{
  "version": "v0.7.2",
  "status": "release-candidate",
  "purpose": "Recommended v0.7.2-candidate starter Decks optimized for competitive strength first, Leader expression second, and title diversity / starter-pool coverage as a tiebreaker. Mystics starters include a selected three-Rite package, recommended Rite order, and card choices that support that package.",
  "construction": {
    "minimumCards": 30,
    "maximumDeckbuildingValue": 60,
    "territoryCount": 3,
    "maximumArenas": 1,
    "uniqueCopyLimit": 1
  },
  "optimizationPolicy": {
    "primary": "competitive-strength",
    "secondary": "leader-expression",
    "tiebreaker": "title-diversity-and-starter-pool-coverage",
    "mysticsRiteOfEchoesPairException": false,
    "cardPoolCoverageQuota": false,
    "status": "active-for-v0.7.2-candidate",
    "predecessorAudit": "docs/Gauntlet_v0.6.3_Strong_Starter_Decks_Second_Pass_Audit.md",
    "predecessorFinalization": "docs/Gauntlet_v0.6.3_Starter_Deck_Finalization.md",
    "cardAdditions": "docs/v0.6.4-card-additions.json",
    "mysticsRitePackageSupport": true
  },
  "decks": [
    {
      "id": "military-general-forward-doctrine",
      "factionId": "military",
      "leaderId": "general",
      "name": "Forward Doctrine",
      "recommendedFirstLeader": true,
      "summary": "Offensive tempo, repeated attacks, Command conversion, and immediate Front Line progress.",
      "strategy": "Offensive tempo, repeated attacks, Command conversion, and immediate Front Line progress.",
      "signatureCards": [
        "Shock and Awe",
        "Invasion",
        "Give Chase",
        "Battlefield Promotion"
      ],
      "territories": [
        "Smuggler's Run",
        "King's Road",
        "Arena: No Quarter"
      ],
      "cards": [
        {
          "name": "Advance Guard",
          "quantity": 2
        },
        {
          "name": "Assimilation",
          "quantity": 1
        },
        {
          "name": "Battlefield Promotion",
          "quantity": 1
        },
        {
          "name": "Brothers in Arms",
          "quantity": 1
        },
        {
          "name": "Consolidation",
          "quantity": 1
        },
        {
          "name": "Field Command",
          "quantity": 1
        },
        {
          "name": "Forced March",
          "quantity": 3
        },
        {
          "name": "Give Chase",
          "quantity": 2
        },
        {
          "name": "Invasion",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 2
        },
        {
          "name": "Pathfinders",
          "quantity": 2
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Reinforcements",
          "quantity": 2
        },
        {
          "name": "Resourcefulness",
          "quantity": 1
        },
        {
          "name": "Second Line",
          "quantity": 2
        },
        {
          "name": "Shock and Awe",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Unbroken Ranks",
          "quantity": 2
        },
        {
          "name": "War Witch",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "military-commandant-holdfast",
      "factionId": "military",
      "leaderId": "commandant",
      "name": "Holdfast",
      "recommendedFirstLeader": false,
      "summary": "Make controlled ground brutally difficult to take, convert defensive wins into retreat distance and counterattack pressure, and create prepared retreat traps.",
      "strategy": "Make controlled ground brutally difficult to take, convert defensive wins into retreat distance and counterattack pressure, and create prepared retreat traps.",
      "signatureCards": [
        "Landslide",
        "Court Martial",
        "Hold the Line",
        "Resistance"
      ],
      "territories": [
        "Garrison",
        "Training Grounds",
        "High Ground"
      ],
      "cards": [
        {
          "name": "Contingency Plan",
          "quantity": 2
        },
        {
          "name": "Countercharge",
          "quantity": 1
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Court Martial",
          "quantity": 1
        },
        {
          "name": "Encampment",
          "quantity": 1
        },
        {
          "name": "Entrenchment",
          "quantity": 2
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Field Command",
          "quantity": 1
        },
        {
          "name": "Foothold",
          "quantity": 1
        },
        {
          "name": "Fortifications",
          "quantity": 1
        },
        {
          "name": "Hold the Line",
