that turn."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you lose and retreat, bank this card."
          }
        ],
        "gambit_tactic": "In the Aftermath, if you lose and retreat, bank this card.",
        "asset": "After you lose and retreat, when the opponent would use an Order or card effect to enter your Position that turn, you may discard this card to prevent that movement. No Command is spent; return any card used to its owner's Hand. That Order or card cannot be used again that turn."
      },
      {
        "id": "intelligence-reconnaissance",
        "name": "Reconnaissance",
        "allegiance": "Intelligence",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "During Onset in a battle you initiated, you may discard this card to reveal the opponent's Hand. You may then withdraw or continue the attack."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, you may withdraw."
          },
          {
            "label": "Mission",
            "text": "Complete after you win a battle you did not initiate while occupying an enemy-controlled Territory."
          }
        ],
        "mission": "Complete after you win a battle you did not initiate while occupying an enemy-controlled Territory.",
        "gambit_tactic": "After Tactics are revealed, you may withdraw.",
        "asset": "During Onset in a battle you initiated, you may discard this card to reveal the opponent's Hand. You may then withdraw or continue the attack."
      },
      {
        "id": "neutral-redemption",
        "name": "Redemption",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When an opposing effect puts one or more of your other cards in your Discard Pile, you may discard this card to return one of those cards to your Hand after the effect applies."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If an opposing effect negates one other Tactic you chose and that card would enter your Discard Pile, return it to your Hand in the Aftermath instead."
          }
        ],
        "gambit_tactic": "If an opposing effect negates one other Tactic you chose and that card would enter your Discard Pile, return it to your Hand in the Aftermath instead.",
        "asset": "When an opposing effect puts one or more of your other cards in your Discard Pile, you may discard this card to return one of those cards to your Hand after the effect applies."
      },
      {
        "id": "neutral-reinforcements",
        "name": "Reinforcements",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "During Opening or Denouement, discard this card: +1 Action."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed: +1 Reserve; +1 Tactic using that card."
          }
        ],
        "gambit_tactic": "After Tactics are revealed: +1 Reserve; +1 Tactic using that card.",
        "asset": "During Opening or Denouement, discard this card: +1 Action."
      },
      {
        "id": "mystics-rend-the-veil",
        "name": "Rend the Veil",
        "allegiance": "Mystics",
        "cost": 3,
        "trait": "Arcane",
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After Tactics are revealed, you may discard this card to apply the Tactic effect of one card in your Graveyard that can apply now."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, you may apply the Tactic effect of one card in your Graveyard that can apply now. In the Aftermath, move that card from your Graveyard to your Discard Pile."
          }
        ],
        "gambit_tactic": "After Tactics are revealed, you may apply the Tactic effect of one card in your Graveyard that can apply now. In the Aftermath, move that card from your Graveyard to your Discard Pile.",
        "asset": "After Tactics are revealed, you may discard this card to apply the Tactic effect of one card in your Graveyard that can apply now."
      },
      {
        "id": "neutral-requisition",
        "name": "Requisition",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Discard 1 of your Assets: +2 Cards."
          },
          {
            "label": "Gambit/Tactic",
            "text": "You may discard 1 of your Assets to gain Advantage."
          }
        ],
        "action": "Discard 1 of your Assets: +2 Cards.",
        "gambit_tactic": "You may discard 1 of your Assets to gain Advantage."
      },
      {
        "id": "military-reserve-force",
        "name": "Reserve Force",
        "allegiance": "Military",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card; Bind a Tactic from your Hand to it face down."
          },
          {
            "label": "Asset",
            "text": "After Tactics are revealed, you may discard this card and play the bound card as a Tactic. Put it in your Graveyard in the Aftermath. If this card leaves play with a bound card, put that card in your Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, you may replace this card with up to two eligible cards from your Hand, face up. If replaced, put this card in your Graveyard; otherwise discard it in the Aftermath."
          }
        ],
        "action": "Bank this card; Bind a Tactic from your Hand to it face down.",
        "asset": "After Tactics are revealed, you may discard this card and play the bound card as a Tactic. Put it in your Graveyard in the Aftermath. If this card leaves play with a bound card, put that card in your Graveyard.",
        "gambit_tactic": "After Tactics are revealed, you may replace this card with up to two eligible cards from your Hand, face up. If replaced, put this card in your Graveyard; otherwise discard it in the Aftermath."
      },
      {
        "id": "neutral-reserves",
        "name": "Second Line",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "+1 Card, then place one card from your Hand on top of your Draw Pile."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, you may place one card remaining in your Reserve on top of your Draw Pile instead of putting it in your Discard Pile."
          }
        ],
        "action": "+1 Card, then place one card from your Hand on top of your Draw Pile.",
        "gambit_tactic": "In the Aftermath, you may place one card remaining in your Reserve on top of your Draw Pile instead of putting it in your Discard Pile."
      },
      {
        "id": "neutral-resistance",
        "name": "Resistance",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Counterattack — +2 Reserve."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Counterattack — gain Advantage. In the Aftermath, if you win, bank this card."
          }
        ],
        "asset": "Counterattack — +2 Reserve.",
        "gambit_tactic": "Counterattack — gain Advantage. In the Aftermath, if you win, bank this card."
      },
      {
        "id": "neutral-resourcefulness",
        "name": "Resourcefulness",
        "allegiance": "Neutral",
        "cost": 3,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "You may have only one banked Resourcefulness. The first time during each of your turns that you apply the Action, Gambit, or Tactic effect of a cost-1 card you played, set, or chose, +1 Card."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If another active card you control in this battle has cost 1, gain Advantage."
          }
        ],
        "asset": "You may have only one banked Resourcefulness. The first time during each of your turns that you apply the Action, Gambit, or Tactic effect of a cost-1 card you played, set, or chose, +1 Card.",
        "gambit_tactic": "If another active card you control in this battle has cost 1, gain Advantage."
      },
      {
        "id": "neutral-revolution",
        "name": "Revolution",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Each player discards their Hand, then draws cards equal to the number of cards the other player discarded."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After all rerolls, you may exchange the players' final selected die results. Each player retains their own modifiers."
          }
        ],
        "action": "Each player discards their Hand, then draws cards equal to the number of cards the other player discarded.",
        "rules_notes": [
          "If both players exchange results, no exchange occurs."
        ],
        "gambit_tactic": "After all rerolls, you may exchange the players' final selected die results. Each player retains their own modifiers."
      },
      {
        "id": "neutral-rousing-speech",
        "name": "Rousing Speech",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Whenever the opponent banks an Asset, you may draw one card, then discard one card."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If the opponent has more face-up Assets than you, gain Advantage."
          }
        ],
        "asset": "Whenever the opponent banks an Asset, you may draw one card, then discard one card.",
        "rules_notes": [
          "Turning an existing Asset face up does not count as banking it."
        ],
        "gambit_tactic": "If the opponent has more face-up Assets than you, gain Advantage."
      },
      {
        "id": "neutral-sabotage",
        "name": "Sabotage",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one face-up opposing Asset. Turn it face down until the start of your next turn."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Choose one opposing Gambit or Tactic at that stage that has not taken effect. Negate it and put it in its owner's Discard Pile immediately."
          }
        ],
        "action": "Choose one face-up opposing Asset. Turn it face down until the start of your next turn.",
        "gambit_tactic": "Choose one opposing Gambit or Tactic at that stage that has not taken effect. Negate it and put it in its owner's Discard Pile immediately."
      },
      {
        "id": "diplomats-safe-conduct",
        "name": "Safe Conduct",
        "allegiance": "Diplomats",
        "cost": 2,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When you would lose a battle following refused Terms, you may discard this card to withdraw instead. The opponent remains at or takes the contested Position."
          }
        ],
        "asset": "When you would lose a battle following refused Terms, you may discard this card to withdraw instead. The opponent remains at or takes the contested Position."
      },
      {
        "id": "neutral-salvage",
        "name": "Salvage",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Return one card from your Discard Pile to your Hand, then discard one card from your Hand."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win, you may put one card remaining in your Reserve in your Hand instead of your Discard Pile, then discard one card from your Hand."
          }
        ],
        "action": "Return one card from your Discard Pile to your Hand, then discard one card from your Hand.",
        "gambit_tactic": "In the Aftermath, if you win, you may put one card remaining in your Reserve in your Hand instead of your Discard Pile, then discard one card from your Hand."
      },
      {
        "id": "diplomats-sanctions-blockade",
        "name": "Sanctions: Blockade",
        "allegiance": "Diplomats",
        "cost": 5,
        "trait": null,
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Sanctions",
            "text": "Instead of playing this immediately, in the Aftermath following that refusal, you may place this Overlay on a Territory that opponent controls."
          },
          {
            "label": "Overlay",
            "text": "The first time each turn that opponent enters or leaves this Territory, they choose one: discard one card; or +1 Influence. Put this card in its owner's Discard Pile if that opponent loses control of this Territory."
          }
        ],
        "sanctions": "Instead of playing this immediately, in the Aftermath following that refusal, you may place this Overlay on a Territory that opponent controls.",
        "overlay": "The first time each turn that opponent enters or leaves this Territory, they choose one: discard one card; or +1 Influence. Put this card in its owner's Discard Pile if that opponent loses control of this Territory."
      },
      {
        "id": "diplomats-sanctions-censure",
        "name": "Sanctions: Censure",
        "allegiance": "Diplomats",
        "cost": 3,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Sanctions",
            "text": "Bank this card."
          },
          {
            "label": "Asset",
            "text": "The first time each turn that opponent plays a card for its Action effect, they choose one: discard one card; or +1 Card."
          }
        ],
        "sanctions": "Bank this card.",
        "asset": "The first time each turn that opponent plays a card for its Action effect, they choose one: discard one card; or +1 Card."
      },
      {
        "id": "diplomats-sanctions-embargo",
        "name": "Sanctions: Embargo",
        "allegiance": "Diplomats",
        "cost": 4,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Sanctions",
            "text": "Bank this card."
          },
          {
            "label": "Asset",
            "text": "That opponent's Asset limit is reduced by 1, to a minimum of 0."
          }
        ],
        "sanctions": "Bank this card.",
        "asset": "That opponent's Asset limit is reduced by 1, to a minimum of 0."
      },
      {
        "id": "neutral-scorched-earth",
        "name": "Scorched Earth",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "In the Aftermath, if you lost while defending a Territory you control, after you retreat, you may place this card on that Territory as a Ruins Overlay."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you lose while defending a Territory you control and retreat, place this card on that Territory as a Ruins Overlay."
          }
        ],
        "gambit_tactic": "In the Aftermath, if you lose while defending a Territory you control and retreat, place this card on that Territory as a Ruins Overlay.",
        "asset": "In the Aftermath, if you lost while defending a Territory you control, after you retreat, you may place this card on that Territory as a Ruins Overlay."
      },
      {
        "id": "neutral-scouting-report",
        "name": "Scouting Report",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Reveal the top card of either Draw Pile or one random card from the opponent's Hand."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Reveal one opposing face-down Gambit or Tactic at the same stage. You may replace this card with an eligible card from your Reserve, face up. If you replace it, put this card in your Graveyard."
          }
        ],
        "action": "Reveal the top card of either Draw Pile or one random card from the opponent's Hand.",
        "gambit_tactic": "Reveal one opposing face-down Gambit or Tactic at the same stage. You may replace this card with an eligible card from your Reserve, face up. If you replace it, put this card in your Graveyard."
      },
      {
        "id": "neutral-sedition",
        "name": "Sedition",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "The opponent discards 1 Asset."
          },
          {
            "label": "Gambit/Tactic",
            "text": "The opponent chooses 1 face-up Asset. It is inactive during this battle. If they have no face-up Assets, +1 Battle Total."
          }
        ],
        "action": "The opponent discards 1 Asset.",
        "gambit_tactic": "The opponent chooses 1 face-up Asset. It is inactive during this battle. If they have no face-up Assets, +1 Battle Total."
      },
      {
        "id": "neutral-sequestration",
        "name": "Sequestration",
        "allegiance": "Neutral",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Each player keeps 1 Asset, if able, and discards the rest."
          },
          {
            "label": "Gambit/Tactic",
            "text": "All Assets are inactive during this battle."
          }
        ],
        "action": "Each player keeps 1 Asset, if able, and discards the rest.",
        "gambit_tactic": "All Assets are inactive during this battle."
      },
      {
        "id": "military-shock-and-awe",
        "name": "Shock and Awe",
        "allegiance": "Military",
        "cost": 5,
        "trait": null,
        "card_form": null,
        "unique": true,
        "unique_rule": "Maximum one copy per Deck",
        "effects": [
          {
            "label": "Asset",
            "text": "During Onset, you may put this card in your Graveyard to apply its Gambit/Tactic effect after Tactics are revealed."
          },
          {
            "label": "Gambit/Tactic",
            "text": "When attacking on an enemy-controlled Territory, after Tactics are revealed: +1 Tactic from Hand. Lose — Retreat +1. Win — Choose one:\nBreakthrough — Opponent: Retreat +1, if able; then you advance one Position.\nConsolidate — Capture that Territory, if able; Command = 2.\n\nAfterward, you cannot move, advance your Front Line, or use an Order as a result of this victory.\nIn the Aftermath, put both cards in your Graveyard."
          }
        ],
        "asset": "During Onset, you may put this card in your Graveyard to apply its Gambit/Tactic effect after Tactics are revealed.",
        "gambit_tactic": "When attacking on an enemy-controlled Territory, after Tactics are revealed: +1 Tactic from Hand. Lose — Retreat +1. Win — Choose one:\nBreakthrough — Opponent: Retreat +1, if able; then you advance one Position.\nConsolidate — Capture that Territory, if able; Command = 2.\n\nAfterward, you cannot move, advance your Front Line, or use an Order as a result of this victory.\nIn the Aftermath, put both cards in your Graveyard."
      },
      {
        "id": "intelligence-sleeper-network",
        "name": "Sleeper Network",
        "allegiance": "Intelligence",
        "cost": 5,
        "trait": null,
        "card_form": "Asset",
        "unique": true,
        "unique_rule": "Maximum one copy per Deck",
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card with 1 card from your Hand bound face down."
          },
          {
            "label": "Asset",
            "text": "At the end of each later turn, you may bind 1 card from your Hand face down. Maximum: number of Territories you control.\n\nAs an Action, put this card in your Graveyard and reveal its bound cards. Play each bound card you can for its Action effect; discard the rest.\n\nIf this card is Removed, reveal its bound cards; immediately play 1 for its Action effect and discard the rest."
          }
        ],
        "action": "Bank this card with 1 card from your Hand bound face down.",
        "asset": "At the end of each later turn, you may bind 1 card from your Hand face down. Maximum: number of Territories you control.\n\nAs an Action, put this card in your Graveyard and reveal its bound cards. Play each bound card you can for its Action effect; discard the rest.\n\nIf this card is Removed, reveal its bound cards; immediately play 1 for its Action effect and discard the rest."
      },
      {
        "id": "mystics-soul-for-soul",
        "name": "Soul for Soul",
        "allegiance": "Mystics",
        "cost": 3,
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Choose one card in your Hand and one card in your Graveyard. Exchange them."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, after Gambits enter your Graveyard, you may exchange one card in your Hand with one other Gambit you set during this battle that is in your Graveyard."
          }
        ],
        "action": "Choose one card in your Hand and one card in your Graveyard. Exchange them.",
        "gambit_tactic": "In the Aftermath, after Gambits enter your Graveyard, you may exchange one card in your Hand with one other Gambit you set during this battle that is in your Graveyard."
      },
      {
        "id": "financiers-speculation",
        "name": "Speculation",
        "allegiance": "Financiers",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Place this card face up beside a Territory you neither control nor occupy. At the start of your next turn, if you occupy or control it, +2 Capital and discard this card; otherwise put it in your Graveyard."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If you initiated this battle, you may spend 1 Capital. If you do, in the Aftermath: Win — +2 Capital. Otherwise — put this card in your Graveyard."
          }
        ],
        "action": "Place this card face up beside a Territory you neither control nor occupy. At the start of your next turn, if you occupy or control it, +2 Capital and discard this card; otherwise put it in your Graveyard.",
        "gambit_tactic": "If you initiated this battle, you may spend 1 Capital. If you do, in the Aftermath: Win — +2 Capital. Otherwise — put this card in your Graveyard."
      },
      {
        "id": "intelligence-spies",
        "name": "Spies",
        "allegiance": "Intelligence",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Reveal the opponent's Hand. +1 Card, then discard one card."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Before Tactics normally reveal, reveal each opposing face-down Tactic. You may then revise your own Tactics or withdraw. If you chose to remove this card as a Tactic, put it in your Graveyard."
          },
          {
            "label": "Mission",
            "text": "Complete after you reveal an opposing face-down battle card before its normal reveal, then win that battle."
