Gauntlet

Gauntlet Playtest Targets and Metrics

Status: Active v0.6.0 testing standard.
Purpose: Define what to record, what healthy play should look like, and what evidence is required before changing canonical rules or card text.

Use this document with the official v0.6.0 rulebook and Development Status.


1. Testing principles

A useful playtest should answer a specific question. Record the Decks, Leaders, Territories, version, and any intentional variant before play begins.

Prefer:

Do not change a canonical rule because one game was unusual. Reopen a frozen element when several tests reveal the same failure or when one test exposes a deterministic exploit or impossible resolution.


2. Required game record

Record for every completed game:

Game identity

Outcome

Activity counts

Qualitative notes


3. Core pacing targets

These are investigation thresholds, not automatic balance rules.

Game length

Target most experienced-player games to finish in roughly 35–60 minutes once players know their Decks.

Investigate when:

Territorial movement

Healthy games should contain contested occupation, counterattack opportunities, and at least some control changes.

Investigate when:

Battle decisions

Hand commitments should feel costly; Battle Hand choices should feel tactical rather than automatic.

Investigate when:

Card flow

Investigate when:


4. Victory-route health

Running the Gauntlet

Track separately:

  1. battles won on the opponent’s final Territory;
  2. successful occupation through the opponent’s counterattack turn;
  3. capture of the final Territory;
  4. attempts to advance beyond the Gauntlet; and
  5. Last Stands won by attacker and defender.

Investigate when the sequence is commonly misunderstood, rarely completed after reaching the final Territory, or routinely bypassed by effects not intended to replace it.

Additional faction victories

An additional victory should be visible, interactive, and achievable without becoming the only rational plan.

For each faction, record:

Investigate when an additional victory is:


5. Faction-specific watch metrics

Military

Diplomats

Financiers

Intelligence

Mystics

Inquisition


6. Matchup and recovery tests

For each faction pairing, test both seating orders and both Leaders where practical.

Record:

Prioritize:


7. Production testing

Physical review is part of rules testing.

Check:

A component that works only in the digital tool is not complete.


8. Decision thresholds

Classify findings before acting:

For a normal balance change, seek at least one of:

Record the evidence and the intended correction before editing canonical text.