          "quantity": 1
        },
        {
          "name": "Landslide",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 1
        },
        {
          "name": "Palisade Wall",
          "quantity": 1
        },
        {
          "name": "Protracted Siege",
          "quantity": 1
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Rearguard",
          "quantity": 2
        },
        {
          "name": "Reserve Force",
          "quantity": 1
        },
        {
          "name": "Resistance",
          "quantity": 1
        },
        {
          "name": "Second Line",
          "quantity": 2
        },
        {
          "name": "Stand Ground",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Unbroken Ranks",
          "quantity": 2
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "diplomats-ambassador-open-channels",
      "factionId": "diplomats",
      "leaderId": "ambassador",
      "name": "Open Channels",
      "recommendedFirstLeader": true,
      "summary": "Make acceptance attractive, ratify six different Proposals quickly, draw from Good Offices, and retain enough combat leverage that refusal is dangerous.",
      "strategy": "Make acceptance attractive, ratify six different Proposals quickly, draw from Good Offices, and retain enough combat leverage that refusal is dangerous.",
      "signatureCards": [
        "Trade Concessions",
        "Good Faith",
        "Détente",
        "Sanctions: Censure"
      ],
      "territories": [
        "Refuge",
        "Supply Depot",
        "Command Tent"
      ],
      "cards": [
        {
          "name": "Clemency",
          "quantity": 3
        },
        {
          "name": "Counterintelligence",
          "quantity": 2
        },
        {
          "name": "Demilitarized Zone",
          "quantity": 1
        },
        {
          "name": "Détente",
          "quantity": 1
        },
        {
          "name": "Diplomatic Divination",
          "quantity": 1
        },
        {
          "name": "Diplomatic Latitude",
          "quantity": 1
        },
        {
          "name": "Good Faith",
          "quantity": 2
        },
        {
          "name": "Gunboat Diplomacy",
          "quantity": 1
        },
        {
          "name": "Neutral Observers",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 2
        },
        {
          "name": "Nonbinding Resolution",
          "quantity": 1
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Reinforcements",
          "quantity": 1
        },
        {
          "name": "Sabotage",
          "quantity": 1
        },
        {
          "name": "Safe Conduct",
          "quantity": 1
        },
        {
          "name": "Sanctions: Censure",
          "quantity": 1
        },
        {
          "name": "Second Line",
          "quantity": 1
        },
        {
          "name": "Stand Ground",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Tactical Planning",
          "quantity": 1
        },
        {
          "name": "Trade Concessions",
          "quantity": 3
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "diplomats-senator-procedure-endures",
      "factionId": "diplomats",
      "leaderId": "senator",
      "name": "Procedure Endures",
      "recommendedFirstLeader": false,
      "summary": "Risk substantial Stakes, preserve Influence through Political Capital and Safe Conduct, and make refusal create lasting institutional costs.",
      "strategy": "Risk substantial Stakes, preserve Influence through Political Capital and Safe Conduct, and make refusal create lasting institutional costs.",
      "signatureCards": [
        "Sanctions: Blockade",
        "Sanctions: Embargo",
        "Safe Conduct",
        "Neutral Observers"
      ],
      "territories": [
        "Refuge",
        "Garrison",
        "Fortified Pass"
      ],
      "cards": [
        {
          "name": "Clemency",
          "quantity": 2
        },
        {
          "name": "Counterintelligence",
          "quantity": 2
        },
        {
          "name": "Decoys",
          "quantity": 1
        },
        {
          "name": "Détente",
          "quantity": 1
        },
        {
          "name": "Diplomatic Latitude",
          "quantity": 1
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Neutral Observers",
          "quantity": 3
        },
        {
          "name": "New Recruits",
          "quantity": 2
        },
        {
          "name": "Nonbinding Resolution",
          "quantity": 1
        },