          }
        ],
        "action": "Reveal the opponent's Hand. +1 Card, then discard one card.",
        "mission": "Complete after you reveal an opposing face-down battle card before its normal reveal, then win that battle.",
        "gambit_tactic": "Before Tactics normally reveal, reveal each opposing face-down Tactic. You may then revise your own Tactics or withdraw. If you chose to remove this card as a Tactic, put it in your Graveyard."
      },
      {
        "id": "mystics-spirit-hollow",
        "name": "Spirit Hollow",
        "allegiance": "Mystics",
        "cost": 3,
        "trait": "Arcane",
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Place this Overlay on your current Territory or an adjacent Territory."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, place this Overlay on the contested Territory."
          },
          {
            "label": "Overlay",
            "text": "After battle cards are cleared in the Aftermath following a battle here, each player may put one card from their Hand in their Graveyard. A player who does may move one other card from their Graveyard to their Discard Pile. When this Territory is captured, put this card in its owner's Graveyard."
          }
        ],
        "action": "Place this Overlay on your current Territory or an adjacent Territory.",
        "overlay": "After battle cards are cleared in the Aftermath following a battle here, each player may put one card from their Hand in their Graveyard. A player who does may move one other card from their Graveyard to their Discard Pile. When this Territory is captured, put this card in its owner's Graveyard.",
        "gambit_tactic": "In the Aftermath, place this Overlay on the contested Territory."
      },
      {
        "id": "neutral-stand-ground",
        "name": "Stand Ground",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When an opposing card effect would move you, you may discard this card to ignore that movement."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Defender — gain Advantage."
          }
        ],
        "rules_notes": [
          "Stand Ground does not prevent normal required retreat or voluntary movement or withdrawal."
        ],
        "gambit_tactic": "Defender — gain Advantage.",
        "asset": "When an opposing card effect would move you, you may discard this card to ignore that movement."
      },
      {
        "id": "neutral-strategic-withdrawal",
        "name": "Strategic Withdrawal",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Return 1 of your Assets to your Hand to gain one additional Position of movement this turn. If you play this during Denouement after your normal Movement has ended, begin a new Movement sequence with up to one Position of movement."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you lose, after your normal retreat you may move one additional Position toward your own end and return one other card you controlled in this battle to your Hand."
          }
        ],
        "action": "Return 1 of your Assets to your Hand to gain one additional Position of movement this turn. If you play this during Denouement after your normal Movement has ended, begin a new Movement sequence with up to one Position of movement.",
        "gambit_tactic": "In the Aftermath, if you lose, after your normal retreat you may move one additional Position toward your own end and return one other card you controlled in this battle to your Hand."
      },
      {
        "id": "intelligence-subversion",
        "name": "Subversion",
        "allegiance": "Intelligence",
        "cost": 4,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "When an opposing Asset's effect would apply, you may put this card in your Graveyard to negate that effect and put the opposing Asset in its owner's Discard Pile if it remains in play."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Opposing Assets cannot be used during this battle."
          },
          {
            "label": "Mission",
            "text": "Complete after you win a battle in which the opponent used an Asset and you used none of your Assets."
          }
        ],
        "mission": "Complete after you win a battle in which the opponent used an Asset and you used none of your Assets.",
        "gambit_tactic": "Opposing Assets cannot be used during this battle.",
        "asset": "When an opposing Asset's effect would apply, you may put this card in your Graveyard to negate that effect and put the opposing Asset in its owner's Discard Pile if it remains in play."
      },
      {
        "id": "neutral-supplies",
        "name": "Supplies",
        "allegiance": "Neutral",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After your normal Draw, you may discard this card for +2 Cards."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, +2 Cards, then discard one card."
          }
        ],
        "gambit_tactic": "In the Aftermath, +2 Cards, then discard one card.",
        "asset": "After your normal Draw, you may discard this card for +2 Cards."
      },
      {
        "id": "neutral-tactical-planning",
        "name": "Tactical Planning",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "+2 Cards, then place one card from your Hand on the bottom of your Draw Pile."
          },
          {
            "label": "Gambit",
            "text": "When Gambits are revealed: +1 Reserve. Tactic limit unchanged."
          }
        ],
        "action": "+2 Cards, then place one card from your Hand on the bottom of your Draw Pile.",
        "gambit": "When Gambits are revealed: +1 Reserve. Tactic limit unchanged."
      },
      {
        "id": "financiers-tariffs",
        "name": "Tariffs",
        "allegiance": "Financiers",
        "cost": 3,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. +2 Cards. +1 Action."
          },
          {
            "label": "Asset",
            "text": "Skip your normal Draw. You cannot bank it while you control another banked Tariffs. You cannot voluntarily cause it to leave play during the turn it is banked."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Your opponent may discard one card from Hand. If they do not, +1 Battle Total."
          }
        ],
        "action": "Bank this card. +2 Cards. +1 Action.",
        "asset": "Skip your normal Draw. You cannot bank it while you control another banked Tariffs. You cannot voluntarily cause it to leave play during the turn it is banked.",
        "gambit_tactic": "Your opponent may discard one card from Hand. If they do not, +1 Battle Total."
      },
      {
        "id": "diplomats-trade-concessions",
        "name": "Trade Concessions",
        "allegiance": "Diplomats",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Terms",
            "text": "When you offer Terms, before the opponent accepts or refuses, you may reveal this card from your Hand and set it aside.\n\nAccepted — The opponent chooses one available option:\n- +2 Cards.\n- Bank one eligible card from Hand. Then put this card in your Discard Pile; +1 Card.\n\nRefused — Return this card to your Hand before Gambits are set."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Opponent: +1 Card. +2 Battle Total."
          }
        ],
        "terms": "When you offer Terms, before the opponent accepts or refuses, you may reveal this card from your Hand and set it aside.\n\nAccepted — The opponent chooses one available option:\n- +2 Cards.\n- Bank one eligible card from Hand. Then put this card in your Discard Pile; +1 Card.\n\nRefused — Return this card to your Hand before Gambits are set.",
        "gambit_tactic": "Opponent: +1 Card. +2 Battle Total."
      },
      {
        "id": "intelligence-treason",
        "name": "Treason",
        "allegiance": "Intelligence",
        "cost": 4,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After Tactics are revealed, before an opposing Gambit or Tactic effect applies, you may discard this card to choose one opposing Gambit or Tactic effect that has not taken effect. Negate it, then apply that effect."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, choose one opposing Gambit or Tactic effect that has not taken effect. Negate it, then apply that effect."
          }
        ],
        "gambit_tactic": "After Tactics are revealed, choose one opposing Gambit or Tactic effect that has not taken effect. Negate it, then apply that effect.",
        "asset": "After Tactics are revealed, before an opposing Gambit or Tactic effect applies, you may discard this card to choose one opposing Gambit or Tactic effect that has not taken effect. Negate it, then apply that effect."
      },
      {
        "id": "inquisition-tyranny",
        "name": "Tyranny",
        "allegiance": "Inquisition",
        "cost": 4,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Once per turn, when one or more opposing Gambits or Tactics are revealed, before their effects apply, you may spend 1 Conviction to negate one of them."
          },
          {
            "label": "Gambit/Tactic",
            "text": "Negate one opposing Gambit or Tactic that has not taken effect."
          }
        ],
        "asset": "Once per turn, when one or more opposing Gambits or Tactics are revealed, before their effects apply, you may spend 1 Conviction to negate one of them.",
        "rules_notes": [
          "A Tactic Tyranny cannot undo an ordinary Gambit effect that has already been applied, but may negate a delayed Gambit effect that has not yet been applied."
        ],
        "gambit_tactic": "Negate one opposing Gambit or Tactic that has not taken effect."
      },
      {
        "id": "military-unbroken-ranks",
        "name": "Unbroken Ranks",
        "allegiance": "Military",
        "cost": 1,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "After you win a battle in which you used no Orders, you may discard this card: +1 Command."
          },
          {
            "label": "Gambit/Tactic",
            "text": "If you win this battle and used no Orders during it, +1 Command."
          }
        ],
        "rules_notes": [
          "The Command gain occurs during the Aftermath before an eligible post-victory Order."
        ],
        "gambit_tactic": "If you win this battle and used no Orders during it, +1 Command.",
        "asset": "After you win a battle in which you used no Orders, you may discard this card: +1 Command."
      },
      {
        "id": "financiers-underwriting",
        "name": "Underwriting",
        "allegiance": "Financiers",
        "cost": 2,
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "In the Aftermath, if you lost after using Subsidize, you may discard this card to gain Capital equal to the bonus you purchased."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you lost and used Subsidize, gain Capital equal to the bonus you purchased."
          }
        ],
        "gambit_tactic": "In the Aftermath, if you lost and used Subsidize, gain Capital equal to the bonus you purchased.",
        "asset": "In the Aftermath, if you lost after using Subsidize, you may discard this card to gain Capital equal to the bonus you purchased."
      },
      {
        "id": "neutral-valor",
        "name": "Valor",
        "allegiance": "Neutral",
        "cost": 2,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Whenever you lose a battle, after you retreat, +1 Card."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After battle dice are rolled, if your battle total is lower than the opponent's, you may reroll your battle die."
          }
        ],
        "asset": "Whenever you lose a battle, after you retreat, +1 Card.",
        "gambit_tactic": "After battle dice are rolled, if your battle total is lower than the opponent's, you may reroll your battle die."
      },
      {
        "id": "military-war-crimes",
        "name": "War Crimes",
        "allegiance": "Military",
        "cost": 4,
        "trait": null,
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "In the Aftermath, if you won, you may put this card in your Graveyard to put all opposing Tactics from this battle in their owner's Graveyard instead of their Discard Pile; Opponent: Retreat +1. You cannot move, capture a Territory, or use an Order as a result of that victory."
          },
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win, you may apply the same effect and put this card in your Graveyard."
          }
        ],
        "gambit_tactic": "In the Aftermath, if you win, you may apply the same effect and put this card in your Graveyard.",
        "asset": "In the Aftermath, if you won, you may put this card in your Graveyard to put all opposing Tactics from this battle in their owner's Graveyard instead of their Discard Pile; Opponent: Retreat +1. You cannot move, capture a Territory, or use an Order as a result of that victory."
      },
      {
        "id": "mystics-witchcraft",
        "name": "Witchcraft",
        "allegiance": "Mystics",
        "cost": 4,
        "trait": "Arcane",
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "effects": [
          {
            "label": "Asset",
            "text": "Once per turn, after Tactics are revealed, you may put 1 card from your Hand in your Graveyard to repeat one other Gambit or Tactic effect you control in this battle that can apply now."
          },
          {
            "label": "Gambit/Tactic",
            "text": "After Tactics are revealed, repeat one other Gambit or Tactic effect you control in this battle that can apply now. If none can apply, gain Advantage. In the Aftermath, put this card in your Graveyard."
          }
        ],
        "gambit_tactic": "After Tactics are revealed, repeat one other Gambit or Tactic effect you control in this battle that can apply now. If none can apply, gain Advantage. In the Aftermath, put this card in your Graveyard.",
        "asset": "Once per turn, after Tactics are revealed, you may put 1 card from your Hand in your Graveyard to repeat one other Gambit or Tactic effect you control in this battle that can apply now."
      },
      {
        "id": "neutral-phantom-passage",
        "name": "Phantom Passage",
        "allegiance": "Neutral",
        "cost": 4,
        "cost_status": "provisional",
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic and title locked; cost provisional",
        "effects": [
          {
            "label": "Action",
            "text": "Put this card in your Graveyard. Move to any Territory you control."
          }
        ]
      },
      {
        "id": "neutral-battlefield-plunder",
        "name": "Battlefield Plunder",
        "allegiance": "Neutral",
        "cost": 2,
        "cost_status": "provisional",
        "trait": null,
        "card_form": "Territory Overlay",
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic and title locked; cost provisional",
        "effects": [
          {
            "label": "Gambit/Tactic",
            "text": "In the Aftermath, if you win, place this Overlay on the contested Territory."
          },
          {
            "label": "Overlay",
            "text": "At the start of a player's Opening while they are here, that player may put this card in its owner's Discard Pile. If they do, +2 Cards."
          }
        ]
      },
      {
        "id": "military-high-command",
        "name": "High Command",
        "allegiance": "Military",
        "cost": 4,
        "cost_status": "provisional",
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "accepted concept; exact cost and restriction provisional",
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. You may have only one banked High Command."
          },
          {
            "label": "Asset",
            "text": "Your maximum Command is 3."
          }
        ]
      },
      {
        "id": "military-war-witch",
        "name": "War Witch",
        "allegiance": "Military",
        "cost": 4,
        "cost_status": "provisional",
        "trait": "Arcane",
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic, wording direction, and title locked; cost provisional",
        "effects": [
          {
            "label": "Asset",
            "text": "When choosing Tactics, you may put this card in your Graveyard. If you do, +1 Tactic from your Graveyard. In the Aftermath, put that card in your Graveyard."
          }
        ]
      },
      {
        "id": "diplomats-plenipotentiary",
        "name": "Plenipotentiary",
        "allegiance": "Diplomats",
        "cost": 4,
        "cost_status": "provisional",
        "trait": null,
        "card_form": "Asset",
        "unique": true,
        "unique_rule": "Maximum one copy per Deck",
        "design_status": "accepted prototype direction; Influence curve remains a balance test",
        "effects": [
          {
            "label": "Asset",
            "text": "After the opponent refuses an unratified Proposal, you may put this card in your Graveyard and spend Influence equal to the number of Proposals you would then have ratified. If you do, ratify that Proposal. Gain no Influence for ratifying it this way. Its Refused effect still applies."
          },
          {
            "label": "Gambit",
            "text": "If this battle follows refused Terms, apply the Refused effect of one other ratified Proposal whose requirement is met."
          }
        ]
      },
      {
        "id": "diplomats-diplomatic-divination",
        "name": "Diplomatic Divination",
        "allegiance": "Diplomats",
        "cost": 3,
        "cost_status": "provisional; test 2 versus 3",
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic and title locked; cost provisional",
        "effects": [
          {
            "label": "Terms",
            "text": "When you offer Terms, before the opponent accepts or refuses, you may reveal this card from your Hand, name accept or refuse, and set it aside. After the opponent chooses, if you named that choice, +1 Influence and put this card in your Discard Pile. Otherwise, put it in your Graveyard."
          }
        ]
      },
      {
        "id": "financiers-war-bonds",
        "name": "War Bonds",
        "allegiance": "Financiers",
        "cost": 4,
        "cost_status": "provisional",
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "accepted concept; exact cost and restriction provisional",
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. You may have only one banked War Bonds."
          },
          {
            "label": "Asset",
            "text": "After the first battle each turn, you may place one card from your Hand face up in your Treasury. If you do, +1 Capital."
          }
        ]
      },
      {
        "id": "financiers-actuarial-alchemy",
        "name": "Actuarial Alchemy",
        "allegiance": "Financiers",
        "cost": 3,
        "cost_status": "provisional",
        "trait": "Arcane",
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic and title locked; cost provisional",
        "effects": [
          {
            "label": "Asset",
            "text": "In the Aftermath, if you lost, you may put this card in your Graveyard. If you do, gain Capital equal to the amount by which your opponent's Battle Total or Tiebreak Roll exceeded yours."
          }
        ]
      },
      {
        "id": "intelligence-regime-change",
        "name": "Regime Change",
        "allegiance": "Intelligence",
        "cost": 4,
        "cost_status": "provisional",
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "accepted concept; exact cost and uniqueness/restriction provisional",
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. You may have only one banked Regime Change."
          },
          {
            "label": "Asset",
            "text": "The opponent cannot use their Leader abilities."
          }
        ]
      },
      {
        "id": "intelligence-spectral-surveillance",
        "name": "Spectral Surveillance",
        "allegiance": "Intelligence",
        "cost": 3,
        "cost_status": "provisional",
        "trait": "Arcane",
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic, title, and OR capitalization locked; cost provisional",
        "effects": [
          {
            "label": "Asset",
            "text": "When you use Surveillance, you may put this card in your Graveyard instead of spending Intel. If you do, reveal all opposing Gambits OR Tactics chosen for that battle."
          }
        ]
      },
      {
        "id": "mystics-sacrifice-recovery",
        "name": "Reembodiment",
        "title_status": "locked",
        "allegiance": "Mystics",
        "cost": 4,
        "cost_status": "provisional",
        "trait": "Arcane",
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic and title locked; recursion details and cost provisional",
        "effects": [
          {
            "label": "Action",
            "text": "Bank this card. You may have only one banked copy."
          },
          {
            "label": "Asset",
            "text": "The first time each turn you put an Arcane card from your Hand in your Graveyard as a cost or part of an effect you control, after that effect resolves, you may return one other lower-value card from your Graveyard to your Hand."
