Current canonical playtest edition · v0.7.1

Run the Gauntlet.

Choose a faction and leader, build your deck, and fight through the opponent's line to win the final battle.

6
Factions
12
Leaders
142
Playable cards
25
Territories
The Spirit Walker, mounted General, and Grand Inquisitor, three faction leaders from Gauntlet.

A campaign in one contested column

Every advance creates a decision.

Gauntlet combines constructed decks, hidden battle commitments, public territorial pressure, and faction-specific paths to victory.

The Executive and Ambassador play Gauntlet across a six-card battlefield in a lamplit command tent.
The Executive and Ambassador contest a six-card battlefield.
01

Construct

Choose a faction and leader, build a deck of at least 30 cards within 60 value, and select three different territories.

02

Contend

Advance, hold, or withdraw. Entering the opponent's position begins a battle of hidden commitments and tactical card effects.

03

Capture

Occupy enemy-controlled territories, survive the counterattack, and rotate captured ground to face you.

04

Break through

Run the Gauntlet by capturing the Territory at the opponent's end or by forcing the opponent to make a Last Stand and winning the resulting battle.

Cards of Gauntlet

The game in seven cards.

Every faction brings its own tools, tempo, and pressure to the same battlefield. Neutral cards add a shared tactical vocabulary that any deck can draw on.

Browse all 142 cards
Military · Diplomats · Financiers · Neutral · Mystics · Inquisition · Intelligence

Six institutions · twelve leaders

Choose how you intend to win.

Every faction remains engaged with the Gauntlet while adding its own resources, components, tactical identity, and—except Military—an additional victory route.

Rules support at the table

Ask the Chief Justice.

Use the floating Ask the Chief Justice control to settle questions of card text, battle timing, Territory interactions, faction systems, and victory conditions from the published rules and cards.

The Chief Justice identifies the controlling rule or distinction and states the result plainly. Where the written rules do not decide the matter, he issues a provisional ruling so play may continue.

The relevant rulebook and card sources are included with each answer, so the ruling can be checked against the written rules. If the AI service is unavailable, the Chief Justice falls back to direct canonical source lookup rather than leaving the table without rules support.

Playtest resources

Everything needed to put the game on the table.

Developer Tools Review queues, compiled research data, and organizer records