        {
          "name": "Plenipotentiary",
          "quantity": 1
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Sabotage",
          "quantity": 1
        },
        {
          "name": "Safe Conduct",
          "quantity": 2
        },
        {
          "name": "Sanctions: Blockade",
          "quantity": 1
        },
        {
          "name": "Sanctions: Censure",
          "quantity": 2
        },
        {
          "name": "Sanctions: Embargo",
          "quantity": 1
        },
        {
          "name": "Scouting Report",
          "quantity": 1
        },
        {
          "name": "Second Line",
          "quantity": 2
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Tactical Planning",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "financiers-banker-sound-investment",
      "factionId": "financiers",
      "leaderId": "banker",
      "name": "Sound Investment",
      "recommendedFirstLeader": false,
      "summary": "Build Treasury value, exploit Line of Credit, accelerate Deed purchases, and use Corner the Market to threaten Controlling Interest before ordinary Capital pacing would allow it.",
      "strategy": "Build Treasury value, exploit Line of Credit, accelerate Deed purchases, and use Corner the Market to threaten Controlling Interest before ordinary Capital pacing would allow it.",
      "signatureCards": [
        "Corner the Market",
        "War Bonds",
        "Margin Loan",
        "Property Dues"
      ],
      "territories": [
        "Supply Depot",
        "Ruined Storehouse",
        "Arena: Spoils of War"
      ],
      "cards": [
        {
          "name": "Capital Gains",
          "quantity": 1
        },
        {
          "name": "Conscription",
          "quantity": 1
        },
        {
          "name": "Corner the Market",
          "quantity": 1
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Divestment",
          "quantity": 1
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Leveraged Buyout",
          "quantity": 1
        },
        {
          "name": "Liquidation",
          "quantity": 3
        },
        {
          "name": "Margin Loan",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 3
        },
        {
          "name": "Property Dues",
          "quantity": 1
        },
        {
          "name": "Rallying Cry",
          "quantity": 3
        },
        {
          "name": "Second Line",
          "quantity": 3
        },
        {
          "name": "Speculation",
          "quantity": 3
        },
        {
          "name": "Supplies",
          "quantity": 3
        },
        {
          "name": "Tariffs",
          "quantity": 1
        },
        {
          "name": "Underwriting",
          "quantity": 1
        },
        {
          "name": "War Bonds",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "financiers-executive-hostile-expansion",
      "factionId": "financiers",
      "leaderId": "executive",
      "name": "Hostile Expansion",
      "recommendedFirstLeader": true,
      "summary": "Win on enemy ground, immediately convert Occupation into Deed/control swings, and use finance cards as battle-linked acquisition tools rather than as a passive economy engine.",
      "strategy": "Win on enemy ground, immediately convert Occupation into Deed/control swings, and use finance cards as battle-linked acquisition tools rather than as a passive economy engine.",
      "signatureCards": [
        "Corner the Market",
        "Leveraged Buyout",
        "Foreclosure",
        "Speculation"
      ],
      "territories": [
        "Smuggler's Run",
        "King's Road",
        "Arena: No Quarter"
      ],
      "cards": [
        {
          "name": "Advance Guard",
          "quantity": 2
        },
        {
          "name": "Capital Gains",
          "quantity": 3
        },
        {
          "name": "Corner the Market",
          "quantity": 1
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Forced March",
          "quantity": 3
        },
        {
          "name": "Foreclosure",
          "quantity": 1
        },
        {
          "name": "Leveraged Buyout",
          "quantity": 2
        },
        {
          "name": "Liquidation",
          "quantity": 2
        },
        {
          "name": "Margin Loan",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 2
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Reinforcements",
          "quantity": 1
        },
        {
          "name": "Second Line",
          "quantity": 2
        },