          }
        ]
      },
      {
        "id": "mystics-threefold-vision",
        "name": "Threefold Vision",
        "allegiance": "Mystics",
        "cost": 2,
        "cost_status": "provisional",
        "trait": "Arcane",
        "card_form": null,
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic and title locked; cost provisional",
        "effects": [
          {
            "label": "Action",
            "text": "Look at the top three cards of your Draw Pile. Put one in your Hand, one in your Discard Pile, and one in your Graveyard."
          }
        ]
      },
      {
        "id": "inquisition-retribution",
        "name": "Retribution",
        "allegiance": "Inquisition",
        "cost": 4,
        "cost_status": "provisional",
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "accepted leading direction; punishment tuning provisional",
        "effects": [
          {
            "label": "Asset",
            "text": "After the opponent loses a battle they initiated, you may discard this card. If you do, they choose one: put one of their Assets in their Graveyard; or +2 Conviction. If they have no Assets, +2 Conviction."
          }
        ]
      },
      {
        "id": "inquisition-anathema",
        "name": "Anathema",
        "allegiance": "Inquisition",
        "cost": 3,
        "cost_status": "provisional",
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "mechanic and title locked; cost provisional",
        "effects": [
          {
            "label": "Action",
            "text": "Choose one card in the opponent's Discard Pile. Put it in their Graveyard, then bank this card."
          },
          {
            "label": "Asset",
            "text": "When an effect an opponent controls would move one or more cards from their Graveyard to another zone, you may discard this card. If you do, those cards remain in their Graveyard."
          }
        ]
      },
      {
        "id": "inquisition-malleus-maleficarum",
        "name": "Malleus Maleficarum",
        "allegiance": "Inquisition",
        "cost": 3,
        "cost_status": "provisional; test 3 versus 4",
        "trait": null,
        "card_form": "Asset",
        "unique": false,
        "unique_rule": null,
        "design_status": "title and per-card heresy mechanic locked; cost provisional",
        "effects": [
          {
            "label": "Asset",
            "text": "Once per turn, when an opponent plays or reveals a non-Arcane card, you may declare it heretical. It has the Arcane trait for that play or reveal and until the end of the turn."
          }
        ]
      }
    ],
    "territories": [
      {
        "id": "territory-quicksand",
        "number": 1,
        "name": "Quicksand",
        "arena": false,
        "text": "When a player enters this Territory, their movement ends. A player who begins their Movement here cannot Advance or Fall Back more than 1 Position or use an effect to increase their movement that turn. Retreat is unaffected.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "When a player enters this Territory, their movement ends. A player who begins their Movement here cannot Advance or Fall Back more than 1 Position or use an effect to increase their movement that turn. Retreat is unaffected."
          }
        ]
      },
      {
        "id": "territory-poisonous-gas",
        "number": 2,
        "name": "Poisonous Gas",
        "arena": false,
        "text": "During battles here, each player may employ Gambits or Tactics, but not both. In the Aftermath, Tactics go to the Graveyard. A player who chose no Tactic puts 1 card from their Reserve in the Graveyard.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "During battles here, each player may employ Gambits or Tactics, but not both. In the Aftermath, Tactics go to the Graveyard. A player who chose no Tactic puts 1 card from their Reserve in the Graveyard."
          }
        ]
      },
      {
        "id": "territory-difficult-terrain",
        "number": 3,
        "name": "Difficult Terrain",
        "arena": false,
        "text": "When a player enters Difficult Terrain, their movement ends. A player who begins their turn here or enters it that turn cannot play a card for its Action effect during Denouement.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "When a player enters Difficult Terrain, their movement ends. A player who begins their turn here or enters it that turn cannot play a card for its Action effect during Denouement."
          }
        ]
      },
      {
        "id": "territory-garrison",
        "number": 4,
        "name": "Garrison",
        "arena": false,
        "text": "While Garrison's controller is defending here: +1 Reserve.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "While Garrison's controller is defending here: +1 Reserve."
          }
        ]
      },
      {
        "id": "territory-disrupted-supply-lines",
        "number": 5,
        "name": "Disrupted Supply Lines",
        "arena": false,
        "text": "While a player is here, only 1 of their Assets can be active. They choose which.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "While a player is here, only 1 of their Assets can be active. They choose which."
          }
        ]
      },
      {
        "id": "territory-ruined-storehouse",
        "number": 6,
        "name": "Ruined Storehouse",
        "arena": false,
        "text": "Once during their Draw step, a player here may draw the top card of their Discard Pile instead of a card from their Draw Pile.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "Once during their Draw step, a player here may draw the top card of their Discard Pile instead of a card from their Draw Pile."
          }
        ]
      },
      {
        "id": "territory-field-hospital",
        "number": 7,
        "name": "Field Hospital",
        "arena": false,
        "text": "In the Aftermath of a battle here, its controller may put 1 of their cards from that battle in their Discard Pile instead of their Graveyard.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "In the Aftermath of a battle here, its controller may put 1 of their cards from that battle in their Discard Pile instead of their Graveyard."
          }
        ]
      },
      {
        "id": "territory-exposed-flank",
        "number": 8,
        "name": "Exposed Flank",
        "arena": false,
        "text": "During a Counterattack here, the occupier cannot set a Gambit.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "During a Counterattack here, the occupier cannot set a Gambit."
          }
        ]
      },
      {
        "id": "territory-high-ground",
        "number": 9,
        "name": "High Ground",
        "arena": false,
        "text": "During battles here, the defender gains Advantage.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "During battles here, the defender gains Advantage."
          }
        ]
      },
      {
        "id": "territory-fortified-pass",
        "number": 10,
        "name": "Fortified Pass",
        "arena": false,
        "text": "While Fortified Pass's controller is defending here, the attacker's Assets are inactive.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "While Fortified Pass's controller is defending here, the attacker's Assets are inactive."
          }
        ]
      },
      {
        "id": "territory-insurgency",
        "number": 11,
        "name": "Insurgency",
        "arena": false,
        "text": "While a player is in Occupation here, their Assets are inactive.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "While a player is in Occupation here, their Assets are inactive."
          }
        ]
      },
      {
        "id": "territory-watchtower",
        "number": 12,
        "name": "Watchtower",
        "arena": false,
        "text": "While Watchtower's controller is defending here, the attacker must set their Gambit first, face up.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "While Watchtower's controller is defending here, the attacker must set their Gambit first, face up."
          }
        ]
      },
      {
        "id": "territory-supply-depot",
        "number": 13,
        "name": "Supply Depot",
        "arena": false,
        "text": "If Supply Depot's controller starts their turn here, they may draw 1 card, then discard 1 card.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "If Supply Depot's controller starts their turn here, they may draw 1 card, then discard 1 card."
          }
        ]
      },
      {
        "id": "territory-old-battlefield",
        "number": 14,
        "name": "Old Battlefield",
        "arena": false,
        "text": "In the Aftermath of a battle here, its controller may put 1 Reserve card in their Graveyard instead of their Discard Pile.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "In the Aftermath of a battle here, its controller may put 1 Reserve card in their Graveyard instead of their Discard Pile."
          }
        ]
      },
      {
        "id": "territory-refuge",
        "number": 15,
        "name": "Refuge",
        "arena": false,
        "text": "After a player Falls Back or withdraws to this Territory: +1 Card.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "After a player Falls Back or withdraws to this Territory: +1 Card."
          }
        ]
      },
      {
        "id": "territory-command-tent",
        "number": 16,
        "name": "Command Tent",
        "arena": false,
        "text": "If Command Tent's controller starts their turn here, +1 Action. They may take Actions during both Opening and Denouement that turn. Their first Action in each phase must be used to play a card for its Action effect.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "If Command Tent's controller starts their turn here, +1 Action. They may take Actions during both Opening and Denouement that turn. Their first Action in each phase must be used to play a card for its Action effect."
          }
        ]
      },
      {
        "id": "territory-monastery",
        "number": 17,
        "name": "Monastery",
        "arena": false,
        "text": "While Monastery's controller is here, cards cannot leave either player's Graveyard. During battles here, Arcane cards have no effect.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "While Monastery's controller is here, cards cannot leave either player's Graveyard. During battles here, Arcane cards have no effect."
          }
        ]
      },
      {
        "id": "territory-training-grounds",
        "number": 18,
        "name": "Training Grounds",
        "arena": false,
        "text": "While Training Grounds's controller is defending here, before choosing Tactics, they may discard their Reserve and draw the same number of cards to form a new Reserve.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "While Training Grounds's controller is defending here, before choosing Tactics, they may discard their Reserve and draw the same number of cards to form a new Reserve."
          }
        ]
      },
      {
        "id": "territory-king-s-road",
        "number": 19,
        "name": "King's Road",
        "arena": false,
        "text": "A player who starts their turn here may move 1 additional Position during Movement that turn.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "A player who starts their turn here may move 1 additional Position during Movement that turn."
          }
        ]
      },
      {
        "id": "territory-toll-bridge",
        "number": 20,
        "name": "Toll Bridge",
        "arena": false,
        "text": "Players must discard 1 card from Hand to voluntarily Advance from this Territory.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "Players must discard 1 card from Hand to voluntarily Advance from this Territory."
          }
        ]
      },
      {
        "id": "territory-smuggler-s-pass",
        "number": 21,
        "name": "Smuggler's Run",
        "arena": false,
        "text": "Once per turn during Opening or Denouement, this Territory's controller, while here, may stash 1 card from Hand face down beneath it.\nWhile they control this Territory, they may play the stashed card for its Action effect or set it as a Gambit.\nAt the start of their turn, if they control this Territory, they may return the stashed card to Hand. If they lose control, it is discarded.",
        "type": "Territory",
        "effects": [
          {
            "label": "Text",
            "text": "Once per turn during Opening or Denouement, this Territory's controller, while here, may stash 1 card from Hand face down beneath it.\nWhile they control this Territory, they may play the stashed card for its Action effect or set it as a Gambit.\nAt the start of their turn, if they control this Territory, they may return the stashed card to Hand. If they lose control, it is discarded."
          }
        ]
      },
      {
        "id": "territory-arena-spoils-of-war",
        "number": 22,
        "name": "Arena: Spoils of War",
        "arena": true,
        "text": "During battles here, Defensive Edge does not apply. In the Aftermath, the winner may put 1 Reserve card in their Hand instead of their Discard Pile.",
        "type": "Arena",
        "effects": [
          {
            "label": "Text",
            "text": "During battles here, Defensive Edge does not apply. In the Aftermath, the winner may put 1 Reserve card in their Hand instead of their Discard Pile."
          }
        ]
      },
      {
        "id": "territory-arena-no-quarter",
        "number": 23,
        "name": "Arena: No Quarter",
        "arena": true,
        "text": "During battles here, Defensive Edge does not apply. Losing player: Retreat +1, if able.",
        "type": "Arena",
        "effects": [
          {
            "label": "Text",
            "text": "During battles here, Defensive Edge does not apply. Losing player: Retreat +1, if able."
          }
        ]
      },
      {
        "id": "territory-arena-single-combat",
        "number": 24,
        "name": "Arena: Single Combat",
        "arena": true,
        "text": "During battles here, Defensive Edge does not apply. All Assets are inactive.",
        "type": "Arena",
        "effects": [
          {
            "label": "Text",
            "text": "During battles here, Defensive Edge does not apply. All Assets are inactive."
          }
        ]
      },
      {
        "id": "territory-arena-grand-melee",
        "number": 25,
        "name": "Arena: Grand Melee",
        "arena": true,
        "text": "During battles here, Defensive Edge does not apply. Each player: +1 Reserve, +1 Tactic.",
        "type": "Arena",
        "effects": [
          {
            "label": "Text",
            "text": "During battles here, Defensive Edge does not apply. Each player: +1 Reserve, +1 Tactic."
          }
        ]
      }
    ],
    "turn": {
      "sequence": [
        "capture",
        "draw",
        "opening",
        "movement",
        "denouement",
        "cleanup"
      ],
      "normal_actions": 1,
      "action_phases": [
        "Opening",
        "Denouement"
      ],
      "maximum_actions_per_phase": 1,
      "movement_choices": [
        "Advance",
        "Hold",
        "Fall Back"
      ],
      "draw": {
        "normal_cards": 1,
        "recycle": "When a Draw Pile cannot complete a draw, shuffle the Discard Pile to form a new Draw Pile, then continue the draw.",
        "graveyard_recycles": false,
        "partial_resolution": "If the draw still cannot be completed after normal recycling, draw as many cards as possible unless the instruction requires the complete draw as a cost, requirement, or target.",
        "normal_draw_failure": "The normal start-of-turn Draw fails when no card can be drawn because both that player's Draw Pile and Discard Pile are empty."
      },
      "actions": {
        "normal_total": 1,
        "maximum_per_phase": 1,
        "normal_timing": "The active player normally takes one Action total during the turn, during either Opening or Denouement.",
        "additional_actions": "An effect that grants an additional Action increases the total number of Actions available that turn; it does not change the normal limit of one Action in each Action phase.",
        "same_phase_permission": "An effect intended to permit more than one Action during the same phase must say so directly.",
        "direct_permission": "A directly permitted effect occurs at its stated timing and spends an Action only if it says 1 Action or expressly instructs the player to spend or take an Action.",
        "legal_uses": {
          "action_card": "Play one card from Hand for its Action effect.",
          "faction_feature_or_leader_ability": "Use one Faction Feature or Leader Ability marked 1 Action when its timing permits.",
          "discard_asset": "Discard one Asset you control."
        },
        "action_card_play": {
          "source": "Hand",
          "steps": [
            "Take an Action during a phase in which that Action is legal.",
            "Play the card from Hand.",
            "Satisfy all requirements and costs.",
            "Resolve the Action effect.",
            "Put the card in the Discard Pile unless it becomes an Asset, becomes an Overlay, or its effect gives another destination."
          ],
          "default_destination": "Discard Pile"
        },
        "asset_discard": {
          "timing": [
            "Opening",
            "Denouement"
          ],
          "action_cost": 1,
          "text": "Take an Action to discard one Asset you control."
        },
        "asset_ability_action_default": false,
        "asset_ability_action_rule": "Using an Asset does not take an Action unless the Asset or another rule expressly says otherwise."
      },
      "cleanup": {
        "hand_limit": "The normal Hand limit is three at end-of-turn Cleanup.",
        "procedure": "Apply end-of-turn effects and discard down to the normal Hand limit.",
        "expiration": "All unused Actions and turn-limited Action permissions expire when the turn ends."
      }
    },
    "faction_rules": {
      "military": {
        "resource": "Command, maximum 2",
        "fortify": "During the Aftermath of a battle you won while occupying an enemy-controlled Territory, spend 2 Command to capture the Territory you occupy, if able.",
        "faction_features_1_action": [],
        "leader_abilities": [
          "Onward",
          "Rally",
          "Rout",
          "Entrench",
          "Repel",
          "Fortify"
        ],
        "normalization": {
          "mechanics_changed": false,
          "normalization_issue": 1681,
          "purpose": "Promote already-current faction procedures into canonical structured authority for direct technical publication."
        },
        "command": {
          "starting": 0,
          "minimum": 0,
          "maximum": 2,
          "gain": "The first time each turn you win a battle, gain 1 Command.",
          "first_win_only_each_turn": true,
          "available_immediately": true,
          "may_trigger_on_either_players_turn": true,
          "first_win_at_cap_consumes_trigger": true,
          "gain_timing": "After a battle has a winner and before later effects caused by that victory. Command gained this way is available for later Aftermath Orders.",
          "withdrawal_does_not_trigger": true
        },
        "orders": "Orders are the Military Faction Feature. The chosen Leader supplies that player’s available Orders as Leader Abilities. Spend the listed Command and resolve the Order at its stated timing without spending an Action."
      },
      "diplomats": {
        "starting_influence": 1,
        "peace_treaty_threshold": 6,
        "terms_timing": "During Onset",
        "leverage_costs": {
          "1": 1,
          "2": 3,
          "3": 6,
          "4": 10
        },
        "accepted_reward": "Ratify an unratified Proposal and gain 1 Influence.",
        "imposed_reward": "After winning following refused Terms, ratify an unratified Proposal and gain 2 Influence.",
        "normalization": {
          "mechanics_changed": false,
          "normalization_issue": 1681,
          "purpose": "Promote already-current faction procedures into canonical structured authority for direct technical publication."
        },
        "influence": {
          "starting": 1,
          "minimum": 0,
          "maximum": 10,
          "staked_is_spent": false,
          "staked_is_available": false,
          "leverage_spending_returns_with_stake": false
        },
        "terms": {
          "timing": "During Onset, before Gambits.",
          "opportunity": "The attacker has the first opportunity to offer Terms. If the attacker passes, the defender may offer. Once either player offers Terms, the other cannot offer Terms in that battle sequence even if the Proposal is refused.",
          "procedure": "Choose one eligible Proposal whose Requirement is satisfied and stake its listed Influence. The opponent accepts or refuses.",
          "accepted": "Return the stake. Apply the Proposal’s Accepted effect. Accepted Terms end the battle sequence during Onset. If the Proposal was unratified, ratify it and normally gain 1 Influence.",
          "refused": "Apply the Proposal’s Refused effect and continue the battle unless that effect ends the sequence. Before dice, the Diplomat may use Leverage. If the Diplomat wins, return the stake and, if the Proposal was unratified, the Diplomat may impose and ratify it and normally gain 2 Influence unless that Proposal says otherwise. If the Diplomat loses, lose the stake.",
          "no_winner": "If the battle ends without a winner after Terms were refused, return the stake. Do not impose the Proposal from that battle result.",
          "eligibility": "A Proposal is eligible only if its printed Requirement is satisfied and the Diplomat can stake its listed Influence."
