Work toward hidden objectives
Begin one face-down Mission, satisfy its requirement through normal play, then spend a later Action Opportunity to complete it.
◉ Intelligence · faction guide
Intelligence pursues hidden Missions, accumulates Intel, studies opposing battle choices, and turns operational progress into a secret route to victory.
At the table
Intelligence rewards planning several turns ahead. Your opponent can see that a Mission exists, but not what it requires; meanwhile Intel lets you look into the hidden decisions that normally define Gauntlet’s battles.
Begin one face-down Mission, satisfy its requirement through normal play, then spend a later Action Opportunity to complete it.
Surveillance lets you inspect a face-down opposing battle card. Interference can remove that choice and force a replacement.
Completed Missions produce both Intel and Operation Progress, opening the window for a decisive Special Operation.
Signature system
Six Intelligence cards carry Mission requirements. Completed normal Missions grant 1 Operation Progress and Intel equal to the card’s value.
Spend Intel to look at an opponent’s hidden battle choice, then spend more to remove it from the battle before play continues.
Once Operation Progress exceeds the opponent’s controlled Territories, prepare a face-down Special Operation, satisfy its requirement, and pay its Intel cost to win.
Victory
Information advantages and Mission rewards can support the normal territorial route.
Complete enough Missions to make an operation ready, keep that readiness while the opponent contests Territory control, satisfy the hidden requirement, and pay the final Intel cost.
Faction Leaders
Each Leader uses the same faction card pool and core system, but pushes it toward a different tactical identity.

Territory effects, reconnaissance, and field operations
“Know the land before the battle begins.”
The Ranger spends Intel to prevent a printed Territory effect from disrupting movement or an operation for the rest of the turn.
Fieldcraft: once per turn, spend 1 Intel to ignore a Territory’s printed effect when it would affect you, your movement, or a battle involving you.

Mission tempo and operational coordination
“Information never rests. Momentum is the weapon.”
The Spymaster keeps the mission cycle moving, beginning another normal Mission as soon as one is completed.
Mission Control: once per turn, after completing a normal Mission, immediately start another eligible Mission from hand without using an Action Opportunity.
Archetype and setting
Intelligence represents scouts, surveyors, agents, analysts, dispatch networks, and the offices that coordinate them across institutional boundaries. The Ranger reads the field; the Spymaster moves the network.
Visual and archetypal influences: Frontier reconnaissance, survey instruments, long rifles, maps, cipher wheels, coded letters, sealed dispatches, covert networks, dead drops, and operational planning.
Gauntlet’s setting is still being developed. The six factions are institutions within a broadly shared civilization, not fixed nations or isolated cultures.
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