        {
          "name": "Speculation",
          "quantity": 3
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Tariffs",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "intelligence-ranger-field-operations",
      "factionId": "intelligence",
      "leaderId": "ranger",
      "name": "Field Operations",
      "recommendedFirstLeader": true,
      "summary": "Use Fieldcraft and card effects to operate asymmetrically on hostile terrain, preserve Intel for Surveillance/Interference, and complete field-oriented Missions while dismantling enemy commitments.",
      "strategy": "Use Fieldcraft and card effects to operate asymmetrically on hostile terrain, preserve Intel for Surveillance/Interference, and complete field-oriented Missions while dismantling enemy commitments.",
      "signatureCards": [
        "Pathfinders",
        "Treason",
        "Spies",
        "Subversion"
      ],
      "territories": [
        "Quicksand",
        "Difficult Terrain",
        "Poisonous Gas"
      ],
      "cards": [
        {
          "name": "Advance Guard",
          "quantity": 2
        },
        {
          "name": "Assassins",
          "quantity": 1
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Disinformation",
          "quantity": 3
        },
        {
          "name": "Disruption",
          "quantity": 1
        },
        {
          "name": "Exfiltration",
          "quantity": 1
        },
        {
          "name": "Fog of War",
          "quantity": 2
        },
        {
          "name": "Forced March",
          "quantity": 3
        },
        {
          "name": "Intercepted Orders",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 2
        },
        {
          "name": "Operational Reassessment",
          "quantity": 1
        },
        {
          "name": "Pathfinders",
          "quantity": 3
        },
        {
          "name": "Reconnaissance",
          "quantity": 1
        },
        {
          "name": "Sabotage",
          "quantity": 1
        },
        {
          "name": "Spectral Surveillance",
          "quantity": 1
        },
        {
          "name": "Spies",
          "quantity": 2
        },
        {
          "name": "Subversion",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Treason",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "intelligence-spymaster-mission-network",
      "factionId": "intelligence",
      "leaderId": "spymaster",
      "name": "Mission Network",
      "recommendedFirstLeader": false,
      "summary": "Keep a Mission active, complete Missions in sequence through Mission Control, recover completed Mission cards, and use Sleeper Network for a high-ceiling action burst.",
      "strategy": "Keep a Mission active, complete Missions in sequence through Mission Control, recover completed Mission cards, and use Sleeper Network for a high-ceiling action burst.",
      "signatureCards": [
        "Sleeper Network",
        "Contraband",
        "Disinformation",
        "Extraordinary Rendition"
      ],
      "territories": [
        "Refuge",
        "Ruined Storehouse",
        "Field Hospital"
      ],
      "cards": [
        {
          "name": "Assassins",
          "quantity": 1
        },
        {
          "name": "Contraband",
          "quantity": 1
        },
        {
          "name": "Deep Cover",
          "quantity": 1
        },
        {
          "name": "Disinformation",
          "quantity": 3
        },
        {
          "name": "Exfiltration",
          "quantity": 3
        },
        {
          "name": "Extraordinary Rendition",
          "quantity": 1
        },
        {
          "name": "Fog of War",
          "quantity": 2
        },
        {
          "name": "New Recruits",
          "quantity": 3
        },
        {
          "name": "Rallying Cry",
          "quantity": 3
        },
        {
          "name": "Reconnaissance",
          "quantity": 1
        },
        {
          "name": "Scouting Report",
          "quantity": 2
        },
        {
          "name": "Second Line",
          "quantity": 2
        },
        {
          "name": "Sleeper Network",
          "quantity": 1
        },
        {
          "name": "Spies",
          "quantity": 2
        },
        {
          "name": "Subversion",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Tactical Planning",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "mystics-alchemist-first-principles",
      "factionId": "mystics",
      "leaderId": "alchemist",