        },
        "ratification": {
          "accepted_new_reward": 1,
          "imposed_new_reward": 2,
          "already_ratified_reward": 0,
          "already_ratified_reusable": true,
          "counts_each_proposal_once": true,
          "text": "An unratified Proposal becomes a Treaty Article when accepted or when imposed after the Diplomat wins following refused Terms. A ratified Proposal remains usable, but ratifying it again gives no normal ratification reward and does not add another Treaty Article.",
          "imposition_optional": true
        },
        "leverage": {
          "timing": "After refused Terms and before battle dice are rolled.",
          "costs": {
            "1": 1,
            "2": 3,
            "3": 6,
            "4": 10
          },
          "text": "Spend available Influence to increase your battle total. The total cost for +N is triangular: 1 + 2 + … + N Influence."
        },
        "peace_treaty": {
          "threshold": 6,
          "timing": "At the start of the Diplomat’s turn, after Capture and before Draw.",
          "text": "If six different Proposals are ratified at this check, the Diplomat wins immediately."
        }
      },
      "financiers": {
        "starting_capital": 2,
        "financial_capacity": "At the end of Opening, if Treasury value exceeds Territories controlled, the Financier may take one Action during Denouement even if they already took an Action during Opening, provided at least one Action that turn is Treasury, Deeds, Play the Market, or Hostile Takeover.",
        "faction_feature_action_phase": "Feature-specific: Treasury — Opening or Denouement; Deeds — Denouement; Play the Market — Opening.",
        "normalization": {
          "mechanics_changed": false,
          "normalization_issue": 1681,
          "purpose": "Promote already-current faction procedures into canonical structured authority for direct technical publication."
        },
        "capital": {
          "starting": 2,
          "minimum": 0,
          "limit_formula": "Territories you control + total card value in your Treasury",
          "may_exceed_limit_temporarily": true,
          "limit_enforcement": "At the end of every turn, including the opponent’s turn, if Capital exceeds the current Capital Limit, reduce Capital to that limit.",
          "limit_recalculates_immediately": true
        },
        "treasury": {
          "action_cost": 1,
          "timing": "Opening or Denouement",
          "text": "Place one card from your Hand face up in your Treasury.",
          "public": true,
          "is_asset": false,
          "normal_play_or_effect_access": false,
          "value_contributes_to_capital_limit": true
        },
        "income": {
          "timing": "After Capture at the start of your turn.",
          "text": "Gain 1 Capital for each Deed you own."
        },
        "financial_capacity_rules": {
          "timing": "End of Opening.",
          "qualification": "Treasury value is greater than the number of Territories you control.",
          "determine_once": true,
          "text": "At the end of Opening, if qualified, you may take one Action during Denouement even if you already took an Action during Opening. You still cannot take more than one Action in either phase. At least one Action that turn must be Treasury, Deeds, Play the Market, or Hostile Takeover.",
          "qualifying_features": [
            "Treasury",
            "Deeds",
            "Play the Market",
            "Hostile Takeover"
          ],
          "qualifying_shared_features": [
            "Treasury",
            "Deeds",
            "Play the Market"
          ],
          "qualifying_leader_abilities": [
            "Hostile Takeover"
          ]
        },
        "deeds": {
          "action_cost": 1,
          "timing": "Denouement",
          "ownership_independent_of_control": true,
          "ownership_independent_of_occupation": true,
          "text": "Pay the Deed’s full current cost, then take its Deed Card from the shared supply or from an opposing Financier.",
          "cost": {
            "base": "min(10, max(1, 2 × Deeds you own))",
            "position_modifiers": {
              "control": -1,
              "occupy": 0,
              "neither": 1
            },
            "buyout_premium": "If the Deed is owned by an opposing Financier, add min(Deeds that opposing Financier owns, 6). Otherwise add 0.",
            "minimum": 1,
            "sequential_recalculation": true,
            "formula": "max(1, min(10, max(1, 2 × Deeds you own)) + position modifier + buyout premium + Deeds already purchased or bought out this turn)",
            "same_turn_surcharge": "+1 Capital for each Deed you have already successfully purchased or bought out this turn.",
            "calculation_order": [
              "base",
              "position modifier",
              "buyout premium",
              "same-turn acquisition surcharge",
              "minimum 1"
            ]
          }
        },
        "play_the_market": {
          "action_cost": 1,
          "timing": "Opening",
          "cost": "Discard one card from your Hand.",
          "roll": {
            "1": "Put the discarded card in your Graveyard; gain 0 Capital.",
            "6": "Gain Capital equal to twice the discarded card’s value.",
            "2-3": "Gain 1 Capital.",
            "4-5": "Gain Capital equal to the discarded card’s value."
          }
        },
        "subsidize": {
          "timing": "Before dice are rolled.",
          "action_cost": 0,
          "costs": {
            "1": 1,
            "2": 3,
            "3": 6,
            "4": 10
          },
          "text": "Spend Capital to increase your battle total. The total cost for +N is triangular: 1 + 2 + … + N Capital."
        },
        "controlling_interest": {
          "text": "If you own the Deeds to every Territory currently in the Gauntlet, you win immediately.",
          "immediate": true
        }
      },
      "intelligence": {
        "faction_feature_action_phase": "Denouement",
        "faction_features_1_action": [
          "Start Mission",
          "Complete Mission",
          "Abort Mission",
          "Start Special Operation",
          "Complete Special Operation"
        ],
        "mission_control_classification": "Leader Ability",
        "turn_start_intel": "At the start of your turn, gain Intel equal to your Operation Progress.",
        "operational_capacity": "If you used your normal Action during Opening, you may still spend 1 Action during Denouement to Start or Complete a Mission or Special Operation. You still cannot take more than one Action in either phase. Abort Mission does not qualify.",
        "operational_capacity_qualifying_features": [
          "Start Mission",
          "Complete Mission",
          "Start Special Operation",
          "Complete Special Operation"
        ],
        "operational_capacity_excluded_features": [
          "Abort Mission"
        ],
        "normalization": {
          "mechanics_changed": false,
          "normalization_issue": 1681,
          "purpose": "Promote already-current faction procedures into canonical structured authority for direct technical publication."
        },
        "intel": {
          "starting": 0,
          "minimum": 0,
          "maximum": null,
          "turn_start_gain": "At the start of your turn, gain Intel equal to your Operation Progress."
        },
        "operation_progress": {
          "starting": 0,
          "minimum": 0,
          "maximum": null,
          "text": "Operation Progress is the number of normal Missions you have completed. Increase it by 1 whenever you complete a normal Mission. It is not normally spent."
        },
        "mission_slot": {
          "maximum": 1,
          "active_mission_and_special_operation_share_slot": true,
          "eligible_card": "An Intelligence card with a printed Mission requirement."
        },
        "missions": {
          "start": {
            "action_cost": 1,
            "timing": "Denouement",
            "text": "Choose an eligible Intelligence card in your Hand with a printed Mission requirement and place it face down near your Leader as your Active Mission.",
            "cannot_complete_turn_started": true
          },
          "complete": {
            "action_cost": 1,
            "timing": "A later Denouement after the printed Mission requirement has been satisfied.",
            "text": "Reveal the Active Mission, increase Operation Progress by 1, gain Intel equal to the card’s value, then put the completed Mission in your Discard Pile.",
            "destination": "Discard Pile"
          },
          "abort": {
            "action_cost": 1,
            "timing": "Denouement",
            "cost": "Intel equal to the Mission card’s value",
            "text": "Reveal the Active Mission, spend Intel equal to its value, and put it in your Discard Pile.",
            "destination": "Discard Pile",
            "qualifies_for_operational_capacity": false
          },
          "fail": {
            "text": "If a rule, effect, or continuing requirement causes a Mission to fail, reveal it and put it in your Graveyard.",
            "destination": "Graveyard"
          },
          "active_state": {
            "owner_may_inspect": true,
            "opponent_knows_slot_is_occupied": true,
            "requirement_hidden_from_opponent": true,
            "requirement_counts_only_while_active": true,
            "cannot_use_other_printed_effects_while_active": true,
            "starting_is_not_playing_card_for_another_effect": true
          }
        },
        "special_operations": {
          "readiness": "Operation Progress exceeds the number of Territories the opponent controls.",
          "start": {
            "action_cost": 1,
            "timing": "Denouement",
            "requirements": [
              "Readiness is true.",
              "The Mission / Special Operation slot is empty.",
              "You have an eligible Intelligence card with a printed Mission requirement in Hand."
            ],
            "text": "Place the eligible card face down as your Special Operation."
          },
          "readiness_must_continue": true,
          "readiness_failure": "If Operation Progress stops exceeding the number of Territories the opponent controls while a Special Operation is active, reveal it and put it in your Graveyard.",
          "complete": {
            "action_cost": 1,
            "timing": "Denouement after its printed Mission requirement has been satisfied while readiness remains true.",
            "intel_cost_formula": "max(1, Territories currently in the Gauntlet - Special Operation card value)",
            "text": "Reveal the Special Operation and pay its Intel cost. If you can pay, win immediately through Special Operation.",
            "increases_operation_progress": false,
            "grants_normal_mission_intel": false
          },
          "active_state": {
            "owner_may_inspect": true,
            "opponent_knows_slot_is_occupied": true,
            "requirement_hidden_from_opponent": true,
            "cannot_use_other_printed_effects_while_active": true
          }
        },
        "surveillance": {
          "gambit": {
            "timing": "After the opponent sets a face-down Gambit.",
            "cost": "1 Intel",
            "limit": "Once per battle",
            "text": "Reveal that Gambit."
          },
          "tactic": {
            "timing": "After the opponent chooses face-down Tactics.",
            "cost": "1 Intel per opposing Tactic revealed",
            "limit": "Once per battle",
            "text": "Reveal the chosen opposing Tactics you pay to reveal."
          }
        },
        "interference": {
          "timing": "Immediately after an opposing Gambit or Tactic is revealed through Surveillance.",
          "cost": "2 additional Intel per revealed card removed",
          "gambit_destination": "Hand",
          "tactic_destination": "Reserve",
          "replacement_source": "The same source as the removed card",
          "replacement_face_state": "face down",
          "replacement_optional": true,
          "replacement_does_not_reopen_surveillance_or_interference": true,
          "revise_own_choice": "If you had already made your own Gambit or Tactic choice at that stage, after the opponent makes any replacement you may revise your own choice using the information already gained.",
          "direct_interference": "If an opposing Gambit or Tactic is chosen face up, there is nothing to reveal. At that stage’s normal response timing, you may spend 2 Intel to use Direct Interference. It uses that stage’s Interference opportunity and does not create an additional Interference use.",
          "removal_optional": true
        }
      },
      "mystics": {
        "guardians_protection_values": {
          "first_rite": 1,
          "second_rite": 2,
          "third_rite": 3,
          "ritual": 4
        },
        "faction_feature_action_phase": "Denouement",
        "faction_features_1_action": [
          "Begin a Rite",
          "Begin Ritual"
        ],
        "normalization": {
          "mechanics_changed": false,
          "normalization_issue": 1681,
          "purpose": "Promote already-current faction procedures into canonical structured authority for direct technical publication."
        }
      },
      "inquisition": {
        "purge_phases": [
          "Opening",
          "Denouement"
        ],
        "purge_once_per_turn": true,
        "purge_two_phase_permission": true,
        "final_judgment_classification": "Leader Ability",
        "normalization": {
          "mechanics_changed": false,
          "normalization_issue": 1681,
          "purpose": "Promote already-current faction procedures into canonical structured authority for direct technical publication."
        },
        "conviction": {
          "starting": 0,
          "minimum": 0,
          "maximum": 4,
          "timing": "First qualifying Aftermath each turn.",
          "text": "The first time each turn one or more opposing cards enter the Graveyard during an Aftermath, gain 1 Conviction if exactly one opposing card entered, or 2 Conviction if two or more entered, up to the maximum of 4.",
          "per_qualifying_aftermath_gain": 1,
          "once_per_turn": true,
          "may_trigger_on_either_players_turn": true,
          "does_not_require_win": true,
          "gain_by_opposing_card_count": {
            "exactly_one": 1,
            "two_or_more": 2
          },
          "per_qualifying_aftermath_gain_scope": "One-card baseline retained for compatibility; current scaled gain is authoritative in gain_by_opposing_card_count."
        },
        "condemnation": {
          "timing": "During the Aftermath.",
          "text": "Opposing Tactics go to their owner’s Graveyard instead of their Discard Pile.",
          "remaining_reserve_unchanged": true
        },
        "blasphemy": {
          "timing": "Opposing Arcane Action or reveal.",
          "text": "Gain 1 Conviction whenever the opponent plays an Arcane card for its Action effect or reveals an Arcane Gambit or Tactic they control.",
          "separate_from_normal_conviction_gain": true
        },
        "purge": {
          "action_cost": 1,
          "timings": [
            "Opening",
            "Denouement"
          ],
          "action_purge_limit": "Once per turn",
          "options": {
            "1": "Choose one: put the top card of the opponent’s Discard Pile in their Graveyard; or choose up to two cards there with combined value 3 or less and put them in their Graveyard.",
            "2": "Choose one opposing Asset and put it in its owner’s Graveyard.",
            "3": "The opponent chooses one card from their Hand and puts it in their Graveyard.",
            "4": "Reveal the opponent’s Hand; choose one card and put it in their Graveyard."
          },
          "discard_pile_top": "The top of the Discard Pile is its most recently placed card.",
          "combined_value_choice_preserves_remaining_order": true,
          "two_phase_permission": "If one Action that turn is Purge, you may also take one Action in the other Action phase that turn. You still cannot take two Actions in the same phase.",
          "directly_permitted_purge": "A Purge directly permitted by a rule or Leader Ability does not spend an Action, does not use the once-per-turn permission to spend an Action on Purge, and does not activate the two-phase Action permission by itself.",
          "one_conviction_combined_card_count_max": 2,
          "one_conviction_combined_value_max": 3
        },
        "purification": {
          "timing": "After the opponent’s normal start-of-turn draw attempt.",
          "text": "If the opponent draws no cards because both their Draw Pile and Discard Pile are empty, you win immediately.",
          "other_failed_draws_do_not_trigger": true
        },
        "final_judgment": {
          "timing": "After winning a battle, after battle cards are cleared.",
          "limit": "Once per turn",
          "text": "Immediately Purge. Reduce that Purge’s Conviction cost by 1, to a minimum of 1.",
          "normal_conviction_gain_precedes_when_applicable": true,
          "directly_permitted_purge": true
        },
        "relentless_pursuit": {
          "cost": "2 Conviction",
          "timing": "After defeating an attacking opponent",
          "limit": "Once per turn",
          "text": "Finish that battle’s Aftermath, end the defeated attacker’s turn, resolve that turn’s Cleanup, then before your normal turn begins Advance one Position toward their end. If that movement initiates a battle, you are the attacker. Resolve that battle completely, then begin your normal turn with Capture if the game has not ended.",
          "separate_movement_sequence_between_turns": true,
          "does_not_replace_normal_movement": true,
          "terms_apply_normally_to_pursuit_battle": true,
          "withdrawal_does_not_trigger": true
        }
      }
    },
    "proposals": [
      {
        "id": "de-escalation",
        "name": "De-escalation",
        "stake": 0,
        "requirement": "None",
        "accepted": "Both players withdraw. The accepting player draws one card.",
        "refused": "The Diplomat draws one card."
      },
      {
        "id": "orderly-withdrawal",
        "name": "Orderly Withdrawal",
        "stake": 0,
        "requirement": "The Diplomat must be the attacker.",
        "accepted": "The Diplomat withdraws. The accepting player remains at the contested Position, then draws one card.",
        "refused": "Add +1 to the Diplomat's battle total."
      },
      {
        "id": "capitulation",
        "name": "Capitulation",
        "stake": 0,
        "requirement": "The Diplomat must be the defender.",
        "accepted": "The Diplomat withdraws. The accepting player remains at the contested Position and becomes the occupier when applicable, then draws one card.",
        "refused": "If the Diplomat loses, the Diplomat draws two cards."
      },
      {
        "id": "open-channels",
        "name": "Open Channels",
        "stake": 1,
        "requirement": "The Diplomat must have a card in Hand.",
        "accepted": "Both players reveal their Hands, then both players withdraw. The accepting player draws one card.",
        "refused": "The refusing player reveals their Hand. When the Diplomat forms their Reserve, the Diplomat draws one additional card."
