Current canonical playtest edition · v0.6.1

Run the Gauntlet.

Choose a faction and leader, build your deck, and fight through the opponent's line to win the final battle.

6
Factions
12
Leaders
122
Playable cards
25
Territories
The Spirit Walker, mounted General, and Grand Inquisitor, three faction leaders from Gauntlet.

A campaign in one contested column

Every advance creates a decision.

Gauntlet combines constructed decks, hidden battle commitments, public territorial pressure, and faction-specific paths to victory.

The Executive and Ambassador play Gauntlet across a six-card battlefield in a lamplit command tent.
The Executive and Ambassador contest a six-card battlefield.
01

Construct

Choose a faction and leader, build a deck of at least 30 cards within 60 value, and select three different territories.

02

Contend

Advance, hold, or withdraw. Entering the opponent's position begins a battle of hidden commitments and tactical card effects.

03

Capture

Occupy enemy-controlled territories, survive the counterattack, and rotate captured ground to face you.

04

Break through

Capture the opponent's final territory, advance beyond the column, and win the final battle.

Six institutions · twelve leaders

Choose how you intend to win.

Every faction remains engaged with the Gauntlet while adding its own resources, components, tactical identity, and—except Military—an additional victory route.

Rules support at the table

Ask the Rules Arbiter.

Use the floating Ask the rules control to look up card text, battle timing, territory interactions, faction systems, and victory conditions from the canonical v0.6.1 sources.

The source passages remain visible with every answer. When the AI service is unavailable, exact canonical source lookup still works in the browser.

Playtest resources

Everything needed to put the game on the table.