Military · faction overview

Win the fight. Keep moving.

Military turns battlefield victories into Command, then spends that Command on Orders that extend movement, strengthen attacks or defenses, drive enemies back, and secure captured ground.

Victory
Run the Gauntlet
System
Command · Orders
Leaders
General · Commandant

At the table

How Military plays.

Military is the most direct expression of Gauntlet's central conflict: fight for the line, turn victory into momentum, and keep pressure on the opponent before they can recover.

Battle-driven

Winning battles builds Command, so doing well in the shared battlefield game directly powers the faction.

Spend the momentum

Command is a small pool meant to become immediate advantage. Military rewards knowing when to press rather than simply saving resources for later.

Leader-shaped tempo

The General turns Command into forward pressure. The Commandant turns it into defense, retaliation, and control.

Signature system

What makes the faction different.

01

Command

Battle victories generate Command, a small pool of momentum you can turn into an immediate tactical advantage.

02

Orders

Your Leader's Orders decide how Command becomes movement, battle strength, retreat pressure, or territorial progress.

03

Pressure tools

Military cards help successful turns stay successful by reinforcing battles, exploiting retreats, and creating opportunities to keep moving.

Victory

How Military wins.

Run the Gauntlet

Military has no faction victory. It wins by doing the shared battlefield game exceptionally well: keep pushing forward, take the opponent's ground, and finish the fight.

The advantage

Because Military's entire system supports movement, battle, retreat, and territorial pressure, it never has to divide its attention between the battlefield and a separate victory engine.

Faction Leaders

Two ways to lead.

Each Leader uses the same faction card pool and Command system, but turns that momentum into a different tactical identity.

General leader artwork

Attack, forward pressure, and tempo

General

“Forward. Again.”

The General leads from the decisive point, using Command to advance, reinforce an attack, and press a defeated opponent before they can recover.

Why it matters

The General's Orders turn Command into extra movement, stronger attacks, and pursuit after a win. He rewards attacking first and converting one advantage into the next.

Commandant leader artwork

Defense, counterattack, and control

Commandant

“We hold. They break.”

The Commandant turns a defended position into lasting control, making failed enemy attacks more costly and creating openings to answer with a counterattack.

Why it matters

The Commandant's Orders reinforce defense, drive attackers farther back, and turn successful holds into territorial progress. He rewards patience and counterattack.

Archetype and setting

An institution—and a method of power.

Military represents organized force: field armies, provincial forces, militias, garrisons, fortifications, supply networks, and the officers who turn political authority into control of the battlefield. The General embodies personal command, maneuver, morale, and decisive campaigning; the Commandant embodies discipline, readiness, fortification, logistics, and the permanent military establishment.

Leader inspirations: General — George Washington and Napoleon Bonaparte, drawing on the tradition of the heroic mounted field commander. Commandant — Baron von Steuben, Frederick the Great, and the severe eighteenth-century garrison or fortress commander.

Gauntlet takes place in an eighteenth-century powder-and-parchment world of competing provinces, chartered territories, autonomous cities, commercial possessions, and independent native nations. The six factions are institutional spheres that cross political and cultural borders: methods of exercising power rather than six countries or peoples.

Take the next step

Put Military on the table.