      },
      {
        "id": "mutual-disarmament",
        "name": "Mutual Disarmament",
        "stake": 1,
        "requirement": "Both players must have a card in Hand.",
        "accepted": "Each player discards one card from Hand. The accepting player draws one card, then both players withdraw.",
        "refused": "The Diplomat may discard one card from Hand. If they do, the Diplomat draws one additional card when forming their Reserve."
      },
      {
        "id": "prisoner-exchange",
        "name": "Prisoner Exchange",
        "stake": 1,
        "requirement": "Each player must have a card in their Graveyard.",
        "accepted": "Each player may move one card from their Graveyard to their Discard Pile. Then both players withdraw.",
        "refused": "If the Diplomat loses, the Diplomat may move one card from their Graveyard to their Discard Pile."
      },
      {
        "id": "rebuilding-pact",
        "name": "Rebuilding Pact",
        "stake": 1,
        "requirement": "The Diplomat must have a card in Hand that can be banked as an Asset.",
        "accepted": "Each player may bank one eligible card from Hand as an Asset without taking an Action. Then both players withdraw.",
        "refused": "During the Aftermath, the Diplomat may bank one eligible card from Hand as an Asset without taking an Action."
      },
      {
        "id": "ultimatum",
        "name": "Ultimatum",
        "stake": 2,
        "requirement": "None",
        "accepted": "The accepting player withdraws. The Diplomat remains at the contested Position and becomes the occupier when applicable.",
        "refused": "Add +1 to the Diplomat's battle total."
      },
      {
        "id": "diplomatic-recognition",
        "name": "Diplomatic Recognition",
        "stake": 2,
        "requirement": "The Diplomat must be defending a Counterattack while occupying a Territory the opposing player controlled immediately before the Diplomat became its occupier.",
        "accepted": "The Diplomat captures the Territory they occupy, if able. The accepting player withdraws, then draws two cards.",
        "refused": "If the Diplomat wins, they capture the Territory they occupy during the Aftermath, if able. The Diplomat gains no Influence for imposing this Proposal."
      }
    ],
    "setup": {
      "sequence": [
        "prepare_faction_components",
        "shuffle_deck_to_draw_pile",
        "draw_four",
        "discard_one_face_up",
        "arrange_territories",
        "form_and_reveal_gauntlet",
        "place_player_tokens",
        "determine_first_player"
      ],
      "opening_selection": {
        "draw": 4,
        "discard": 1,
        "discard_face_up": true,
        "keep": 3,
        "mandatory": true,
        "creates_discard_pile_before_first_turn": true,
        "counts_as_discard_for_other_cost_or_effect": false,
        "other_cost_or_effect_exception": "Only if a rule expressly refers to the opening discard."
      },
      "territory_arrangement": {
        "timing": "After opening selection and before the first-player roll.",
        "informed_by_opening_hand": true,
        "informed_by_opening_discard": true,
        "informed_by_initiative": false
      },
      "starting_position": {
        "text": "Each Player Token begins on the Territory at that player's own end of the Gauntlet.",
        "is_movement": false,
        "counts_as_entering": false,
        "triggers_enter_effects": false
      },
      "initiative": {
        "timing": "After both players complete opening selection and Territory arrangement.",
        "method": "Each player rolls one die; higher result takes the first turn; reroll ties."
      },
      "steps": {
        "prepare_faction_components": "Place Leaders, trackers, references, supplemental components, and apply any setup rules that add cards to or remove cards from the Deck.",
        "shuffle_deck_to_draw_pile": "Shuffle the remaining cards in your Deck to form your Draw Pile.",
        "draw_four": "Draw four cards.",
        "discard_one_face_up": "Choose one of those four cards and place it face up in your Discard Pile. The other three cards form your opening Hand.",
        "arrange_territories": "After seeing your opening Hand and opening discard, secretly arrange your three Territory Cards in a line facing you.",
        "form_and_reveal_gauntlet": "Join both Territory lines to create one six-Territory column, then reveal all six Territories simultaneously. They remain face up unless an effect says otherwise.",
        "place_player_tokens": "Place each Player Token on the Territory at that player’s own end of the Gauntlet. Setup placement is not movement, does not count as entering, and does not trigger enter effects.",
        "determine_first_player": "After both players complete opening selection and Territory arrangement, each player rolls one die. Higher result takes the first turn; reroll ties."
      },
      "territory_reveal": {
        "simultaneous": true,
        "default_face_up_after_reveal": true
      }
    },
    "card_rules": {
      "effect_headings": {
        "supported": [
          "Action",
          "Asset",
          "Gambit",
          "Tactic",
          "Gambit/Tactic",
          "Mission",
          "Overlay",
          "Terms",
          "Sanctions",
          "Reaction"
        ],
        "retired": [
          "Activate",
          "Battle",
          "Use",
          "Placement",
          "Accepted",
          "Refused",
          "Aftermath",
          "Text"
        ],
        "gambit_tactic_default_timing": "A Gambit/Tactic, Gambit, or Tactic effect with no later printed timing applies at that role's normal reveal stage.",
        "ordinary_role_headings": [
          "Action",
          "Asset",
          "Gambit",
          "Tactic",
          "Gambit/Tactic"
        ],
        "special_or_procedural_headings": [
          "Mission",
          "Overlay",
          "Terms",
          "Sanctions",
          "Reaction"
        ],
        "all_present_headings": [
          "Action",
          "Gambit/Tactic",
          "Asset",
          "Mission",
          "Tactic",
          "Overlay",
          "Gambit",
          "Terms",
          "Sanctions",
          "Reaction"
        ],
        "faction_specific_headings": {
          "Mission": "Intelligence",
          "Terms": "Diplomats",
          "Sanctions": "Diplomats"
        }
      },
      "inherent_bank_action": {
        "applies_to_cards_with_asset_effect": true,
        "text": "Bank: As an Action, play this card from your Hand and bank it.",
        "special_banking_procedure_overrides_default": true
      },
      "directly_permitted_card_procedures": {
        "spend_additional_action_by_default": false,
        "exception": "An instruction that expressly identifies an Action still uses the applicable Action permission."
      },
      "effect_granted_movement": {
        "begins_new_sequence_when_none_in_progress": true,
        "may_create_pending_battle_by_default": true,
        "may_initiate_legal_last_stand_by_default": true,
        "pending_battle_ends_sequence": true
      },
      "additional_tactics": {
        "default_source": "Reserve",
        "eligibility_required": true,
        "before_reveal_face_state": "face down",
        "after_reveal_face_state": "face up",
        "does_not_reopen_prior_windows": true,
        "normal_tactic_destination_by_default": true
      },
      "sanctions": {
        "retains_refusing_opponent": true,
        "default_expiration": "After that opponent later accepts the owner's Terms, put the Sanction in its owner's Discard Pile."
      },
      "asset_removal": {
        "defined_event": true,
        "involuntary_asset_loss": true,
        "voluntary_use_or_discard_is_removal": false,
        "normal_self_expiration_is_removal": false,
        "reduced_asset_limit_forced_discard_is_removal": true,
        "assigns_destination": false
      },
      "bind": {
        "default_host_departure_destination": "Bound cards go to their owners' Discard Piles unless an effect gives another destination.",
        "excess_bound_cards_after_limit_reduction": "Choose and discard excess bound cards immediately until the limit is satisfied.",
        "outside_normal_zones": true,
        "face_up_public": true,
        "face_down_owner_inspection_only": true,
        "normal_availability": "A bound card cannot be played, moved, or affected except as instructed by the effect to which it is bound.",
        "binding_end": "When the binding ends, follow the binding effect’s instructions; a card-specific destination or resolution overrides shared defaults.",
        "specific_destination_overrides_default": true
      },
      "reveal_stage_interference": {
        "resolves_before_ordinary_effects_at_same_stage": true,
        "scope": "Effects that reveal, negate, return, discard, replace, or otherwise prevent another Gambit or Tactic at that reveal stage from applying normally.",
        "definition": "An effect of a revealed Gambit or Tactic that reveals, negates, returns, discards, replaces, or otherwise prevents another Gambit or Tactic at that same reveal stage from applying normally.",
        "procedure": [
          "Resolve reveal-stage interference before ordinary effects at that stage.",
          "If multiple interference effects remain at the same timing, use the shared-timing rule among them.",
          "After interference is complete, resolve the remaining ordinary effects normally."
        ],
        "cannot_cancel_applied_effect": true,
        "ordinary_reveal_effect_exclusion": "An effect that only applies its own result, copies another effect, or replaces its own card remains an ordinary reveal effect unless it interferes with another Gambit or Tactic at that same stage."
      },
      "compact_shorthand": {
        "reserve_default_tactic_source": true,
        "rerolls_use_new_result_by_default": true,
        "supported_examples": [
          "+N Reserve",
          "+N Tactic",
          "+N Card(s)",
          "+N Action",
          "+N Battle Total",
          "Retreat +N",
          "Command = N",
          "Conviction = N",
          "Advance Front Line N"
        ],
        "meanings": {
          "+N Reserve": "Add N cards to the player’s Reserve at the stated timing. During Reserve formation, increase the normal Reserve size by N.",
          "−N Reserve": "Reduce that Reserve quantity by N; any stated or applicable minimum still applies.",
          "+N Tactic": "Permit N additional Tactics under the additional-Tactic rules. Reserve is the default source unless another source is named.",
          "+N Card(s)": "Draw N cards from the Draw Pile into Hand unless another player or destination is identified.",
          "+N Action": "Grant N additional Actions during the current phase. Increase the number of Actions permitted in that phase; do not reopen a phase that has ended. If another phase is named, apply the Action there instead.",
          "+N Resource": "Gain N of the named resource, including Capital, Influence, Command, or Conviction.",
          "Resource = N": "Set the named resource to N.",
          "+N Battle Total": "Add N to that player’s battle total.",
          "Retreat +N": "Increase the distance of the identified retreat by N Positions; this modifies that retreat rather than creating a separate retreat.",
          "gain advantage": "Gain one instance of advantage.",
          "gain double advantage": "Gain two instances of advantage.",
          "gain disadvantage": "Gain one instance of disadvantage.",
          "Advance Front Line N": "Advance the player’s Front Line by N Territories, subject to stated conditions and the normal Front Line rules.",
          "condition prefix": "A condition prefix such as Attacker, Defender, Counterattack, Win, or Lose applies only to the clause that immediately follows it."
        },
        "multiple_reserve_and_tactic_modifiers_add": true
      },
      "applying_and_repeating_effects": {
        "new_application_at_current_timing": true,
        "printed_conditions_and_legal_targets_still_required": true,
        "choices_and_costs_are_made_again": true,
        "source_card_does_not_move_by_default": true,
        "bounded_repeat_chain": true,
        "controller": "The player instructed to apply or repeat the effect controls that application.",
        "source_play_triggers_do_not_repeat": true,
        "source_play_trigger_rule": "Because the source card was not played, set, or chosen again, triggers that care about those events do not occur merely because its effect was applied or repeated.",
        "repeat_chain": "A copied or repeated effect may create one further application if its own printed text instructs it to do so. That further application cannot create another copied or repeated effect in the same chain."
      },
      "battle_ends_without_winner": {
        "neither_player_wins_or_loses": true,
        "already_applied_effects_remain_applied": true,
        "unresolved_result_dependent_effects_do_not_apply": true,
        "remaining_non_result_aftermath_and_cleanup_continue_when_applicable": true,
        "onset": "If the sequence ends during Onset, no Gambits are set, no battle result occurs, and no Aftermath is resolved.",
        "after_onset_unresolved_battle_effects": "If Onset has completed and the battle has proceeded to Gambits, unresolved Gambit or Tactic effects do not apply after the battle-ending instruction unless that instruction expressly says otherwise.",
        "after_onset_clear_cards": "After Onset, clear committed cards and cards remaining in Reserve normally unless the ending effect gives them another destination.",
        "position_and_occupation": "Apply normal positional consequences, including Occupation when applicable, based on the Player Tokens that remain after any instructed withdrawal.",
        "win_loss_conditions_do_not_apply": true
      },
      "golden_rules": {
        "specificity": "When two rules or effects genuinely conflict, follow the more specific one. If both can apply, use normal timing and order instead; specificity does not undo an effect that has already been applied.",
        "may": "May means an effect is optional.",
        "must": "Must means an effect is required.",
        "instruction_order": "Follow instructions in the order written.",
        "partial_resolution": "Complete as much of an instruction as possible unless the missing part is a required cost, requirement, or target."
      },
      "shared_timing": {
        "alternation": "When multiple controlled effects would apply at the same time, the attacker applies one effect they control, then the defender applies one effect they control, and the players continue alternating until no effects remain at that timing.",
        "controller_order": "Each player chooses the order of effects they control.",
        "simultaneous_reveal": "A simultaneous reveal does not make all revealed effects apply simultaneously."
      },
      "reveal": {
        "card": "To reveal a face-down card, turn it face up and leave it face up.",
        "zone": "To reveal a Hand or Reserve, its owner shows the entire zone to the opponent. The cards remain in that zone."
      },
      "negation": {
        "effect": "A negated card has no effect but remains in battle.",
        "gambit_destination": "Unless an effect says otherwise, a negated Gambit still goes to its owner's Graveyard during the Aftermath.",
        "tactic_destination": "Unless an effect says otherwise, a negated Tactic still goes to its owner's Discard Pile during the Aftermath.",
        "too_late": "An effect cannot be negated after it has been applied."
      },
      "replacement": {
        "same_role": "A replacement takes the same role as the card it replaces.",
        "eligibility": "A replacement Gambit must be Gambit-eligible and a replacement Tactic must be Tactic-eligible.",
        "face_state": "Place the replacement in the face state instructed by the replacing effect.",
        "no_reopen": "Replacing a card does not reopen an earlier timing window.",
        "remaining_timing": "Only effects whose timing is still available and that have not already been applied may apply after the replacement."
      },
      "revising_choice": {
        "procedure": "When an effect lets a player revise a choice, make the revised choice as instructed.",
        "no_implicit_window": "Revising a choice does not create another reveal, response, or replacement opportunity unless the effect says otherwise."
      },
      "overlay": {
        "active_layer": "An Overlay is a persistent card attached to a Territory. The top exposed Overlay is active and supersedes the printed effect immediately beneath it while exposed.",
        "covered_layer": "Lower Overlays remain attached but dormant. When the top Overlay leaves, the next becomes active, or the Territory's printed effect becomes active if none remain.",
        "dormant_timer": "A dormant Overlay's effect and expiration timer pause.",
        "dormant_removal_conditions": "A printed removal condition remains active while an Overlay is dormant.",
        "control_follows_territory": true,
        "ownership_changes": false,
        "orientation": "Each Overlay faces the same direction as the Territory beneath it and rotates with it.",
        "is_asset": false,
        "default_removal_destination": "When removed, put an Overlay in its owner's Discard Pile unless stated otherwise.",
        "you_reference": "On an Overlay, you means its current controller unless the text identifies its owner, the player who placed it, or another player."
      },
      "choices": {
        "available_options_only": true,
        "no_valid_option": "If no valid option is available, that choice is ignored."
      },
      "multiple_gambits_or_tactics": {
        "permission_optional_by_default": true,
        "simultaneous_tactic_choice": "When several Tactics are chosen as part of the same choice, choose them simultaneously.",
        "later_added_tactic_uses_additional_tactic_rules": true
      },
      "assets": {
        "bank_heading": "Asset",
        "only_banked_effect_heading": true,
        "inherent_bank_counts_as_action_effect_that_banks": true,
        "normal_limit": "The number of Territories you control.",
        "limit_recalculates_with_control": true,
        "forced_discard_when_over_limit": "If the Asset limit falls below the number of banked Assets, immediately discard Assets until within the limit.",
        "replace_at_limit": "When banking an Asset at the Asset limit, you may discard one Asset you control to make room and bank the new Asset as part of the same effect.",
        "replacement_is_separate_action": false,
        "prevented_departure_prevents_replacement": true,
        "replaced_asset_departure_consequences_apply": true,
        "ability_action_default": false,
        "ability_action_rule": "An Asset ability uses an Action only when the Asset or another rule expressly identifies an Action.",
        "bank_procedure_source": "gameplay.card_rules.inherent_bank_action",
        "removal_classification_source": "gameplay.card_rules.asset_removal"
      },
      "cards_becoming_territories": {
        "manifest_destiny": "Whenever Manifest Destiny enters the Gauntlet as a Territory, it is a normal Territory with a normal Deed. Existing Deed purchase costs, caps, procedures, income rules, and Controlling Interest rules apply unchanged."
      }
    },
    "shared_rules_normalization": {
      "mechanics_changed": false,
      "normalization_issue": 1685,
      "purpose": "Promote already-current shared procedures from the reviewed Rulebook into canonical structured authority for direct technical publication."