      "name": "First Principles",
      "recommendedFirstLeader": false,
      "summary": "Deliberately move cards from Hand to Graveyard, turn the first sacrifice each turn into replacement card flow, and then reuse the Graveyard as a second tactical hand.",
      "strategy": "Deliberately move cards from Hand to Graveyard, turn the first sacrifice each turn into replacement card flow, and then reuse the Graveyard as a second tactical hand.",
      "signatureCards": [
        "Necromancy",
        "Black Covenant",
        "Rend the Veil",
        "Witchcraft"
      ],
      "territories": [
        "Poisonous Gas",
        "Old Battlefield",
        "Ruined Storehouse"
      ],
      "cards": [
        {
          "name": "Arcane Knowledge",
          "quantity": 1
        },
        {
          "name": "Black Covenant",
          "quantity": 1
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Dark Omens",
          "quantity": 3
        },
        {
          "name": "Fate's Toll",
          "quantity": 3
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Grave Ward",
          "quantity": 2
        },
        {
          "name": "Necromancy",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 2
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Redemption",
          "quantity": 1
        },
        {
          "name": "Reembodiment",
          "quantity": 1
        },
        {
          "name": "Rend the Veil",
          "quantity": 2
        },
        {
          "name": "Scouting Report",
          "quantity": 2
        },
        {
          "name": "Second Line",
          "quantity": 2
        },
        {
          "name": "Soul for Soul",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Threefold Vision",
          "quantity": 1
        },
        {
          "name": "Witchcraft",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60,
      "selectedRites": [
        "echoes",
        "blood",
        "equivalence"
      ],
      "recommendedRiteOrder": [
        "equivalence",
        "echoes",
        "blood"
      ]
    },
    {
      "id": "mystics-spirit-walker-unbroken-circle",
      "factionId": "mystics",
      "leaderId": "spirit-walker",
      "name": "Unbroken Circle",
      "recommendedFirstLeader": true,
      "summary": "Begin and preserve Rites, protect Ritual progress through defensive wins and high-value Arcane sacrifice, then survive long enough to initiate the required winning battle.",
      "strategy": "Begin and preserve Rites, protect Ritual progress through defensive wins and high-value Arcane sacrifice, then survive long enough to initiate the required winning battle.",
      "signatureCards": [
        "Nature's Altar",
        "Circle of Bones",
        "Grave Ward",
        "Spirit Hollow"
      ],
      "territories": [
        "Garrison",
        "Training Grounds",
        "High Ground"
      ],
      "cards": [
        {
          "name": "Circle of Bones",
          "quantity": 1
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Dark Omens",
          "quantity": 3
        },
        {
          "name": "Fate's Toll",
          "quantity": 2
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Grave Ward",
          "quantity": 2
        },
        {
          "name": "Nature's Altar",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 1
        },
        {
          "name": "Paths of Shadow",
          "quantity": 2
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Redemption",
          "quantity": 1
        },
        {
          "name": "Rend the Veil",
          "quantity": 2
        },
        {
          "name": "Scouting Report",
          "quantity": 2
        },
        {
          "name": "Second Line",
          "quantity": 2
        },
        {
          "name": "Spirit Hollow",
          "quantity": 2
        },
        {
          "name": "Stand Ground",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Witchcraft",
          "quantity": 2
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60,
      "selectedRites": [
        "crossing",
        "shattering",
        "consecration"
      ],
      "recommendedRiteOrder": [
        "consecration",
        "shattering",
        "crossing"
      ]
    },
    {
      "id": "inquisition-grand-inquisitor-final-judgment",
      "factionId": "inquisition",
      "leaderId": "grand-inquisitor",
      "name": "Final Judgment",
      "recommendedFirstLeader": true,
      "summary": "Win battles, turn those wins into discounted Final Judgment Purges, and accelerate opposing-card depletion toward Purification.",
