Self-serve playtesting · canonical v0.7.1

Play Gauntlet. Tell us what happened.

Two players can choose the factions and Leaders that interest them, create one tracked game, play together at a physical table or remotely in Tabletop Simulator, ask rules questions during play, and submit separate feedback afterward. No account or facilitator is required.

One link to a complete session

The self-serve playtest path.

The goal is to learn whether two people can discover, learn, play, resolve questions, and report the experience without live guidance from the designer.

  1. 01

    Choose

    Each player browses the factions, chooses a Leader, and receives the matching recommended starter Deck.

  2. 02

    Track

    One player creates the game and shares its join link. The second player takes the other seat with their own faction and Leader.

  3. 03

    Choose the table

    If you're together, prepare the physical game. If you're remote, open the TTS Workshop mod and take the selected starter kits.

  4. 04

    Play

    Use the Rules Arbiter whenever necessary. Questions asked from the tracked session are linked to that game and player.

  5. 05

    Respond

    Record the shared result, then have each player submit their own private experience. The session closes automatically when complete.

Other playtest workflows

Use the same evidence pipeline for structured or retrospective tests.

Facilitated event

Run a structured game night.

The organizer workflow remains available for prepared in-person sessions, rosters, table QR codes, and controlled matchups.

Already played

Send feedback without a session.

Use the standalone form when the game was not tracked. It records one player's remembered context without inventing a shared session record.

What matters most

Describe the experience before prescribing a fix.

A strange game is evidence, not a verdict. Rules blockers and deterministic exploits deserve immediate attention; balance, pacing, snowballing, and faction experience need repeated observations across games.