    },
    "card_zones": {
      "draw_pile": {
        "visibility": "face down",
        "text": "The face-down pile formed from the Deck. Draw cards from its top."
      },
      "hand": {
        "visibility": "private",
        "text": "The private cards held by a player. Physically setting the Hand aside during a battle does not move those cards to another zone."
      },
      "discard_pile": {
        "visibility": "face up",
        "text": "A face-up pile of recyclable cards. When a Draw Pile cannot complete a draw, shuffle the Discard Pile to form a new Draw Pile.",
        "circulation": "recyclable through the normal Draw procedure"
      },
      "graveyard": {
        "visibility": "face up",
        "text": "A face-up pile outside normal circulation. Cards there are not reshuffled unless an effect moves them.",
        "circulation": "outside normal circulation unless an effect moves a card"
      },
      "asset_bank": {
        "visibility": "public",
        "text": "The public area containing a player’s banked Assets."
      },
      "gambit_area": {
        "temporary": true,
        "text": "The temporary area containing cards set from Hand as Gambits for the current battle."
      },
      "reserve": {
        "temporary": true,
        "visibility": "private",
        "separate_from_hand": true,
        "owner_may_inspect_and_arrange": true,
        "text": "A temporary private zone formed during one battle. Each player normally draws three cards to form it. Cards remaining there normally go to the Discard Pile during the Aftermath."
      },
      "tactic_area": {
        "temporary": true,
        "text": "The temporary area containing cards chosen or added as Tactics for the current battle."
      },
      "leader_and_faction_area": {
        "visibility": "public by default",
        "text": "Keep the Leader and all faction trackers, references, progress cards, and other public faction components together and visible unless their own rules say otherwise."
      }
    }
  },
  "proposals": [
    {
      "id": "de-escalation",
      "name": "De-escalation",
      "stake": 0,
      "requirement": "None",
      "accepted": "Both players withdraw. Accepting player: +1 Card.",
      "refused": "Diplomat: +1 Card."
    },
    {
      "id": "orderly-withdrawal",
      "name": "Orderly Withdrawal",
      "stake": 0,
      "requirement": "The Diplomat must be the attacker.",
      "accepted": "The Diplomat withdraws. Accepting player: +1 Card.",
      "refused": "Diplomat: +1 Battle Total."
    },
    {
      "id": "capitulation",
      "name": "Capitulation",
      "stake": 0,
      "requirement": "The Diplomat must be the defender.",
      "accepted": "The Diplomat withdraws. Accepting player: +1 Card.",
      "refused": "If the Diplomat loses, +2 Cards."
    },
    {
      "id": "open-channels",
      "name": "Open Channels",
      "stake": 1,
      "requirement": "The Diplomat must have a card in Hand.",
      "accepted": "Both players reveal their Hands, then both withdraw. Accepting player: +1 Card.",
      "refused": "Refusing player reveals their Hand. Diplomat: +1 Reserve."
    },
    {
      "id": "mutual-disarmament",
      "name": "Mutual Disarmament",
      "stake": 1,
      "requirement": "Both players must have a card in Hand.",
      "accepted": "Each player discards 1 from Hand. Accepting player: +1 Card. Then both withdraw.",
      "refused": "Diplomat may discard 1 from Hand. If they do: +1 Reserve."
    },
    {
      "id": "prisoner-exchange",
      "name": "Prisoner Exchange",
      "stake": 1,
      "requirement": "Each player must have a card in their Graveyard.",
      "accepted": "Each player may move 1 card from their Graveyard to their Discard Pile. Then both withdraw.",
      "refused": "If the Diplomat loses, they may move 1 card from their Graveyard to their Discard Pile."
    },
    {
      "id": "rebuilding-pact",
      "name": "Rebuilding Pact",
      "stake": 1,
      "requirement": "The Diplomat must have a card in Hand that can be banked as an Asset.",
      "accepted": "Each player may bank 1 Asset from Hand. Then both withdraw.",
      "refused": "In the Aftermath, the Diplomat may bank 1 Asset from Hand."
    },
    {
      "id": "ultimatum",
      "name": "Ultimatum",
      "stake": 2,
      "requirement": "None",
      "accepted": "The accepting player withdraws.",
      "refused": "Diplomat: +1 Battle Total."
    },
    {
      "id": "diplomatic-recognition",
      "name": "Diplomatic Recognition",
      "stake": 2,
      "requirement": "The Diplomat must be defending a Counterattack.",
      "accepted": "Diplomat: Capture the Territory you occupy, if able. Accepting player withdraws, then +2 Cards.",
      "refused": "If the Diplomat wins: Capture the Territory you occupy during the Aftermath, if able. No Influence for imposing this Proposal."
    }
  ],
  "arcane_symbol": {
    "version": "v0.7.0",
    "mechanics_changed": false,
    "change_type": "visual-identification-and-rules-clarification",
    "general_rule": {
      "id": "arcane-symbol",
      "heading": "Arcane symbol",
      "placement": "Part I > Chapter 2 > Printed card effects",
      "body": "Arcane cards are marked with the Mystics sigil. The sigil is shown in the card's faction color, or the Neutral color on Neutral cards. The symbol's shape identifies the Arcane trait; its color reflects the card's allegiance."
    },
    "mystics_rule": {
      "id": "arcane-trait",
      "heading": "Arcane trait",
      "placement": "Part III > Mystics > Mystics-specific rules > Arcane trait",
      "body": "Arcane is a trait, not faction allegiance. Mystics cards are Arcane, and cards from other pools may also have the trait. Arcane cards are marked with the Mystics sigil, shown in the card's faction color or the Neutral color on Neutral cards. The symbol's shape identifies the Arcane trait; its color reflects the card's allegiance."
    }
  },
  "component_contract": {
    "schemaVersion": 1,
    "standardBack": {
      "mode": "universal-black",
      "allowedModes": [
        "faction",
        "universal-black"
      ],
      "variants": [
        "military",
        "diplomats",
        "financiers",
        "intelligence",
        "mystics",
        "inquisition"
      ],
      "universalVariant": "intelligence",
      "note": "The current package uses the universal black Gauntlet back for playable cards and Territories. Leaders and other single-sided faction components use their faction-color Gauntlet backs according to their component policy."
    },
    "canonicalFamilies": {
      "playable-card": {
        "cardLike": true,
        "orientation": "portrait",
        "backPolicy": "standardBack"
      },
      "leader-card": {
        "cardLike": true,
        "orientation": "portrait",
        "backPolicy": "standardBack"
      },
      "territory-card": {
        "cardLike": true,
        "orientation": "landscape",
        "backPolicy": "standardBack"
      }
    },
    "sharedComponents": [
      {
        "id": "player-token",
        "name": "Player Token",
        "quantityPerPlayer": 1,
        "productionStatus": "ready",
        "source": "artifacts/reconstruction/clean-v0.6.3/rulebook/Gauntlet_v0.6.3_Rulebook.md",
        "tts": {
          "representation": "pawn"
        }
      },
      {
        "id": "battle-die",
        "name": "Six-sided die",
        "quantityPerPlayer": 1,
        "shareable": true,
        "productionStatus": "ready",
        "source": "artifacts/reconstruction/clean-v0.6.3/rulebook/Gauntlet_v0.6.3_Rulebook.md",
        "tts": {
          "representation": "d6"
        }
      },
      {
        "id": "universal-reference",
        "name": "Universal Reference Card",
        "family": "reference-card",
        "quantityPerPlayer": 1,
        "deckInclusion": "every-deck",
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Results & Control",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/universal-reference.md",
        "authoritySource": "rulebook/player-facing/current-rulebook.md",
        "referenceFaces": {
          "front": {
            "title": "Turn & Battle",
            "sections": [
              {
                "heading": "Turn Sequence",
                "depth": 3
              },
              {
                "heading": "Movement",
                "depth": 3
              },
              {
                "heading": "Before the Battle",
                "depth": 3
              },
              {
                "heading": "Battle Sequence",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Results & Control",
            "sections": [
              {
                "heading": "Outcome",
                "depth": 3
              },
              {
                "heading": "Normal Result",
                "depth": 3
              },
              {
                "heading": "Battle Cards",
                "depth": 3
              },
              {
                "heading": "Withdrawal",
                "depth": 3
              },
              {
                "heading": "Front Line & Capture",
                "depth": 3
              },
              {
                "heading": "Run the Gauntlet",
                "depth": 3
              },
              {
                "heading": "Last Stand",
                "depth": 3
              }
            ]
          }
        },
        "purpose": "Shared compact player aid for turn procedure, battle sequence, outcomes, control, Capture, and the two Run-the-Gauntlet victory routes.",
        "tts": {
          "representation": "card"
        }
      }
    ],
    "components": [
      {
        "id": "military-command-tracker",
        "name": "Military Command Tracker",
        "faction": "military",
        "family": "tracker",
        "quantity": 1,
        "cardLike": true,
        "productionStatus": "ready",
        "backPolicy": "standardBack",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/military/Gauntlet_v0.6.3_Military_Faction_Guide.md",
        "trackedValue": {
          "name": "Command",
          "minimum": 0,
          "maximum": 2,
          "starting": 0
        },
        "renderSource": {
          "surface": "card-design/supplemental-card.js",
          "componentId": "command-tracker"
        },
        "cover": {
          "kind": "leader"
        },
        "tts": {
          "representation": "sliding-tracker",
          "stackable": false,
          "assembly": "military-command",
          "axis": "vertical",
          "layer": 1,
          "snapTag": "military-command",
          "snapPositions": "renderer-derived"
        },
        "presentation": {
          "tracker": {
            "scaleMaximum": 4,
            "labelSizePt": 11.2,
            "title": "Command Tracker",
            "capLabel": "Standard Command cap · 2",
            "instruction": "Place faction leader card on top of this tracker and slide it upward or downward to align the bottom edge with the line above your current Command value."
          }
        }
      },
      {
        "id": "diplomats-influence-tracker",
        "name": "Influence Tracker",
        "faction": "diplomats",
        "family": "tracker",
        "quantity": 1,
        "cardLike": true,
        "productionStatus": "ready",
        "backPolicy": "standardBack",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "trackedValue": {
          "name": "Influence",
          "minimum": 0,
          "maximum": 10,
          "starting": 1
        },
        "renderSource": {
          "surface": "card-design/supplemental-card.js",
          "componentId": "influence-tracker"
        },
        "cover": {
          "kind": "leader"
        },
        "tts": {
          "representation": "sliding-tracker",
          "stackable": false,
          "assembly": "diplomats-influence",
          "axis": "vertical",
          "layer": 1,
          "snapTag": "diplomats-influence",
          "snapPositions": "renderer-derived"
        },
        "presentation": {
          "tracker": {
            "scaleMaximum": 10,
            "labelSizePt": 7.9,
            "title": "Influence Tracker",
            "capLabel": "Standard Influence cap · 10",
            "instruction": "Place faction leader card on top of this tracker and slide it upward or downward to align the bottom edge with the line above your current Influence value."
          }
        }
      },
      {
        "id": "diplomats-reference",
        "name": "Diplomat Reference Card",
        "faction": "diplomats",
        "family": "reference-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Outcomes & Treaties",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/diplomat-reference.md",
        "authoritySource": "game-data/current-game.json",
        "referenceFaces": {
          "front": {
            "title": "Terms",
            "sections": [
              {
                "heading": "Offering Terms",
                "depth": 3
              },
              {
                "heading": "Diplomat Mirror",
                "depth": 3
              },
              {
                "heading": "Accepted",
                "depth": 3
              },
              {
                "heading": "Refused",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Outcomes & Treaties",
            "sections": [
              {
                "heading": "After Refused Terms",
                "depth": 3
              },
              {
                "heading": "Leverage",
                "depth": 3
              },
              {
                "heading": "Treaty Articles",
                "depth": 3
              },
              {
                "heading": "Peace Treaty",
                "depth": 3
              }
            ],
            "presentation": {
              "titleFontSizePt": 10.9,
              "titleLetterSpacingEm": 0.018
            }
          }
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-de-escalation",
        "name": "De-escalation",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-orderly-withdrawal",
        "name": "Orderly Withdrawal",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-capitulation",
        "name": "Capitulation",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-open-channels",
        "name": "Open Channels",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-mutual-disarmament",
        "name": "Mutual Disarmament",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-prisoner-exchange",
        "name": "Prisoner Exchange",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-rebuilding-pact",
        "name": "Rebuilding Pact",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-ultimatum",
        "name": "Ultimatum",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "diplomats-proposal-diplomatic-recognition",
        "name": "Diplomatic Recognition",
        "faction": "diplomats",
        "family": "proposal-treaty-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "reverse": "Treaty Article",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/diplomat/Gauntlet_v0.6.3_Diplomat_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "financiers-reference",
        "name": "Financier Reference Card",
        "faction": "financiers",
        "family": "reference-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Deeds & Spending",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/financier-reference.md",
        "authoritySource": "game-data/current-game.json",
        "referenceFaces": {
          "front": {
            "title": "Capital & Capacity",
            "sections": [
              {
                "heading": "Capital Limit",
                "depth": 3
              },
              {
                "heading": "Treasury",
                "depth": 3
              },
              {
                "heading": "Income",
                "depth": 3
              },
              {
                "heading": "Financial Capacity",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Deeds & Spending",
            "sections": [
              {
                "heading": "Buying Deeds",
                "depth": 3
              },
              {
                "heading": "Play the Market",
                "depth": 3
              },
              {
                "heading": "Subsidize",
                "depth": 3
              },
              {
                "heading": "Controlling Interest",
                "depth": 3
              }
            ]
          }
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "financiers-capital-limit-tracker",
        "name": "Capital Limit Tracker",
        "faction": "financiers",
        "family": "tracker",
        "quantity": 1,
        "cardLike": true,
        "productionStatus": "ready",
        "backPolicy": "standardBack",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/financier/Gauntlet_v0.6.3_Financier_Faction_Guide.md",
        "trackedValue": {
          "name": "Capital Limit",
          "minimum": 0,
          "maximum": null,
          "starting": 3
        },
        "renderSource": {
          "surface": "card-design/supplemental-card.js",
          "componentId": "capital-limit-tracker"
        },
        "cover": {
          "kind": "leader"
        },
        "tts": {
          "representation": "sliding-tracker",
          "stackable": false,
          "assembly": "financiers-capital-limit",
          "axis": "vertical",
          "layer": 1,
          "snapTag": "financiers-capital-limit",
          "snapPositions": "renderer-derived"
        },
        "presentation": {
          "tracker": {
            "scaleMaximum": 15,
            "labelSizePt": 6.8,
            "title": "Capital Limit Tracker",
            "capLabel": "Maximum Capital Limit · Uncapped",
            "instruction": "Place faction leader card on top of this tracker and slide it upward or downward to align the bottom edge with the line above your current Capital Limit value."
          }
        }
      },
      {
        "id": "financiers-capital-ledger",
        "name": "Capital Ledger",
        "faction": "financiers",
        "family": "ledger",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "twoSided",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/financier/Gauntlet_v0.6.3_Financier_Faction_Guide.md",
        "tts": {
          "representation": "ledger"
        },
        "reverse": "Identical Capital Ledger face"
      },
      {
        "id": "financiers-deed",
        "name": "Deed Card",
        "faction": "financiers",
        "family": "deed-card",
        "quantity": 8,
        "identicalCopies": true,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "export-pending",
        "backPolicy": "standardBack",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/financier/Gauntlet_v0.6.3_Financier_Faction_Guide.md",
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "intelligence-mission-reference",
        "name": "Mission Reference Card",
        "faction": "intelligence",
        "family": "reference-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Special Operations",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/intelligence-mission-reference.md",
        "authoritySource": "game-data/current-game.json",
        "referenceFaces": {
          "front": {
            "title": "Missions",
            "sections": [
              {
                "heading": "Faction Features",
                "depth": 3
              },
              {
                "heading": "Start a Mission",
                "depth": 3
              },
              {
                "heading": "Complete a Mission",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Special Operations",
            "sections": [
              {
                "heading": "Abort / Fail",
                "depth": 3
              },
              {
                "heading": "Readiness",
                "depth": 3
              },
              {
                "heading": "Start",
                "depth": 3
              },
              {
                "heading": "Complete & Win",
                "depth": 3
              }
            ]
          }
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "intelligence-operations-reference",
        "name": "Operations Reference Card",
        "faction": "intelligence",
        "family": "reference-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Mirrors & Replacements",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/intelligence-operations-reference.md",
        "authoritySource": "game-data/current-game.json",
        "referenceFaces": {
          "front": {
            "title": "Surveillance & Interference",
            "sections": [
              {
                "heading": "Faction Features",
                "depth": 3
              },
              {
                "heading": "Gambit Surveillance",
                "depth": 3
              },
              {
                "heading": "Tactic Surveillance",
                "depth": 3
              },
              {
                "heading": "Interference",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Mirrors & Replacements",
            "sections": [
              {
                "heading": "Replacement Window",
                "depth": 3
              },
              {
                "heading": "Direct Interference",
                "depth": 3
              },
              {
                "heading": "Intelligence Mirror",
                "depth": 3
              },
              {
                "heading": "Prevented Attempts",
                "depth": 3
              }
            ]
          }
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "intelligence-intel-tracker",
        "name": "Intel Tracker",
        "faction": "intelligence",
        "family": "tracker",
        "quantity": 1,
        "cardLike": true,
        "productionStatus": "ready",
        "backPolicy": "standardBack",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/intelligence/Gauntlet_v0.6.3_Intelligence_Faction_Guide.md",
        "trackedValue": {
          "name": "Intel",
          "minimum": 0,
          "maximum": null,
          "starting": 0
        },
        "renderSource": {
          "surface": "card-design/supplemental-card.js",
          "componentId": "intel-tracker"
        },
        "cover": {
          "kind": "leader"
        },
        "tts": {
          "representation": "sliding-tracker",
          "stackable": false,
          "assembly": "intelligence-progress",
          "axis": "vertical",
          "layer": 2,
          "snapTag": "intelligence-intel",
          "snapPositions": "renderer-derived"
        },
        "presentation": {
          "tracker": {
            "scaleMaximum": 12,
            "labelSizePt": 7.2,
            "title": "Intel Tracker",
            "capLabel": "Standard Intel cap · none",
            "instruction": "Place faction leader card on top of this tracker and slide it upward or downward to align the bottom edge with the line above your current Intel value."