      "strategy": "Win battles, turn those wins into discounted Final Judgment Purges, and accelerate opposing-card depletion toward Purification.",
      "signatureCards": [
        "Attrition",
        "Act of Faith",
        "Hellfire",
        "Martyrdom"
      ],
      "territories": [
        "Poisonous Gas",
        "Toll Bridge",
        "Arena: Grand Melee"
      ],
      "cards": [
        {
          "name": "Accusation",
          "quantity": 3
        },
        {
          "name": "Act of Faith",
          "quantity": 1
        },
        {
          "name": "Anathema",
          "quantity": 1
        },
        {
          "name": "Attrition",
          "quantity": 1
        },
        {
          "name": "Burning at the Stake",
          "quantity": 1
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Divine Mercy",
          "quantity": 3
        },
        {
          "name": "Excommunication",
          "quantity": 1
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Hellfire",
          "quantity": 1
        },
        {
          "name": "Martyrdom",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 3
        },
        {
          "name": "Penance",
          "quantity": 2
        },
        {
          "name": "Rallying Cry",
          "quantity": 3
        },
        {
          "name": "Scouting Report",
          "quantity": 1
        },
        {
          "name": "Second Line",
          "quantity": 3
        },
        {
          "name": "Supplies",
          "quantity": 2
        },
        {
          "name": "Tyranny",
          "quantity": 1
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    },
    {
      "id": "inquisition-witch-hunter-relentless-pursuit",
      "factionId": "inquisition",
      "leaderId": "witch-hunter",
      "name": "Relentless Pursuit",
      "recommendedFirstLeader": false,
      "summary": "Make attacks fail, convert the failed attack into Relentless Pursuit, and turn the opponent’s lost turn into immediate positional pressure.",
      "strategy": "Make attacks fail, convert the failed attack into Relentless Pursuit, and turn the opponent’s lost turn into immediate positional pressure.",
      "signatureCards": [
        "Confession",
        "Court Martial",
        "Malleus Maleficarum",
        "Retribution"
      ],
      "territories": [
        "Garrison",
        "Training Grounds",
        "High Ground"
      ],
      "cards": [
        {
          "name": "Accusation",
          "quantity": 3
        },
        {
          "name": "Confession",
          "quantity": 3
        },
        {
          "name": "Contingency Plan",
          "quantity": 2
        },
        {
          "name": "Counterintelligence",
          "quantity": 1
        },
        {
          "name": "Court Martial",
          "quantity": 2
        },
        {
          "name": "Divine Mercy",
          "quantity": 2
        },
        {
          "name": "Fealty",
          "quantity": 1
        },
        {
          "name": "Hellfire",
          "quantity": 1
        },
        {
          "name": "Illegal Occupation",
          "quantity": 1
        },
        {
          "name": "Malleus Maleficarum",
          "quantity": 1
        },
        {
          "name": "Martyrdom",
          "quantity": 1
        },
        {
          "name": "New Recruits",
          "quantity": 1
        },
        {
          "name": "Palisade Wall",
          "quantity": 1
        },
        {
          "name": "Penance",
          "quantity": 2
        },
        {
          "name": "Rallying Cry",
          "quantity": 2
        },
        {
          "name": "Resistance",
          "quantity": 1
        },
        {
          "name": "Retribution",
          "quantity": 1
        },
        {
          "name": "Scorched Earth",
          "quantity": 1
        },
        {
          "name": "Second Line",
          "quantity": 1
        },
        {
          "name": "Supplies",
          "quantity": 2
        }
      ],
      "cardCount": 30,
      "deckbuildingValue": 60
    }
  ],
  "approval": {
    "status": "approved-for-v0.7.2-candidate",
    "predecessor_pr": 573,
    "peace_treaty_pr": 736,
    "card_additions_pr": 765
  },
  "publication_unlocked": false,
  "release_version": "v0.7.2",
  "source_version": "v0.7.2",
  "source_authority": "/packages/game-data/current-game.json",
  "frozen_authority_set_id": "ab0125ae280accfb03d53bdadf5b6ae006f98aeab897e20a4b2269d89ed9eb84"
}