          }
        }
      },
      {
        "id": "intelligence-operation-progress-tracker",
        "name": "Operation Progress Tracker",
        "faction": "intelligence",
        "family": "tracker",
        "quantity": 1,
        "cardLike": true,
        "productionStatus": "ready",
        "backPolicy": "standardBack",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/intelligence/Gauntlet_v0.6.3_Intelligence_Faction_Guide.md",
        "trackedValue": {
          "name": "Operation Progress",
          "minimum": 0,
          "maximum": null,
          "starting": 0
        },
        "renderSource": {
          "surface": "card-design/supplemental-card.js",
          "componentId": "operation-progress-tracker"
        },
        "cover": {
          "kind": "component",
          "componentId": "intelligence-intel-tracker"
        },
        "tts": {
          "representation": "sliding-tracker",
          "stackable": false,
          "assembly": "intelligence-progress",
          "axis": "vertical",
          "layer": 1,
          "snapTag": "intelligence-operation-progress",
          "snapPositions": "renderer-derived"
        },
        "presentation": {
          "tracker": {
            "scaleMaximum": 8,
            "labelSizePt": 6.8,
            "title": "Operation Progress",
            "titleLetterSpacingEm": 0,
            "capLabel": "",
            "instruction": "Place the Intel Tracker and faction leader card on top of this tracker. Slide them together upward or downward to align the bottom edge of the Intel Tracker with the line above your current Operation Progress value."
          }
        }
      },
      {
        "id": "mystics-reference",
        "name": "Mystics Reference Card",
        "faction": "mystics",
        "family": "reference-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Ritual of Ascension",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/mystics-reference.md",
        "authoritySource": "game-data/current-game.json",
        "referenceFaces": {
          "front": {
            "title": "Rites & Progression",
            "sections": [
              {
                "heading": "Faction Features",
                "depth": 3
              },
              {
                "heading": "Begin a Rite",
                "depth": 3
              },
              {
                "heading": "Progression",
                "depth": 3
              },
              {
                "heading": "Invocation",
                "depth": 3
              },
              {
                "heading": "Transmutation",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Ritual of Ascension",
            "sections": [
              {
                "heading": "Begin the Ritual",
                "depth": 3
              },
              {
                "heading": "Convergence",
                "depth": 3
              },
              {
                "heading": "Complete & Win",
                "depth": 3
              },
              {
                "heading": "Interruption",
                "depth": 3
              },
              {
                "heading": "Bound Cards",
                "depth": 3
              }
            ]
          }
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "mystics-ritual-of-ascension",
        "name": "Ritual of Ascension",
        "faction": "mystics",
        "family": "ritual-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "specialBack",
        "specialBackFile": "images/artwork/cardbacks/mystics/ritual-of-ascension.png",
        "source": "game-data/current-game.json",
        "renderSource": {
          "surface": "card-design/rite-card.js",
          "kind": "ritual",
          "componentId": "ascension"
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "mystics-rite-echoes",
        "name": "Rite of Echoes",
        "faction": "mystics",
        "family": "rite-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Completed",
        "reverseArtwork": "images/artwork/supplemental/mystics/rite-completed.webp",
        "deckInclusion": "selected-rite",
        "source": "game-data/current-game.json",
        "renderSource": {
          "surface": "card-design/rite-card.js",
          "kind": "rite",
          "componentId": "echoes"
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "mystics-rite-blood",
        "name": "Rite of Blood",
        "faction": "mystics",
        "family": "rite-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Completed",
        "reverseArtwork": "images/artwork/supplemental/mystics/rite-completed.webp",
        "deckInclusion": "selected-rite",
        "source": "game-data/current-game.json",
        "renderSource": {
          "surface": "card-design/rite-card.js",
          "kind": "rite",
          "componentId": "blood"
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "mystics-rite-crossing",
        "name": "Rite of Crossing",
        "faction": "mystics",
        "family": "rite-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Completed",
        "reverseArtwork": "images/artwork/supplemental/mystics/rite-completed.webp",
        "deckInclusion": "selected-rite",
        "source": "game-data/current-game.json",
        "renderSource": {
          "surface": "card-design/rite-card.js",
          "kind": "rite",
          "componentId": "crossing"
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "mystics-rite-shattering",
        "name": "Rite of Shattering",
        "faction": "mystics",
        "family": "rite-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Completed",
        "reverseArtwork": "images/artwork/supplemental/mystics/rite-completed.webp",
        "deckInclusion": "selected-rite",
        "source": "game-data/current-game.json",
        "renderSource": {
          "surface": "card-design/rite-card.js",
          "kind": "rite",
          "componentId": "shattering"
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "mystics-rite-consecration",
        "name": "Rite of Consecration",
        "faction": "mystics",
        "family": "rite-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Completed",
        "reverseArtwork": "images/artwork/supplemental/mystics/rite-completed.webp",
        "deckInclusion": "selected-rite",
        "source": "game-data/current-game.json",
        "renderSource": {
          "surface": "card-design/rite-card.js",
          "kind": "rite",
          "componentId": "consecration"
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "mystics-rite-equivalence",
        "name": "Rite of Equivalence",
        "faction": "mystics",
        "family": "rite-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Completed",
        "reverseArtwork": "images/artwork/supplemental/mystics/rite-completed.webp",
        "deckInclusion": "selected-rite",
        "source": "game-data/current-game.json",
        "renderSource": {
          "surface": "card-design/rite-card.js",
          "kind": "rite",
          "componentId": "equivalence"
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "inquisition-doctrine-reference",
        "name": "Inquisition Doctrine Reference Card",
        "faction": "inquisition",
        "family": "reference-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Blasphemy & Purification",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/inquisition-doctrine-reference.md",
        "authoritySource": "game-data/current-game.json",
        "referenceFaces": {
          "front": {
            "title": "Conviction & Condemnation",
            "sections": [
              {
                "heading": "Faction Features",
                "depth": 3
              },
              {
                "heading": "Conviction",
                "depth": 3
              },
              {
                "heading": "Condemnation",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Blasphemy & Purification",
            "sections": [
              {
                "heading": "Blasphemy",
                "depth": 3
              },
              {
                "heading": "Purification",
                "depth": 3
              }
            ]
          }
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "inquisition-purge-reference",
        "name": "Purge Reference Card",
        "faction": "inquisition",
        "family": "reference-card",
        "quantity": 1,
        "cardLike": true,
        "designStatus": "final",
        "productionStatus": "ready",
        "backPolicy": "twoSided",
        "reverse": "Purge Timing & Limits",
        "copyMode": "bespoke",
        "source": "card-design/reference-copy/v0.7.0/inquisition-purge-reference.md",
        "authoritySource": "game-data/current-game.json",
        "referenceFaces": {
          "front": {
            "title": "Purge Menu",
            "sections": [
              {
                "heading": "Faction Features",
                "depth": 3
              },
              {
                "heading": "Purge",
                "depth": 3
              }
            ]
          },
          "reverse": {
            "title": "Purge Timing & Limits",
            "sections": [
              {
                "heading": "Extra Action",
                "depth": 3
              },
              {
                "heading": "Once per Turn",
                "depth": 3
              },
              {
                "heading": "Direct Purges",
                "depth": 3
              },
              {
                "heading": "Discard Pile",
                "depth": 3
              },
              {
                "heading": "Combined Value",
                "depth": 3
              }
            ]
          }
        },
        "tts": {
          "representation": "card"
        }
      },
      {
        "id": "inquisition-conviction-tracker",
        "name": "Conviction Tracker",
        "faction": "inquisition",
        "family": "tracker",
        "quantity": 1,
        "cardLike": true,
        "productionStatus": "ready",
        "backPolicy": "standardBack",
        "source": "artifacts/reconstruction/clean-v0.6.3/faction-guides/inquisition/Gauntlet_v0.6.3_Inquisition_Faction_Guide.md",
        "trackedValue": {
          "name": "Conviction",
          "minimum": 0,
          "maximum": 4,
          "starting": 0
        },
        "renderSource": {
          "surface": "card-design/supplemental-card.js",
          "componentId": "conviction-tracker"
        },
        "cover": {
          "kind": "leader"
        },
        "tts": {
          "representation": "sliding-tracker",
          "stackable": false,
          "assembly": "inquisition-conviction",
          "axis": "vertical",
          "layer": 1,
          "snapTag": "inquisition-conviction",
          "snapPositions": "renderer-derived"
        },
        "presentation": {
          "tracker": {
            "scaleMaximum": 4,
            "labelSizePt": 10.4,
            "title": "Conviction Tracker",
            "capLabel": "Standard Conviction cap · 4",
            "instruction": "Place faction leader card on top of this tracker and slide it upward or downward to align the bottom edge with the line above your current Conviction value."
          }
        }
      }
    ],
    "effectiveBackPolicy": {
      "standardBack": "universal-black",
      "factionComponentBack": "faction",
      "note": "Playable cards and Territories use the universal black Gauntlet back. Leaders and other single-sided faction components use their faction-color Gauntlet back. Intrinsically two-sided components retain their reverse face."
    }
  },
  "faction_feature_taxonomy": {
    "factionFeature": "A named faction-specific mechanic shared by the faction. A Faction Feature may have multiple uses, modes, or procedures; those are described under the feature rather than treated as separate Features.",
    "leaderAbility": "A mechanic or option supplied specifically by the chosen Leader rather than shared by the faction. A Leader Ability may provide a specific option used through a shared Faction Feature, such as an individual Military Order.",
    "actionProfiles": {
      "1 Action": "Using the Feature or Ability spends one Action at its stated legal phase or timing.",
      "No Action": "Use at the stated timing without spending an Action. This does not grant another Action.",
      "Automatic": "Apply automatically when its stated condition and timing occur; no Action is spent."
    }
  },
  "faction_features": {
    "military": [
      {
        "name": "Orders",
        "profile": "No Action",
        "timing": "At each Order's stated timing",
        "cost": "Listed Command"
      }
    ],
    "diplomats": [
      {
        "name": "Terms",
        "profile": "No Action",
        "timing": "During Onset"
      },
      {
        "name": "Leverage",
        "profile": "No Action",
        "timing": "Before dice after refused Terms",
        "cost": "Triangular Influence cost"
      }
    ],
    "financiers": [
      {
        "name": "Treasury",
        "profile": "1 Action",
        "timing": "Opening or Denouement"
      },
      {
        "name": "Deeds",
        "profile": "1 Action",
        "timing": "Denouement",
        "cost": "Current Deed cost"
      },
      {
        "name": "Play the Market",
        "profile": "1 Action",
        "timing": "Opening",
        "cost": "Discard 1 card from Hand"
      },
      {
        "name": "Subsidize",
        "profile": "No Action",
        "timing": "Before dice",
        "cost": "Triangular Capital cost"
      },
      {
        "name": "Financial Capacity",
        "profile": "No Action",
        "timing": "End of Opening"
      },
      {
        "name": "Income",
        "profile": "Automatic",
        "timing": "After Capture"
      }
    ],
    "intelligence": [
      {
        "name": "Missions",
        "profile": "1 Action",
        "timing": "Denouement",
        "cost": "Abort cost: Intel equal to Mission value"
      },
      {
        "name": "Special Operations",
        "profile": "1 Action",
        "timing": "Denouement",
        "cost": "Completion cost: Territories in the Gauntlet minus card value, minimum 1 Intel"
      },
      {
        "name": "Surveillance",
        "profile": "No Action",
        "timing": "After opposing Gambit or Tactic choice",
        "cost": "1 Intel per revealed card",
        "limit": "Once per battle at each stage"
      },
      {
        "name": "Interference",
        "profile": "No Action",
        "timing": "Immediately after reveal or face-up opposing choice",
        "cost": "2 Intel per removed card"
      },
      {
        "name": "Operational Capacity",
        "profile": "Automatic",
        "timing": "Denouement after using your normal Action during Opening"
      }
    ],
    "mystics": [
      {
        "name": "Rites",
        "profile": "1 Action",
        "timing": "Denouement",
        "cost": "Printed Begin cost"
      },
      {
        "name": "Invocation",
        "profile": "No Action",
        "timing": "After applying an Arcane card effect",
        "limit": "Once per turn"
      },
      {
        "name": "Transmutation",
        "profile": "No Action",
        "timing": "Before dice",
        "cost": "Put 1 card from Hand in Graveyard",
        "limit": "Once per turn"
      },
      {
        "name": "Ritual of Ascension",
        "profile": "1 Action",
        "timing": "Denouement after 3 Rites",
        "cost": "Bind 3 Arcane cards"
      },
      {
        "name": "Convergence",
        "profile": "Automatic",
        "timing": "During a Ritual battle you initiated"
      }
    ],
    "inquisition": [
      {
        "name": "Purge",
        "profile": "1 Action",
        "timing": "Opening or Denouement",
        "cost": "Listed Conviction",
        "limit": "Once per turn"
      },
      {
        "name": "Conviction",
        "profile": "Automatic",
        "timing": "First qualifying Aftermath each turn"
      },
      {
        "name": "Condemnation",
        "profile": "Automatic",
        "timing": "Aftermath"
      },
      {
        "name": "Blasphemy",
        "profile": "Automatic",
        "timing": "Opposing Arcane Action or reveal"
      },
      {
        "name": "Purification",
        "profile": "Automatic",
        "timing": "Opponent's start-of-turn Draw"
      }
    ]
  },
  "leaders": [
    {
      "id": "general",
      "faction": "military",
      "factionLabel": "Military",
      "name": "General",
      "image": "/images/general.png",
      "note": "Movement and attack",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Run the Gauntlet",
          "text": "Control the entire Gauntlet, or force a Last Stand and win the resulting battle."
        },
        {
          "classification": "Faction Feature",
          "name": "Orders",
          "items": [
            {
              "name": "Onward",
              "cost": "1 Command",
              "descriptor": "No Action · During Movement",
              "text": "During your Movement, move one additional Position. This may start a Battle.",
              "classification": "Leader Ability"
            },
            {
              "name": "Rally",
              "cost": "1 Command",
              "descriptor": "No Action · Before dice · Attacking",
              "text": "Add +1 to your battle total in a battle you initiated.",
              "classification": "Leader Ability"
            },
            {
              "name": "Rout",
              "cost": "2 Command",
              "descriptor": "No Action · End of Aftermath · Win as attacker",
              "text": "Advance one Position. This movement may initiate a battle.",
              "classification": "Leader Ability"
            }
          ],
          "text": "Orders are the Military Faction Feature. This Leader supplies the following Leader Abilities as Orders."
        },
        {
          "classification": "Resource",
          "name": "Command",
          "descriptor": "Begin with 0 · Maximum 2",
          "text": "The first time each turn you win a battle, gain 1 Command."
        }
      ]
    },
    {
      "id": "commandant",
      "faction": "military",
      "factionLabel": "Military",
      "name": "Commandant",
      "image": "/images/commandant.png",
      "note": "Defense and control",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Run the Gauntlet",
          "text": "Control the entire Gauntlet, or force a Last Stand and win the resulting battle."
        },
        {
          "classification": "Faction Feature",
          "name": "Orders",
          "items": [
            {
              "name": "Entrench",
              "cost": "1 Command",
              "descriptor": "No Action · Before dice · Defending",
              "text": "Add +1 to your battle total in a battle you did not initiate.",
              "classification": "Leader Ability"
            },
            {
              "name": "Repel",
              "cost": "1 Command",
              "descriptor": "No Action · Aftermath · Win as defender",
              "text": "After the opponent's normal retreat, they retreat one additional Position, if able.",
              "classification": "Leader Ability"
            },
            {
              "name": "Fortify",
              "cost": "2 Command",
              "descriptor": "No Action · Aftermath · Win while occupying enemy Territory",
              "text": "Capture the Territory you occupy, if able.",
              "classification": "Leader Ability"
            }
          ],
          "text": "Orders are the Military Faction Feature. This Leader supplies the following Leader Abilities as Orders."
        },
        {
          "classification": "Resource",
          "name": "Command",
          "descriptor": "Begin with 0 · Maximum 2",
          "text": "The first time each turn you win a battle, gain 1 Command."
        }
      ]
    },
    {
      "id": "ambassador",
      "faction": "diplomats",
      "factionLabel": "Diplomats",
      "name": "Ambassador",
      "image": "/images/ambassador.png",
      "note": "Agreement and card flow",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Peace Treaty",
          "text": "At the start of your turn, if 6 different Proposals are ratified, you win."
        },
        {
          "classification": "Leader Ability",
          "name": "Cordiality",
          "descriptor": "No Action · Once per turn · After accepted Terms",
          "text": "After the opponent accepts your Terms, draw one card."
        },
        {
          "classification": "Resource",
          "name": "Influence",
          "descriptor": "Begin with 1 · Maximum 10"
        }
      ]
    },
    {
      "id": "senator",
      "faction": "diplomats",
      "factionLabel": "Diplomats",
      "name": "Senator",
      "image": "/images/senator.png",
      "note": "Risk management and resilience",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Peace Treaty",
          "text": "At the start of your turn, if 6 different Proposals are ratified, you win."
        },
        {
          "classification": "Leader Ability",
          "name": "Political Capital",
          "descriptor": "No Action · Once per turn · After losing following refused Terms",
          "text": "When you would lose staked Influence, put up to that many cards from Hand in your Graveyard. Recover 1 staked Influence per card; lose the rest."
        },
        {
          "classification": "Resource",
          "name": "Influence",
          "descriptor": "Begin with 1 · Maximum 10"
        }
      ]
    },
    {
      "id": "banker",
      "faction": "financiers",
      "factionLabel": "Financiers",
      "name": "Banker",
      "image": "/images/banker.png",
      "note": "Collateral and flexible financing",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Controlling Interest",
          "text": "If you own the Deeds to every Territory currently in the Gauntlet, you win immediately."
        },
        {
          "classification": "Leader Ability",
          "name": "Line of Credit",
          "descriptor": "No Action · First Deed purchase each turn · Collateral",
          "text": "Use one card from Hand or Treasury as collateral. It contributes up to half the purchase cost, rounded down; pay the rest with Capital, then discard the collateral."
        },
        {
          "classification": "Resource",
          "name": "Capital",
          "descriptor": "Begin with 2 · Dynamic Capital Limit",
          "text": "Capital Limit = Territories you control + total card value in Treasury."
        }
      ]
    },
    {
      "id": "executive",
      "faction": "financiers",
      "factionLabel": "Financiers",
      "name": "Executive",
      "image": "/images/executive.png",
      "note": "Offensive acquisition and control",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Controlling Interest",
          "text": "If you own the Deeds to every Territory currently in the Gauntlet, you win immediately."
        },
        {
          "classification": "Leader Ability",
          "name": "Hostile Takeover",
          "descriptor": "1 Action · Denouement · After winning as attacker",
          "text": "While occupying that enemy Territory, buy or buy out its Deed. Treat yourself as occupier for cost. If successful, capture that Territory, if able.",
          "financialCapacityQualifying": true
        },
        {
          "classification": "Resource",
          "name": "Capital",
          "descriptor": "Begin with 2 · Dynamic Capital Limit",
          "text": "Capital Limit = Territories you control + total card value in Treasury."
        }
      ]
    },
    {
      "id": "ranger",
      "faction": "intelligence",
      "factionLabel": "Intelligence",
      "name": "Ranger",
      "image": "/images/ranger.png",
      "note": "Terrain and field operations",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Special Operation",
          "text": "When Operation Progress exceeds opposing controlled Territories, complete a prepared Special Operation and pay its Intel cost to win."
        },
        {
          "classification": "Leader Ability",
          "name": "Fieldcraft",
          "cost": "1 Intel",
          "descriptor": "No Action · Once per turn · Territory effect",
          "text": "When a printed Territory effect would affect you, your movement, or the battle, ignore that effect until the end of the turn."
        },
        {
          "classification": "Resource",
          "name": "Intel",
          "descriptor": "Begin at 0 · No maximum",
          "text": "At the start of your turn, gain Intel equal to your Operation Progress. Spend Intel on Intelligence features and effects."
        },
        {
          "classification": "Progression",
          "name": "Operation Progress",
          "descriptor": "Begin at 0",
          "text": "Increment by 1 each time you complete a normal Mission. Operation Progress records completed normal Missions and is not normally spent."
        }
      ]
    },
    {
      "id": "spymaster",
      "faction": "intelligence",
      "factionLabel": "Intelligence",
      "name": "Spymaster",
      "image": "/images/spymaster.png",
      "note": "Mission tempo and coordination",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Special Operation",
          "text": "When Operation Progress exceeds opposing controlled Territories, complete a prepared Special Operation and pay its Intel cost to win."
        },
        {
          "classification": "Leader Ability",
          "name": "Mission Control",
          "descriptor": "No Action · Once per turn · After completing a normal Mission",
          "text": "Immediately start another eligible Mission from Hand. It cannot complete that turn and cannot be a Special Operation."
        },
        {
          "classification": "Resource",
          "name": "Intel",
          "descriptor": "Begin at 0 · No maximum",
          "text": "At the start of your turn, gain Intel equal to your Operation Progress. Spend Intel on Intelligence features and effects."
        },
        {
          "classification": "Progression",
          "name": "Operation Progress",
          "descriptor": "Begin at 0",
          "text": "Increment by 1 each time you complete a normal Mission. Operation Progress records completed normal Missions and is not normally spent."
        }
      ]
    },
    {
      "id": "alchemist",
      "faction": "mystics",
      "factionLabel": "Mystics",
      "name": "Alchemist",
      "image": "/images/alchemist.png",
      "note": "Sacrifice sequencing and conversion",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Ritual of Ascension",
          "text": "After completing all three Rites, begin the Ritual; initiate and win a battle while all three Ritual cards remain bound."
        },
        {
          "classification": "Leader Ability",
          "name": "Materia Prima",
          "descriptor": "No Action · Once per turn · First qualifying sacrifice from Hand",
          "text": "Draw one card the first time on your turn that a card from Hand enters your Graveyard for a Rite, Transmutation, or Arcane card effect. During battle, draw after the Aftermath."
        },
        {
          "classification": "Progression",
          "name": "Rites",
          "descriptor": "1st — Invocation · 2nd — Transmutation · 3rd — Convergence + Ritual"
        }
      ]
    },
    {
      "id": "spirit-walker",
      "faction": "mystics",
      "factionLabel": "Mystics",
      "name": "Spirit Walker",
      "image": "/images/spirit%20walker.png",
      "note": "Ritual endurance and protection",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Ritual of Ascension",
          "text": "After completing all three Rites, begin the Ritual; initiate and win a battle while all three Ritual cards remain bound."
        },
        {
          "classification": "Leader Ability",
          "name": "Guardians of the Circle",
          "descriptor": "No Action · Once per turn · Battle loss would interrupt Rite or Ritual",
          "text": "Put one Arcane card from Hand in your Graveyard whose value is at least 1 plus your completed Rites. If you do, prevent that interruption."
        },
        {
          "classification": "Progression",
          "name": "Rites",
          "descriptor": "1st — Invocation · 2nd — Transmutation · 3rd — Convergence + Ritual"
        }
      ]
    },
    {
      "id": "grand-inquisitor",
      "faction": "inquisition",
      "factionLabel": "Inquisition",
      "name": "Grand Inquisitor",
      "image": "/images/grand%20inquisitor.png",
      "note": "Judgment and efficient Purges",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Purification",
          "text": "If the opponent's normal start-of-turn draw fails because both their Draw Pile and Discard Pile are empty, you win immediately."
        },
        {
          "classification": "Leader Ability",
          "name": "Final Judgment",
          "descriptor": "No Action · Once per turn · After winning a battle",
          "text": "After battle cards are cleared, immediately Purge. Reduce that Purge's Conviction cost by 1, to a minimum of 1."
        },
        {
          "classification": "Resource",
          "name": "Conviction",
          "descriptor": "Begin at 0 · Maximum 4",
          "text": "The first time each turn opposing cards enter the Graveyard during the Aftermath, gain 1 Conviction if exactly one opposing card entered, or 2 Conviction if two or more entered."
        }
      ]
    },
    {
      "id": "witch-hunter",
      "faction": "inquisition",
      "factionLabel": "Inquisition",
      "name": "Witch Hunter",
      "image": "/images/witch%20hunter.png",
      "note": "Defense, retaliation, and pursuit",
      "sections": [
        {
          "classification": "Faction Victory",
          "name": "Purification",
          "text": "If the opponent's normal start-of-turn draw fails because both their Draw Pile and Discard Pile are empty, you win immediately."
        },
        {
          "classification": "Leader Ability",
          "name": "Relentless Pursuit",
          "cost": "2 Conviction",
          "descriptor": "No Action · Once per turn · After defeating an attacking opponent",
          "text": "End their turn, then advance one Position toward their end. If this movement initiates a battle, you are the attacker."
        },
        {
          "classification": "Resource",
          "name": "Conviction",
          "descriptor": "Begin at 0 · Maximum 4",
          "text": "The first time each turn opposing cards enter the Graveyard during the Aftermath, gain 1 Conviction if exactly one opposing card entered, or 2 Conviction if two or more entered."
        }
      ]
    }
  ],
  "mystics": {
    "rites": [
      {
        "id": "echoes",
        "name": "Rite of Echoes",
        "artwork": "/images/artwork/cards/mystics/rites-and-rituals/rite-of-echoes.png",
        "begin": "Bind one card from your Graveyard face up beneath this Rite. Then bind one card from your Hand face up beneath it that shares its title with at least one card in your Draw Pile. Search your Draw Pile for that card, reveal it, shuffle your Draw Pile, then place the revealed card on top.",
        "complete": "On a later turn, complete this Rite after you win a battle in which the Gambit or Tactic effect of a card with the bound Hand card's title was applied. Move the card bound from your Graveyard to your Discard Pile. Put the card bound from your Hand in your Graveyard.",
        "interrupted": "If you lose a battle before completion, put both bound cards in your Graveyard and reset this Rite."
      },
      {
        "id": "blood",
        "name": "Rite of Blood",
        "artwork": "/images/artwork/cards/mystics/rites-and-rituals/rite-of-blood.png",
        "begin": "Put one card from your Hand in your Graveyard.",
        "complete": "On a later turn, complete this Rite when you win a battle without setting a Gambit or choosing a Tactic.",
        "reminder": {
          "style": "italic",
          "text": "Using Transmutation, an Asset, Overlay, Territory effect, Leader Ability, or card from another source does not by itself prevent completion."
        },
        "interrupted": "If you lose a battle before completion, reset this Rite."
      },
      {
        "id": "crossing",
        "name": "Rite of Crossing",
        "artwork": "/images/artwork/cards/mystics/rites-and-rituals/rite-of-crossing.png",
        "begin": "You may begin this Rite during Denouement only after winning a battle that turn that made you the occupier of a Territory the opponent controlled immediately before that battle.",
        "complete": "At the start of your next turn, after the Capture step, complete this Rite if you are still the occupier or now control that Territory.",
        "interrupted": "If before then you cease to occupy that Territory, reset this Rite."
      },
      {
        "id": "shattering",
        "name": "Rite of Shattering",
        "artwork": "/images/artwork/cards/mystics/rites-and-rituals/rite-of-shattering.png",
        "begin": "Put one banked Asset in your Graveyard.",
        "complete": "In the first battle that reaches dice on a later turn, gain a number of instances of advantage equal to that Asset's value. If you win that battle, complete this Rite.",
        "interrupted": "If you lose that battle, Retreat +1 and reset this Rite."
      },
      {
        "id": "consecration",
        "name": "Rite of Consecration",
        "artwork": "/images/artwork/cards/mystics/rites-and-rituals/rite-of-consecration.png",
        "begin": "Place one Overlay from Hand on a Territory without using an Action. That Territory is consecrated while this Rite is active.",
        "complete": "On a later turn, complete this Rite after you win a battle on the consecrated Territory.",
        "interrupted": "If you lose a battle on the consecrated Territory before completion, or if that Overlay is removed from the Territory before completion, reset this Rite."
      },
      {
        "id": "equivalence",
        "name": "Rite of Equivalence",
        "artwork": "/images/artwork/cards/mystics/rites-and-rituals/rite-of-equivalence.png",
        "begin": "Choose one card in your Hand and one card in your Graveyard with the same value. Exchange them. Keep the card moved to your Hand revealed while this Rite is active.",
        "complete": "Complete when you play the exchanged card for one of its printed effects.",
        "interrupted": "If the exchanged card leaves your Hand in any other way, or if you lose a battle before completion, reset this Rite."
      }
    ],
    "ritual": {
      "id": "ascension",
      "name": "Ritual of Ascension",
      "artwork": "/images/artwork/cards/mystics/rites-and-rituals/ritual-of-ascension.png",
      "cardBack": "/images/artwork/cardbacks/mystics/ritual-of-ascension.png",
      "begin": "After completing all three selected Rites, during Denouement, spend 1 Action to bind one Arcane card from your Hand, one Arcane card from your Discard Pile, and one Arcane card from your Graveyard. This begins the Ritual.",
      "convergence": "While the Ritual is underway, during a battle you initiated, add +1 to your battle total for each card bound to the Ritual.",
      "complete": "Initiate a battle while all three Ritual cards remain bound. If you win that battle, complete the Ritual and immediately win the game.",
      "interrupted": "If you lose any battle before Ritual completion, the Ritual is interrupted. Put all three Ritual-bound cards in your Graveyard. Withdrawal neither completes nor interrupts the Ritual."
    },
    "unlocks": [
      {
        "count": "1 Rite",
        "name": "Invocation",
        "text": "Once per turn, after applying the Action, Gambit, or Tactic effect of an Arcane card you played, set, or chose, you may move one card from your Graveyard to your Discard Pile."
      },
      {
        "count": "2 Rites",
        "name": "Transmutation",
        "text": "Once per turn, before dice are rolled in a battle, you may put one card from your Hand in your Graveyard. Add its value to your battle total."
      },
      {
        "count": "3 Rites",
        "name": "Convergence",
        "text": "While the Ritual is underway, during a battle you initiated, add +1 to your battle total for each card bound to the Ritual."
      },
      {
        "count": "Ritual",
        "name": "Ritual of Ascension",
        "headerLines": [
          "Ritual of",
          "Ascension"
        ],
        "text": "After completing all three selected Rites, during Denouement, spend 1 Action to bind one Arcane card from your Hand, one from your Discard Pile, and one from your Graveyard. Initiate a battle while all three remain bound. If you win that battle, complete the Ritual and immediately win the game."
      }
    ],
    "completedArtwork": "/images/artwork/supplemental/mystics/rite-completed.webp",
    "selectionPolicy": {
      "poolSize": 6,
      "selectedCount": 3,
      "timing": "game-package construction",
      "visibility": "disclosure optional until begun",
      "rule": "Choose exactly three different Rites from the six-Rite pool as part of the Mystics game package. You are under no obligation to reveal them until you begin them. When you begin a Rite, reveal it. Only those selected Rites may be begun during that game. Completing all three selected Rites satisfies the three-Rite requirement for the Ritual route."
    },
    "generalRules": {
      "impossibleCompletion": "If an active Rite can no longer be completed because a required card, component, position, or game state is lost or changes, it is immediately interrupted and resets.",
      "one_active_rite": "You may have only one begun but incomplete Rite at a time.",
      "completion_delay": "A Rite cannot complete during the turn it begins.",
      "completion_limit": "Only one Rite may be completed per turn.",
      "interruption": "If a Rite is interrupted, it resets and costs already paid are not returned unless the Rite says otherwise.",
      "completed_rites_persist": "Completed Rites remain complete. Interrupting a later Rite or the Ritual of Ascension does not erase Rites already completed.",
      "bound_card_default": "When a Rite or Ritual binding ends without another destination instruction, its bound cards go to their owners’ Graveyards. A more specific Rite or Ritual destination overrides this default.",
      "selection_order": "You may begin your three selected Rites in any order.",
      "completion": "A begun Rite completes automatically when its printed completion condition occurs, subject to the later-turn and one-completion-per-turn rules."
    }
  }
}
